Science Resources RSS Feeds
|
 |
 |
 |
| View Larger Image | HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces (Interactive Technologies) | Paperbackby Philip Kortum (Author)
| List Price: | $49.95 | | Price: | $44.95 | | You Save: | $5.00 (10%) | | | Available: | Usually ships in 24 hours |
| | Binding: | Paperback | | Publisher: | Morgan Kaufmann | | Page Count: | 480 Pages | | Publication Date: | May 09, 2008 | | Sales Rank: | 1,171,880st |
|
FEATURES | - ISBN13: 9780123740175
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
- Click here to view our Condition Guide and Shipping Prices
|
EDITORIAL REVIEWS | Product Description As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students. . Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques . Provides an invaluable resource for practitioners who design interfaces for children, gamers and users with accessibility needs . Offers extensive case studies, examples and design guidelines |
SIMILAR PRODUCTS |

| Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies) by Thomas Tullis (Author), William Albert (Author)
Effectively measuring the usability of any product requires choosing the right metric, applying it, and effectively using the information it reveals. Measuring the User Experience provides the first single source of practical information to enable usability professionals and product developers to do just that. Authors Tullis and Albert organize dozens of metrics into six categories: performance, issues-based, self-reported, web navigation, derived, and behavioral/physiological. They explore...
| 
| Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies) by Bill Buxton (Author)
Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft
"Informed design is essential." While...
| 
| Designing Gestural Interfaces: Touchscreens and Interactive Devices by Dan Saffer (Author)
If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing...
| 
| Designing Interfaces by Jenifer Tidwell (Author)
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and...
| 
| Making Things Talk: Practical Methods for Connecting Physical Objects by Tom Igoe (Author), Igoe Tom (Author)
Building electronic projects that interact with the physical world is good fun. But when devices that you've built start to talk to each other, things really start to get interesting. Through a series of simple projects, you'll learn how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact...
|
|
|
|