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Metal Gear Solid 4: Guns of the Patriots
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Metal Gear Solid 4: Guns of the Patriots | Video Game

by Konami

List Price: $29.99  
Price:  $19.99
You Save:  $10.00 (33%)
Available:  Usually ships in 24 hours

Publisher:  Konami
ESRB Age Rating:  Mature
Platform:  PLAYSTATION 3
Model:  20160
Operating System:  PlayStation 3
Release Date:  2008-06-12
Legal Disclaimer:  Brand new and factory sealed game! Ready to ship. All standard shipping games ship via first class mail with free tracking and insurance! Expedited items are shipped via USPS Priority Mail. All of our games, new and used are backed by a solid 90-day warranty.
Sales Rank:  21st

FEATURES

  • Although little is known, MGS4 is being touted as the final installment in the Metal Gear Solid series.
  • Chameleon-like camouflage system, Octacamo, blends Snake into his surroundings.
  • Loads of characters from previous Metal Gear Solid installments will return in this final chapter.
  • Slated for simultaneous worldwide release in June 2008, Konami has released very few details about MGS4.
  • Built for the PS3, the game is expected to be the finest representation of the console's graphics
  • DualShock
  • Vibration

ACCESSORIES


Metal Gear Solid 4: Guns of the Patriots: Prima Official Game Guide (Prima Official Game Guides)

Metal Gear Solid 4: Guns of the Patriots: Prima Official Game Guide (Prima Official Game Guides)
by Piggyback (Author)

Secret Content
•Alternative Routes
•Easter Eggs
•Hidden Cut-scenes
•Secret Items
•Game Completion Rewards

Maps
•Complete Annotated Maps.

Walkthrough
The Walkthrough (written for the extreme difficulty level and therefore covers all settings) leads you through the entire game covering all optional tasks and secrets. The guide also features short “Flashback” box-outs that briefly introduce characters as they appear in the...

Metal Gear Solid 4: Guns of the Patriots -- Limited Edition Collector's Guide: Prima Official Game Guide (Prima Official Game Guides)

Metal Gear Solid 4: Guns of the Patriots -- Limited Edition Collector's Guide: Prima Official Game Guide (Prima Official Game Guides)
by Piggyback (Author)

The definitive hardcover guide includes a 16-page Solid Snake Art chapter with a selection of the best art from the MGS series. This rare package boasts an impressive illustrated numbered lithograph by the Metal Gear Solid artist Yoji Shinkawa.

ButtKicker BKA300 Wireless Home Theater Kit with ButtKicker Advance and Power Amplifier

ButtKicker BKA300 Wireless Home Theater Kit with ButtKicker Advance and Power Amplifier
by Buttkicker

All new ButtKicker Kit with new 4 ohm ButtKicker Advance transducer, the new wider couch / chair mounting accessory kit, new BKA300-4 amplifier (115v) with integrated wireless option, optional vertical stand, and remote control with preset EQ settings, 6m of high quality speaker wire with banana plugs, 1m high quality RCA interconnect and high quality male to female RCA Y adaptor and a speaker level interface adapter for connecting to A/V systems without subwoofer pre-outs, and an illustrated...

PlayStation: The Official Magazine (1-year)

PlayStation: The Official Magazine (1-year)
by Future US, Inc.

PlayStation: the Official Magazine: Whether it's PlayStation? 3, PlayStation? Network, PSP? or PlayStation 2, the all-new, all-redesigned PlayStation; the Official Magazine will be your one-stop shop for the inside information, first look previews of the biggest games, and the very latest news on downloads you demand from your favorite magazine.

Play

Play
by Fusion Publishing

Magazine that guides consumers to the best electronic gaming in the industry. Electronic gaming has merged with both TV and film, including compelling storylines, innovative new genres, and realistic simulations making electronic gaming a genuine form of mainstream entertainment.



