Science News & Science Current Events
 

View Larger Image

Game Programming Gems 5 (Game Programming Gems Series)


by Kim Pallister

List Price: $69.95
Price: $44.07
You Save: $25.88 (37%)
Available: Usually ships in 24 hours
Sales Rank: 67784
Studio: Charles River Media
Binding: Hardcover
Number Of Pages: 791
Publication Date: December 31, 1969
Publisher: Charles River Media


ACCESSORIES

Game Programming Gems 3 (Game Programming Gems Series)
by Dante Treglia

Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
by Mike Dickheiser

Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series)
by Andrew Kirmse



EDITORIAL REVIEWS

Product Description
With every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today's game programmers. With the wisdom of many industry experts, Gems 5 includes 62 newly unearthed gems that were polished up for your reading pleasure. These gems are filled with practical insights and techniques that will solve your current problems and help inspire future games. You and your team need to develop for today's platforms, while preparing for the new technology looming on the horizon and with the tools provided here, you can! So dig into this new collection and put it to work.


CUSTOMER REVIEWS (Average Customer Rating: 5.0 based on 1 review)

62 Hints & Tips for the Intermediate/Advanced Programmer  
Intended for the intermediate to advanced game programmer, this is a book that will literally have something for everyone. It contains sixty-two 'gems' that is, articles on how to some particular aspect of game programming. Sophisticated game programming is probably the most complex programming there is. And this book goes into some pretty sophisticated programming details.

For instance:
4.2 Dynamic Grass Simulation - Just how does grass move when the wind is blowing
5.7 Rendering Gemstones - you can see through them, you can see highlights
5.2 Let it Snow - And how does the appearance of snow change if you are moving through it.

There is no question that the main driving force for faster computers is to make for more realistic gaming. And the faster computers allow more sophisticated programming to be done to make the grass wave realistically.

This is probably not a book you're going to sit down and read from cover to cover. You'll probably scan through and read the ones that are applicable to just what you need to do next. But then in a couple of weeks, in a couple of months....
March 11, 2005


SIMILAR PRODUCTS

Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
by Mike Dickheiser

Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series)
by Andrew Kirmse

Game Programming Gems 3 (Game Programming Gems Series)
by Dante Treglia

Game Programming Gems 2 (Game Programming Gems Series)
by Mark DeLoura

Game Programming Gems 7 (Game Programming Gems Series)
by Scott Jacobs

© 2008 BrightSurf.com