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Introducing Character Animation with Blender


by Tony Mullen
by Ton Roosendaal, Bassam Kurdali

List Price: $39.99
Price: $26.39
You Save: $13.60 (34%)
Available: Usually ships in 24 hours
Sales Rank: 6346
Studio: Sybex
Binding: Paperback
Number Of Pages: 496
Publication Date: February 27, 2007
Publisher: Sybex


EDITORIAL REVIEWS

Product Description
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



CUSTOMER REVIEWS (Average Customer Rating: 4.5 based on 29 reviews)

FANCY FREE and did I mention FREE!!!!!!!  
Tony Mullen takes the guess work out of long prosaic tutorials that sometimes can confuse a beginner. Anyone who has ever used other expensive animation programs will be amazed at the functional integration that Blender offers the beginner and more advanced user.

This book takes you from step by step toolbox explanations to jumpstarting a project - in an afternoon. All you need is a decent video card, enough hard drive space and this book!!!! For those advanced enough to go beyond the confines of this book, additional podcasts exist on iTunes and websites devoted to this niche.

Unleashing you imagination with Blender is an inexpensive way to explore the world of animation - This book is written for beginner and technical neophyte as long as you have some basic knowledge of Photoshop.
June 25, 2008

great book  
This is an awsome book for the beginning or intermediate Blenderhead. It might even be useful for the advanced user. I think it is the best book for someone who has worked with blender, learned some of the tools but needs to tie the concepts together. Yes you can probably learn the same concepts from online tutorials and the wiki but those tend to be somewhat disjointed. The book is clearly written and easy to follow. How complete it is probably depends on how advanced you are and what you are trying to do. If you are new to modeling it will keep you busy for a while.
What's wrong with this book? This book is defective. As stated by many others the included DVD is destroyed. The DVD has been incorporated into the binding of the book so not only is the DVD useless but removing the DVD may actually destroy the book binding. This book probably should be recalled by the publisher and rebound. The publisher is very good about sending a new DVD, a simple email and they send you a new one,free no questions. Is the DVD important? Maybe. The software is freely available on the net, however the files for the book are useful. Another problem with this book is the screen captures. Most blender books share this problem. The gray blender background does not reproduce well. There are times when the author indictates that vert placement is important but it is hard to tell from the picture where exactly the verts are. The DVD files may help with that.
So, this is a must have book for those trying to get their head around blender, one star off for poor production values.
May 14, 2008

The Blender Book  
I never did any character modeling before reading this book,and it got me going on. It was a great introduction to the whole world of modeling and animation and to the world of Blender. The text is easy to follow and understand. It is heavily supported by step-by-step screen shots and very well guided through. At the end of the modeling part, the author gives tips and solutions to common modeling "mistakes", like faces facing in the wrong direction etc. That was great, as there was no need to use Google. So what I'm saying here is that the author was expecting a newbie like me to read the book :).

My only regret is that the author decided to model a cartoon character and not a real human; perhaps he could've got a little more realistic and put a bit more emphasis into human muscles and structure. On the other hand, as the title says, this is an "Introduction to character animation", so that's the reason why he picked a cartoon character and focused more on the animation part.

Conclusion: great book !
March 24, 2008

good book to learn blender  
I have only made it through the first two chapters (intro and modeling) and have found it to be thorough and informative. I purchased the book to get good at rigging and animating, and it looks like it does a good job of that too. High quality book, good references. good for beginners and intermediates.
March 15, 2008

simply awesome  
Not just the writing is extremely clear. This book has the most awesome DVD I have ever gotten with a book. There is just an incredible amount of clearly-written, helpful information in the book. You will have no regrets whatsoever when you buy this book.
I am a professional freelance 3d artist, and I am switching from LightWave to blender, and have spent 2 months studying Blender. It is probably best if you have spent a similar amount of time before diving into this book, especially if you are new to 3d. Character animation is an advanced tool set and requires a thoroughly grounded understanding of basic 3d skills and concepts. That said, this is the best written tome on the subject I have ever owned.
February 28, 2008


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