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The Lost Crown: A Ghosthunting Adventure
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The Lost Crown: A Ghosthunting Adventure | Software

by Got Game

List Price: $29.99  
Price:  $26.14
You Save:  $3.85 (13%)
Available:  Usually ships in 24 hours

Publisher:  Got Game
ESRB Age Rating:  Teen
Platform:  Windows Vista, Windows XP
Model:  00057
Operating System:  Windows XP
Release Date:  2008-03-06
Sales Rank:  1,253st

FEATURES

  • Ghost-hunting adventure game with large cast of 3D characters
  • Point-and-click interface offers both 1st- and 3rd-person perspectives
  • Eerie English coast brought vividly to life; chilling soundtrack
  • Rich spine-tingling story; realistic and integrated puzzles to solve
  • Inspired by classic ghost stories and modern ghost-hunting techniques


EDITORIAL REVIEWS


Product Description
Nigel Danvers is on the run! Two shadowy agents are on his tail, pursuing him across London to the grand train station at Liverpool Street. Nigel suspects that afternoon¿s activities may be to blame. Travel with Nigel Danvers to an eerie seaside town on England's east coast. Learn to use advanced techniques used by real paranormal investigators, and uncover an ancient mystery and treasure. But, beware, not all of the towns residents will help in your mission, whether they are alive or dead. Inspiration from the haunting works of Charles Dickens, M.R. James, Arthur Conan Doyle, and E.F. Benson combines with real ghost-hunting gadgets to bring this frightening story to bone-chilling life. Success or failure in locating wandering spirits depends on your skill as an investigator. Placing motion detectors, night vision cameras, and temperature gauges correctly will reveal a location¿s haunted past, and expose terrifying apparitions. With nerves of steel, and wits to match, you will soon discover long lost secrets, previously known only to the dead!


CUSTOMER REVIEWS (Average Customer Rating: 4.0 based on 55 reviews)

Bought it for $9, and it wasn't worth that by Autodidact 1 Stars
November 23, 2009
Sorry to be contrarian, but I would rather have my money back. This game gets five stars for atmospheric graphics and sound. That's about the only good thing I can find to say about this game, which I will not finish. Most of the game is spent moonwalking your main character through eight to ten accessible sites. The main character moves with glacial speed, and playing this game is primarily an exercise in Buddha like patience as you must criss cross the town 150 times. The voice acting is so appallingly bad it is actually interesting. I spent a lot of time wondering just how it came to be this bad. Unfortunately, the worst of it comes from the main character, who is also the one who does the most speaking. The inflections of all the words and phrases are wrong -- think William Shatner as Captain Kirk, to the power of 100. "Oh! How. LONG. Have you been. In Saxton!" No one speaks like this or reads like this, so I wonder if they recorded individual words and phrases and spliced them to make whole sentences. It's the only explanation I can figure out. The game is absolutely linear. Not only must you do the next thing, you must be sure to do it in the right (nonobvious) order or the rest of the game won't unlock, leaving you to moonwalk fruitlessly about town repeating your previous actions and conversations in the hope that you'll unlock the lucky sequence. Fortunately (?) every character is willing to have exactly the same conversation with you an infinite number of times . . . And indeed, you must select every possible conversational response with each character, and hear every possible answer in the tree. Save me some grief and just have them spew the entire thing when I meet them, rather than making me jam the return key a dozen times. Not only linear, but also buggy. The first time I met Bob Tawney, he refused to talk to me and told me he was busy. I got on line and found out that many people had this problem; you have to review everything in your inventory, then have all your conversations again, trying to figure out what unlocks Tawney . . . A phone call to the wrong number requires you to announce the solution to a mystery, and there is no way of opting out. It only adds insult to injury that the main character is a twit. Can't conceivably finish this. I'm glad so many other people enjoyed it, but I have to say honestly that they must be more patient souls than I am . . .