EDITORIAL REVIEWS


Product Description
Metal Gear Solid 4: Guns of the Patriots PS3

Amazon.com Product Description
Metal Gear Solid 4: Guns of the Patriots, is a next-gen experience complete with top-of-the-line graphics and surround sound designed for the Sony PlayStation 3. Featuring the most revealing display of Kojima Production's premier title, MSG4 details the world where Snake must under go his final mission. In a world overrun by private military companies (PMCs), wars are no longer fought over nations or ideologies. Instead, the wars of the future are micro-managed by overarching PMCs, right down to the bullet. New gadgets and abilities fuel Snake's journey deep into the enemy domains of the Middle East, South America, and beyond. New gear includes "Metal Gear Mk. II," the ultimate reconnaissance tool, and "Solid Eye," which gives Snake real-time information on enemies and his surroundings. Old timer Snake returns for what is slated as the final installment in the Metal Gear series. View larger. New and old characters abound in MGS4. View larger. PMCs have run amok and the world is at war. View larger. Octacamo will help Snake blend into surroundings. View larger. Joined by a familiar cast of characters, Snake must once again return to the battlefield to confront his lifelong rival, Liquid Ocelot, who is manipulating the world's wars from the one world where soldiers will always have a place. But Liquid Ocelot is not the only one who will be able to manipulate the world's wars--Snake can destabilize opposing forces by working behind the scenes, supporting the local militia as they fight PMCs, creating a smokescreen that allows Snake to move freely within the war-zone. MGS4 is a next-generation adventure set in the aftermath of MGS2: Sons of Liberty. The concept behind the latest Metal Gear Solid project is "no place to hide," and this edition in the series will force Snake into unexpected circumstances with an all-new storyline that breaks away in some ways from the previous MGS franchise entries. We don't want to spoil it for you, but, producer Hideo Kojima did reveal some very juicy tidbits about the game and the storyline when it was first announced at E3 of 2006. "Until now," said Kojima, "we've released two entries of the MSX2 Metal Gear series, and three entries in the Metal Gear Solid series. Add to this Portable Ops, and you get a total of six titles. All mysteries will be cleared up in Metal Gear Solid 4." Kojima was very clear about the finality of MSG4, leaving gamers to wonder, "Will Snake die?!" When asked if the story will come to this sort of an end, Kojima responded without the slightest bit of vagueness, "It will come to an end." The MGS4 E3 trailer showed a number of characters from the Metal Gear and Metal Gear Solid histories. This final installment is sure to deliver loads of cameos, in fact, it is rumored that nearly all the characters from the series will make an appearance. In addition to a return of classic Metal Gear Solid characters, the gameplay systems from part three are also expected to make a comeback. The camouflage system from part three will make it into MGS4, with the addition of "OctoCamo," Snake's most advanced stealth suit to date. The name appears to be formed from the words "Octopus" and "camoflauge," and players will be awestruck by the chameleon-like camo that changes with the surroundings. OctoCamo allows Snake to blend in with his environment as it digitally manifests nearby textures in real time. Think if it this way, if Snake is standing next to a wall worn out with holes, he too will appear to be riddled with holes. It has also been revealed that MGS4 will have online play, but no specifics have been released. Although very little information is known about the game's visuals, rumor has it that MGS4 is expected to be the finest representation of console graphics on the PS3, and it is expected that they will just get better and better as the game nears its release date.


CUSTOMER REVIEWS (Average Customer Rating: 4.5 based on 482 reviews)

GREAT!!! by Saeed Khan 5 Stars
November 25, 2009
the game was addictive had me hooked till the end. the boss fights were epic and the sound tracks were just sweet all in all this is a must play game

A precise example of the PS3.. by GCh (Guatemala, CA) 5 Stars
November 24, 2009
The game shows exactly what the Playstation 3 can do. Snake is the principal character. You go through an estimate of 5 long acts (missions). The landscapes are Asia, South America, Europe and an Island. You have to fight 4 beautiful women as bosses. The game have a lot of movies in HD and it show you with the cloth you're wearing (rendering). It's almost like having a movie.

Excelente juego by Esteves Rivas Hector Jose 5 Stars
November 24, 2009
Este juego es increible, cada vez que lo juego me quedo impresionado con los detalles, lo recomiendo.

Worst Game I Have Ever Played. by Ian Mercaldi 1 Stars
November 16, 2009
I bought this game being a huge fan of the MGS series. The second I put this in I was disapointed. 2 hours later when I actually get to play a video game instead of watch a movie. I was disgusted at how awful the controls were how boring the game play was. All in all a terrible game. I would not recommend it to anyone. The only way you could love this game is if you put in a different game thinking it was this piece of trash. Buy Uncharted 2 if you wanna play a real game.

