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The Game of Life: Star Wars - Jedi
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The Game of Life: Star Wars - Jedi's Path | Toy

by Milton Bradley

7 New starting at: $90.00

14 Collectible starting at: $12.29


Sales Rank:  27,552th


EDITORIAL REVIEWS


Product Description
Jedi Knight or Sith Lord? Awesome warrior or mystical thinker? These are the choices players face in Game of Life: A Jedi's Path. As players move their aspiring Jedi around the board (passing tests, doing battle, learning lessons, going on missions, and building their lightsabers), they build their connection to the Force in four ways--logic, intuition, fighting, and energy. Along the way, players can choose the Jedi path or the riskier/quicker "Dark Path." But be careful, once you go down the dark side, there may not be redemption for you. At the end of the game, the mightiest Jedi and the darkest Sith square off to determine the most powerful Force-user in the galaxy.


CUSTOMER REVIEWS (Average Customer Rating: 3.0 based on 5 reviews)

kinda fun, but not very challenging or realistic by wysewomon (Paonia, CO United States) 3 Stars
December 24, 2002
_A Jedi's Path_ is based on the old Game of Life. Each player takes on the role of a Jedi Padawan. Moving through the board, you acquire skills,learn lessons and attempt missions that will take you to the final trials to become a Jedi Knight. There are also ample chances to veer off to the Dark Side of the Force.We played this game with three Star Wars geeks ranging in age from 27 to 40. It was mildly entertaining but not very challenging or truly engaging. Being a board game, there was high degree of randomness and very little skill or strategy involved. On each square of the game board you could either acquire or lose skills. Sometimes, as on the lesson or mission squares, this was dependent on a spin of the wheel, giving the sense that you were playing a kind of roulette: Your success or failure at the missions and lessons depended on your score rather than any abilities.The thing that I found most trouble some about this game was that there were very little consequences for failure. If you did not get the necessary totals on your spins you might lose a skill or two, but that did not prevent you from going on. If you didn't have the necessary skills to complete your lightsaber, you were simply instructed to take one anyway, for example. Even when you reached the trials, if you "failed" you just went on to the next step. I would have found it more interesting if there were more places where you had to go back and start over; as it was, you could complete the game without having any skills at all. Even following the Dark Side didn't give this game much spice. Although the winner is the person who has acquired the most skills, this was distinctly anticlimactic.The most amusing this about this game was reading about the different JEdi Masters, the missions and the lessons, many of which were based on the extended Star Wars universe. However, there were some major continuity flaws, and I think a lot of what appeared here would be almost meaningless to someone who wasn't well-versed in the Star Wars mythology.The spinner didn't function very well. There are also a number of small set pieces (the Jedi Council Chamber, A Tatooine building, etc) that might be easy to lose, but as they didn't really add to gameplay, this might not matter.ALthough this game might be more fun for younger players, the complexity of the instructions makes this doubtful. All in all, a collector might want to own it but as a real game it wouldn't seem to have much longevity.

In the Game of Life there is no reset button... by jesse (Baldwin, MD United States) 5 Stars
June 28, 2002
Great Game! Ok picture this. YOU are a Jedi Padawan. Stop looking around I said you. Now you must choose your path. There are three. Kaduu, Bantha, and Gundark. They vary in length. Once you get past this you face the a Jedi Trial. Your skills determine whether you pass or fail. If you fail back to the beginning if you succeed you continue as a padawan. You follow your path facing various challenges. Lessons from Master Yoda, Special Missions, Building your Lightsabre and being chose by a Jedi Master. The Dark Side is always a temptation. How would you like to steal 3 skills from a fellow player? Sounds good doesn�t it! But once you start down the dark path forever does it dominate you destiny (unless you land on a redemption square). There actually is strategy in the game. Throughout the game you choose from 4 skills Logic, Intuition, Energy, and Fighting. The ultimate goal is to get the most skills. If you choose the Dark Side your destiny is dominated by fighting. This is because at the end of the game the Sith�s trial is a very hard fighting one. While the Jedi have to spread there skills between Logic, Intuition, and Energy. You�ll have to buy the game to develop a strategy but be warned the Dark Side is seductive not stronger! I am 18 and the two friends I play with are 17. We can�t get enough of this game. I have to admit it does get old after about the 15th time playing but it is so much fun. The spinner is horrible. After the 2nd game we just used a 10 sided die. All and all this is one of the better board games I own. Even my girlfriend (not a huge star wars fan) enjoys playing it. It�s a lot of fun seeing what lightsabre you get and who your Jedi Master is going to be. It's also fun if you choose the Light Side the skills you chose determine what kind of Jedi you are (In the rule book). Buy it. LOVE it.