Superb and Frightening game by J.Boakes by T. Ruark (Cameron Park, CA United States) 5 Stars
October 02, 2009
This is a game that you can't stop playing once you start because you NEED to know what's going on with this town, and where this treasure is, and who/what is haunting your house, Saxton in general, who/what is trapped in the caves, and the church, and in the woods, and in the cabin by the tracks, and why! There are a lot of secrets to learn, scandalous murders to discover, spirits to identify, mystery to be scared of, and things to give you nightmares. Don't play it in the dark! It's a game by Jonathan Boakes, who, if you have ever played a game he's made before from start to finish, you know has made another masterpiece because failure just doesn't seem to be in his capacity. His name is a selling factor in itself. He's probably the only creator's name you'll see in the center of the box cover as a main advertizement, because his games are that good. If you loved Dark Fall, you'll adore this. It's right up there, but with more story, more timeline, and interactive characters you can talk to. Each individual panel/scene you walk through has anywhere from a few to a huge number of things to click on and explore, search through, read, see more closely, etc. All of this brings incredible life to the town of Saxton that you got off the train at, and then got flooded into staying. All the minute details reveal a town of two faces. One that is popular with tourists, full of surperstitious but friendly enough people, and has flowers growing around town if you're only there for a few minutes. But within 10 minutes of gameplay you're pretty freaked out because you start to realize (and this grows with each passing frame) this Saxton has murder, a grisly history, voices in the walls, macabre imagery absolutely everywhere, lots of ghosts (no character will ever deny the ghosts. they'll give you frightened warnings in a nervous way while making sure no one is watching, but no one will ever say the town is a safe place, and if they did, you'd never trust them because, let's face it, you're not blind.). You start to see that some characters are literally and dangerously insane. You even get the distinct impression and increasingly scary feeling that you're not in the twenty first century anymore, that not all the people you're talking to are really alive anymore but they don't know it, that perhaps some people have split personalities because by night someone may be doing something very disturbingly out of character... The whole game keeps you unsettled in a place frightening enough that you'd really like to find some solid ground, and for a gamer who lives for scary stories and/or movies, the things that jump out at you or literally go bump in the night, and the twisted tales you learn of really hit the spot. The effects are very effective and eerie, modern, believable, but still simple. There isn't a lot of useless walking around because the story moves at a nice pace, is interesting, and the clues do make you think and effectively take you to where you need to be without being painfully obvious. Sometimes you need to experiment and play around with the things you get, like the ghost hunting gear you come by, in order to figure out what they're for, but it's never too complicated. Jonathan Boakes is somewhat of an icon in the scary/puzzle game community for creating the best point and click games with a frightening edge available in the world. This isn't just personal oppinion, he's actually award winning and has a cult following. While Dark Fall is viewed by most people as his star creation, I found that this story entrapped me even deeper than Dark Fall did, though Dark Fall is more nightmare-inducing. I think this game is actually part of the Dark Fall series in a distant way, because the main character is a Dark Fall character, and the reason he's hiding in Saxton in the first place is because he stole evidence of the Dark Fall demon from a company that was looking into sending someone to go check out the Dark Fall hotel. It turns out that it is at the end of Lost Crown that Nigel is asked to go and look into the hotel by the company he stole from. So you realize that Lost Crown is literally the start of Dark Fall, which is SO neat to people who have played it. If you haven't, buy this and buy Dark Fall, and play them both. Greatest game investments you will ever make!

Not bad, could have been better by BillyJoeBob (Palo Alto) 3 Stars
September 18, 2009
Long, so value for money. But the plot is rather weak, and several key points go unexplained. Poor graphics - essentially 2D (mind you, I just started Syberia, so the bar is set pretty high right now!) The puzzles are too simple. You will only require a walkthrough in a few places. Better than Boakes' previous efforts (Dark Fall, Barrow Hill), but compare these to Benoit Sokal's masterpieces, and they come up a little short. Atmospheric, yes - but hardly as creepy or scary as most reviews pretend.

The mood of this game will suck you in! by Laszlo Hopp 5 Stars
September 18, 2009
First, I was put off by the monochromatic graphic and, what I initially thought was, the poor voice acting of the lead character. By the end however, everything fell in place! The black and white, with the occasional, carefully chosen colored enhancements were the perfect setting for this game. For some reason, Nigel's voice acting also started to make sense: I would not call it bad anymore, rather it is weird, in a way that strangely suites the surrealistic graphic and storyline. I definitely accepted it and did not bother me after the first hour or so of game play. After 51 other reviews, there is not much left to say about this game but this: a scene in an old church, where Nigel is interacting with 2 orphaned child ghosts, is probably the most memorable sequence of any adventure game, or even movie on that account, I have ever played or saw. It is deeply moving without the hallmarks of the well polished Hollywood pretense, flows effortlessly throuoghout the 1/2 hr or so game play it takes to complete the scene. This sequence alone worth the play and will compensate some of the players, like myself, for the somewhat anticlimactic ending.

A real game by B. Scott (Seattle, WA) 5 Stars
September 12, 2009
With a plot, and atmosphere. Something most game companies haven't a clue about. This was one of the best games I've ever played - and I've been playing them for 35 years.

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