from uk people by raj sardar (uk) 4 Stars
November 04, 2009
The Metal Gear Solid franchise is a one of those where you either love it, or it simply is not really your thing. Considering it's "my thing", I'll now review it, comparing this one with the previous releases. Metal Gear Solid 4 (MGS4 from now on) can be defined from the start as a "private joke". That is to say that it is close to impossible to fully appreciate the game unless you've experienced the past masterpieces from Hideo Kojima. And when I say "fully appreciate", I mean "appreciate it the way it should be appreciated". So, for starters, I wouldn't advise anyone who hasn't played the prequels (MGS, MGS2, and MGS3) to try MGS4. The game is undoubtably good, and it will feel like a good experience, but still extremely confusing. It's the exact same thing as watching the last movie from the Matrix, Lord of the Rings, or Star Wars franchises, without watching the other ones beforehand. It's not about admitting that the game is good in terms of gameplay, or graphically. It's about being unable to fully understand why the game IS the way it IS. With that out of the way.. I'll proceed with the review for those who have indeed played the other MGS games. Metal Gear Solid 4 is a good game. You can usually tell that without even playing it. But why is it a good game? For starters, it shares the exact same type of gameplay as it's predecessors, and that is: "It's a really long and well done movie, which tells an amazing story, and whom you are part of, by playing Snake". Not the RPG-esque type, but the linear type, where the story is simply told, while you get to experience it. That's a good way to put it. But as a game, how good is it? In terms of gameplay, presentation, soundwise? The gameplay has been different since the last iteration of Metal Gear (MGS3:S), which allowed the players to play in a 3rd person view instead of the usual Overhead view which we all knew and love from the first Metal Gear. I'll consider that a good move by Hideo and his team. In terms of game design, it's the best approach, since it allows players to watch what's in front of them without having to use the 1st Person View button every 5 seconds to "re-check" what's in front of you. Also, they managed to compensate the lack of overall awareness around the character, by creating the new "Spidey Senses" Ring. Basically, everytime you're not standing up (when you crouch or prone), this ring shows up around snake, and it works a bit like a soundwave. It basically detects threats. The closer they are to Snake, or how much of a threat they represent to you, the higher the wave. It'll also change color depending on their state of awareness (Caution or Alert). It's a good tool that'll basically save you the trouble of having to peek around corners or rotate your camera every second to check your surroundings. It'll also save your bottom more often than not when you least expect it. The other important introduction is the Octocamo. Basically, the theme from MGS3 was kept, where camouflage is indeed important to succeed on the sneaking mission, but this time around, you don't have to pause the game every time you get out of the grass, or when you get against a wall. Why? Because snake's camo automatically changes it's texture to look similar to what you're leaned against. Although a good gameplay choice, it's obviously extremely irrealistic. But then again, if you're used to playing MGS, then you already know it's always a blend between realism, and other silly things (like hiding under cardboard boxes). Again, a matter of taste. Take this game as a good Hide and Seek game, and not a "Representation of a how a Real Sneaking Mission actually works". It's a game with a certain intent/goal, and it succeeds at that. I won't get into the Drebin Point system, but I can tell you that the game has a huge amount of weapons, all extremely well represented, and somewhat fun to use. It has one major flaw though, that it's predecessors had too. And that is that the game never rewards you for using them. Sure, it makes sense that ending the game without killing anyone promotes a non-violent way of completing the mission. Yet, this also makes it so that everyone that actually uses the weapons (or goes through the trouble of buying them) will feel like a fool. It's like Kojima's right next to you whispering: "Hey, you're the Big Boss if you finish this game quickly and without alerting anyone nor killing a single person. Oh, but here's all these awesome weapons for you to buy and use". This bothers me for this simple reason: Snake's never seen wielding one of the non-lethal weapons in the cutscenes. Either the Operator or the M4 are in his hands during the cutscenes, and it obviously bothers anyone who's trying to play the game in a "sympathetic" way towards the virtual enemies. Although I enjoy turning my opponents to gibs with rockets in games like Unreal Tournament, I also love sneaking behind soldiers and putting them to sleep (literally) while playing Metal Gear Solid. I just feel bad when I do it, because it apparentely doesn't seem like Snake cares. When it comes to the graphics, I have to admit I enjoy them, but then again I'm used to PC graphics. That means I play games at much higher frames per second, and with much finer detail. Metal Gear Solid 4 looks good, but unfortunately it suffers from two major issues: 1) The facial animations are extremely weak (and just so you have an idea, Half-Life 2's facial animations beat it by FAR), which is only compensated by the incredible voice actors behind the faces; 2) It has slowdowns throughout the whole game. Most of them you won't notice, simply because you'll be "enjoying" one constant slowdown along the whole experience. To play the game at 60fps (to suit with the 60hz from the typical TV), just get go up some stairs befor meeting up with Rat Patrol 01, and turn the camera to the wall and floor. Now move Snake a little bit. That's the real game speed. As soon as you turn the camera back, it'll turn into a choppy experience again. When you play computer games for 15 years, you happen to notice these things very easily. The common casual player won't notice a thing, probably, and even if he does, he definitely won't care. Basically, the slowdowns don't affect the experience. It's just something I personally dislike. When it comes to the Sound, it's extremely rich and well done. Music, sound effects, everything. The game feels alive, and that's what matters. Obviously you'll need a decent audio setup to feel "in the zone", but for what it's worth, they did a fantastic job on it (just like they have been doing since the first game). The Voice Acting is a world of its own in the MGS franchise. I personally lost interest in David Hayter since MGS1 (his best piece was the "now considered" alternate ending where Meryl dies and he was absolutely amazing). But the rest of the voice actors do their job very well, considering they're not japanese (who tend to be geniuses when it comes down to VA, from the Anime to Videogames; they feel right at home). Otacon's voice actor, whose name I can't recall, hasn't really attracted me either since MGS2. Something about him doesn't sound right in this last release, and I might not be alone in this. I guess after watching him suffer from a certain someone's death in MGS2, he didn't quite do the job on this one. I still believe that the Japanese Voice Actor for Old Snake would fit him perfectly compared to David Hayter, but I guess there's nothing that can be done about it. David sounds exactly the same as if Snake was younger, and to me that doesn't make any sense. And no, "Snake's vocal cords didn't change" is not a plausible excuse. Overall, and before this reviews turns from big to herculean, the game is a good purchase to those have experienced the past games, but to all those who haven't, I can only advise you on experiencing the previous ones, and then getting MGS4. It's definitely one of those franchises that even if you tried, you couldn't forget. It's a touching story, not because it's necessirely sad, but because it really makes you think even after you turn the console off. Much more than certain great flicks on the big screen. Thank you for the reading, raj

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