Dissapointed! 2 Stars
June 26, 2002
Not even close to what we thought this game would be. Highly dissapointed! The rules were not designed for children to understand. The board did not have a clear starting spot, and the spinner caused arguing between the players. The younger player age 7 had fun but big brother 16 and Dad gave me (mom) dirty looks and sarcastic "Thank you's" for bringing the game home. My 13 year old Star Wars Addict was not home to play this evening and when he returns I am afraid no one will agree to play again. My advice...If it's not broke don't fix it. Stick with the old classic "THE GAME OF LIFE" You know what you are getting with no dissapointment.

disappointing 3 Stars
June 26, 2002
i was excited when i heard about this game, but when my friend & i played it, we were both very disappointed. the whole game favors the jedi's. it's not even worth it becoming a sith lord, since in the end, whoever is a jedi will pretty much win the "battle". if the game was more balanced out on the jedi's & the sith having around the same # of skills, the game would probably be more fun. but i guess since the name of the game is a "jedi's path", then i guess they try 2 give the jedi's more of an advantage. bottom line is, if u play this game, don't bother 2 try becoming a sith lord.

I was disappointed by this game by Homa Woodrum (NV United States) 3 Stars
April 27, 2002
I love the game "Life" -- choosing your path and seeing if you can beat the other players to Happy Acres Retirement Home. . .This game only bears a passing resemblance to that version of the game. I love Star Wars, and was looking forward to taking the Jedi's Path but when I played it with my sisters we ended up having zero fun. Our ages are 15, 19, and 22. (Just to put things into perspective) First, I will give basic info about the game and then more on our experience. . .The box contains: the Gameboard, a Spinner, 4 Padawans with stands, 24 Mission cards, 24 Lesson cards, 12 Jedi Master Cards, 12 Lightsaber Cards, 24 Logic Skill Tiles, 24 Intuition Skill Tiles, 24 Dark Side Tiles, 24 Energy Skill Tiles, 24 Fighting Skill Tiles, and 4 Plastic buildings (Jedi Council, Tatooine Buildin, Galactic Senate, Jedi Dart Ship).In Gameplay you choose out of three paths, Clan Kaadu, Clan Gundark, or Clan Bantha. Each path has a varying length, but if you take shorter path, you may not collect enough skill tiles to pass your tests. If you fail your test you go back to start and have to try the same clan again. If you land on various spaces you can gain Skills or lose Skills, etc. After the trials you move along and then there is the first chance to fall to the darkside -- its a shortcut but when you use that route you take at least one darkside tile (sometimes more) and can only get rid of it by being Redeemed. Some Dark Side spaces let you steal from other players so it is a pretty popular route. There are major points in the game like getting a Jedi Master and a lightsaber. Different Masters let you enhance different skills (Intuition, Energy, Logic, or Fighting) and different lightsabers do about the same.So you work along the board and get to the finish and if you have less than 2 Dark Side tiles you go to the Jedi Trials but if you have 1 or 2 tiles as opposed to zero you have to give up some skills. If you have more than 2 tiles you go to the Dark Side but you lose your Jedi Master and have to return all the tiles you gained from them. In the end, if all players are Jedis, the person with the most skills wins, the same if everyone is Sith. Ties are broken by spinning (more on that later). If some are Sith and some are Jedi, you have to fight, if the Sith wins all three challenges then they win, if the Jedi wins one out of the three, they win.That is essentially it. The game is designed for 2 to 4 players, ages 9 and up.Now, on to our experience playing it. We all chose the longest path, The Bantha Clan. The first problem was the spinner, its just plastic and not made well enough to make the gameplay fair, it was always getting lopsided and not turning enough. Once into the main part of the game, my sisters both chose the Dark Side, figuring they could gain Skill tiles and be Redeemed later on to get rid of the Dark Side tiles. I tried to follow the Light the entire time. At any rate, we collected Energy, Intuition, Logic, and Fighting. Most spaces read "Spin the spinner, if that number plus your fighting tiles is more than X amount, gain more tiles." It wasn't very exciting, it didn't capture anything of what we imagined about being a padawan. In the final part of the game I was tied with my younger sister so the rules made a tie breakable by spinning the spinner. Our spins only moved the numbers one over, so Sarah won by having her number be one higher than mine. We spent most of the game arguing (and we don't usually do that) over the outcome of the spinner. The only positive thing was that the Jedi Master cards had interesting info about the various Jedi from Yoda to Mace Windu. That was about it. Maybe for 9 or 10 year olds this game would be fun but if you're from an older set I doubt you'll enjoy it. The outcomes are easy to predict, and there is a set amount of tiles necessary from each skill so there's very little replayability. Avid collectors will want to own the game but if you're looking for great Star Wars merchandise, try Legos or Puzzles (there are some really neat ones out). This is one item I regret having (especially at its price).

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