| View Larger Image | Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies) | Hardcoverby Helmut Prendinger (Editor), Mitsuru Ishizuka (Editor)
| List Price: | $119.00 | | | Available: | Usually ships in 24 hours |
| | Binding: | Hardcover | | Publisher: | Springer | | Edition: | 1st Edition | | Page Count: | 477 Pages | | Publication Date: | January 22, 2004 | | Sales Rank: | 2,037,626nd |
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EDITORIAL REVIEWS | Product Description Life-like characters are one of the most exciting technologies for human-computer interface applications today. They convincingly take the roles of virtual presenters, synthetic actors and sales personas, teammates and tutors. A common characteristic underlying their life-likeness or believability as virtual conversational partners are computational models that provide them with affective functions such as synthetic emotions and personalities and implement human interactive behavior. The wide dissemination of life-like characters in multimedia systems, however, will greatly depend on the availability of control languages and tools that facilitate scripting of intelligent conversational behavior. This book presents the first comprehensive collection of the latest developments in scripting and representation languages for life-like characters, rounded off with an in-depth comparison and synopsis of the major approaches. Introducing toolkits for authoring animated characters further supports practicality and ease of use of this new interface technology. Life-like characters being a vibrant research area, various applications have been designed and implemented. This book offers coverage of the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters. |
CUSTOMER REVIEWS (Average Customer Rating: 4.0 based on 1 review)
| Good review of recent litterature by Christian Laforte (Montreal, Canada) 4 Stars September 06, 2004 This book covers a wide range of papers published over recent years. A lot of the papers focus on XML-based agent behaviour description languages, which will expose you to some practical designs you can choose from if you want to implement such a beast... but it can become repetitive if you read the book in one sitting.
Other papers covers how to model social or psychological logic or behaviours, for example, how to model a character's expectations to drive learning.
Overall, reading this book will bring you to speed quickly... but if you're on a budget, try instead to locate the papers on the internet, there isn't that much exclusive material in the book.
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