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| View Larger Image | d20 Cyberscape : A d20 Modern Supplement (d20 Campaigns: d20 Modern) by Owen K.C. Stephens
| | List Price: | $19.95 |  | | 17 New starting at: | $1.99 | | 10 Used starting at: | $2.00 |  | |  | | Sales Rank: | 230625 | | Studio: | Wizards of the Coast |  | | Binding: | Paperback | | Number Of Pages: | 96 | | Publication Date: | September 28, 2005 | | Publisher: | Wizards of the Coast |
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EDITORIAL REVIEWS | Product Description
New rules for running a d20 Modern or d20 Future™ campaign with a cyberpunk twist.
This new rules supplement provides everything players and Gamemasters need to create and run campaigns featuring cybernetics in the post-modern realm of cyberpunk fiction. Building on the d20 Future cybernetic rules, d20 Cyberscape includes rules for installing cybernetics and playing cyborgs, as well as new advanced classes and enhancements. d20 Cyberscape also features rules for magical and psionic cybernetics and virtual reality networks.
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CUSTOMER REVIEWS (Average Customer Rating: 4.0 based on 4 reviews)
| d20 Future Cyberscape  This book has a lot of great new cybernetic stuff in it (new classes, a gadget system for cybernetic attachments, new hardware,etc.), but it creates a system that doesn't mesh well with the original d20 Future chapter on cybernetics. I like my rules cut-and-dried and ready to go, but this supplement isn't readily compatable with the original d20 Future rules. If you want cybernetics to play a major role in your world you will definitely want to buy this supplement, but be prepared to make some decisions. January 04, 2007 | | We can rebuild them; we have the technology...  As a general fan of the cyberpunk genre I really must applaud this book. Cyberpunk 2020 fans and Shadowrun fans will both have bits of this book to smile about. I have bought books from both games and while Cyberspace in actually trumps neither, this is a great volume to convert either or both those systems to D20 rules. The section on alternative cybertech is actually quite intrigueing. It's almost converting cybernetics to other time periods by allowing for magic to provide for some of the technology involved. Basically it's all the computer and cybernetic rules that they couldn't squeeze into Future. Still it's a worthwhile addition to any D20 Future libary. March 12, 2006 | | Become a 'runner  This book is great for anyone wanting to run a Shadowrun-esque type of campaign. This book shows that the official Shadowrun game (I forget who's putting it out now) would've been killer under the d20 rules. Regardless though, if you've ever played Shadowrun you'll be able to recreate the setting with this book. February 03, 2006 | | LoneTygr  This is a pretty good supplement that gives the rules for cybernetics and cybernetic attachments for characters in a modern or future game. It goes from basic skill upgrades to flying. It has a bunch of different ways it helps to balance the upgrades by exp penalties, having to take feats, etc. So it's definitely worth getting for the cost. October 19, 2005 | |
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