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Knights of the Old Republic Campaign Guide (Star Wars Roleplaying Game)


by Rodney Thompson, Sterling Hershey, Abel G. Peña, John Jackson Miller

List Price: $39.95
Price: $26.37
You Save: $13.58 (34%)
Available: Usually ships in 24 hours
Sales Rank: 939
Studio: Wizards of the Coast
Binding: Hardcover
Number Of Pages: 224
Publication Date: August 19, 2008
Publisher: Wizards of the Coast


EDITORIAL REVIEWS

Product Description
A Star WarsTM Roleplaying Game campaign set during the dawn of the Old Republic...

Make the jump to lightspeed 4,000 years before the Battle of Yavin to a time when Jedi Knights and Sith Lords clashed in galactic conflict. This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front.

Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.


CUSTOMER REVIEWS (Average Customer Rating: 5.0 based on 4 reviews)

Amazing supplement  
I've been really disheartened by the tepid release schedule for new Star Wars Saga Edition books. Threats of the Galaxy was great, Starships was needed, and this book... well, this one is off the charts awesome.

Hands down, this is the best SWSE supplement yet. Now, I might have some bias since I love the Knights of the Old Republic games. But I'll tell you - this sourcebook does the setting justice.

I lost my enthusiasm for SWSE after my group started playing 4e. This might be just the booster shot the game needs, though. For the first time in a few months, I can't wait to run Star Wars.
August 25, 2008

This is the book your looking for.....  
Wow this book is exceptional, you get a setting covering the Tales of the Jedi to the Knights of the Old Republic comics and video games.
Also included are new character options, talents and feats, new species, and technology.
You get complete chapters dedicated to both Jedi and Sith Orders as well as the Mandlorians.
There are three new Prestige classes the Corporate agent, Gladiator and Melee duelist as well as new talent options for existing classes.
Wait theres more they also stat most of the characters from the KOTOR video games includeing Revan, Malik,the Jedi exile and more.
All in all this is a great book to add to your collection and a must if your like me and prefer the old school Jedi to those of the Clone war era or New jedi Order era!
Oh the art work is great too.
August 22, 2008

Best Sage Supplement Yet!!  
This book is amazing, it is the first book to really expand and campaign to new heights. Very detailed, very organized, and very informational. A must have for any Saga fan.
August 21, 2008

The best addition to SWSE yet  
I think this is the breakthrough product that the game needs. Here you'll find not only the most complete and up-to-date information on the Old Republic era in one book, but also new rules to replicate what we see in the comics/videogames. Even if you're not a fan of this era, I would still recommend picking this book up just for the wealth of information inside.

The book has ten new playable races, over fifty new talents (Jedi are favored a bit here, but each class gets an entire new talent tree), over twenty new feats (all of which are pretty great), 3 new presige classes, ten new force powers, and a lengthy chapter on vehicles and starships. In addition to this, we get a chapter for each of the main factions of the era (Jedi, Republic, Sith, Mandalorians) which includes specific vehicles that the faction used. Coupled with a decent amount of new droids and even more weapon customization rules (weapon templates and lightsaber crystals) and you're looking at what may be the best Star Wars RPG supplement Wizards has put out.
August 19, 2008


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