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Researchers develop neural implant that learns with the brain
June 25, 2008
Devices known as brain-machine interfaces could someday be used routinely to help paralyzed patients and amputees control prosthetic limbs with just their thoughts. Now, University of Florida researchers have taken the concept a step further, devising a way for computerized devices not only to translate brain signals into movement but also to evolve with the brain as it learns. Instead of simply interpreting brain signals and routing them to a robotic hand or leg, this type of brain-machine interface would adapt to a person's behavior over time and use the knowledge to help complete a task more efficiently, sort of like an assistant, say UF College of Medicine and College of Engineering researchers who developed a model system and tested it in rats. Until now, brain-machine interfaces have been designed as one-way conversations between the brain and a computer, with the brain doing all the talking and the computer following commands. The system UF engineers created actually allows the computer to have a say in that conversation, too, according to findings published this month online in the Institute of Electrical and Electronics Engineers journal IEEE Transactions on Biomedical Engineering. "In the grand scheme of brain-machine interfaces, this is a complete paradigm change," said Justin C. Sanchez, Ph.D., a UF assistant professor of pediatric neurology and the study's senior author. "This idea opens up all kinds of possibilities for how we interact with devices. It's not just about giving instructions but about those devices assisting us in a common goal. You know the goal, the computer knows the goal and you work together to solve the task." Scientists at UF and other institutions have been studying and refining brain-machine interfaces for years, developing and testing numerous variations of the technology with the goal of creating implantable, computer-chip-sized devices capable of controlling limbs or treating diseases. The devices are programmed with complex algorithms that interpret thoughts. But the algorithms, or code, used in current brain-machine interfaces don't adapt to change, Sanchez said. "The status quo of brain-machine interfaces that are out there have static and fixed decoding algorithms, which assume a person thinks one way for all time," he said. "We learn throughout our lives and come into different scenarios, so you need to develop a paradigm that allows interaction and growth." To create this type of brain-machine interface, Sanchez and his colleagues developed a system based on setting goals and giving rewards. Fitted with tiny electrodes in their brains to capture signals for the computer to unravel, three rats were taught to move a robotic arm toward a target with just their thoughts. Each time they succeeded, the rats were rewarded with a drop of water. The computer's goal, on the other hand, was to earn as many points as possible, Sanchez said. The closer a rat moved the arm to the target, the more points the computer received, giving it incentive to determine which brain signals lead to the most rewards, making the process more efficient for the rat. The researchers conducted several tests with the rats, requiring them to hit targets that were farther and farther away. Despite this increasing difficulty, the rats completed the tasks more efficiently over time and did so at a significantly higher rate than if they had just aimed correctly by chance, Sanchez said. "We think this dialogue with a goal is how we can make these systems evolve over time," Sanchez said. "We want these devices to grow with the user. (Also) we want users to be able to experience new scenarios and be able to control the device." Dawn Taylor, Ph.D., an assistant professor of biomedical engineering at Case Western Reserve University, said the results of the study add a new dimension to brain-machine interface research. That UF researchers were able to train rats to use the robotic arm and then obtain significant results from animals lacking the mental prowess of primates or humans is also impressive, she said. "It's a clear demonstration of a methodology that will work in situations when other implementations would fall apart," Taylor said. To develop and test this brain-machine interface system, Sanchez collaborated with engineering professors Jose Principe, Ph.D., and Jose Fortes, Ph.D., and engineering doctoral students Jack DiGiovanna and Babak Mahmoudi. The researchers received funding for the study from the National Science Foundation, the Children's Miracle Network and the UF Alumni Association. University of Florida

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Beyond Boundaries: The New Neuroscience of Connecting Brains with Machines---and How It Will Change Our Lives
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Imagine living in a world where people use their computers, drive their cars, and communicate with one another simply by thinking. In this stunning and inspiring work, Duke University neuroscientist Miguel Nicolelis shares his revolutionary insights into how the brain creates thought and the human sense of self—and how this might be augmented by machines, so that the entire universe will be within our reach.Beyond Boundaries draws on Nicolelis's ground-breaking research with monkeys that he taught to control the movements of a robot located halfway around the globe by using brain signals alone. Nicolelis's work with primates has uncovered a new method for capturing brain function—by recording rich neuronal symphonies rather than the activity of single neurons. His lab is now paving...
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This fascinating and highly accessible book presents fantastic but totally feasible projections of what your brain may be capable of in the near future. It shows how scientific breakthroughs and amazing research are turning science fiction into science fact. In this brave new book, you'll explore: How partnerships between biological sciences and technology are helping the deaf hear, the blind see, and the paralyzed communicate.How our brains can repair and improve themselves, erase traumatic memoriesHow we can stay mentally alert longer—and how we may be able to halt or even reverse AlzheimersHow we can control technology with brain waves, including prosthetic devices, machinery, computers—and even spaceships or clones.Insights into how science may cure fatal diseases, and improve our...
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Neural interfaces are one of the most exciting emerging technologies to impact bioengineering and neuroscience because they enable an alternate communication channel linking directly the nervous system with man-made devices. This book reveals the essential engineering principles and signal processing tools for deriving control commands from bioelectric signals in large ensembles of neurons. The topics featured include analysis techniques for determining neural representation, modeling in motor systems, computing with neural spikes, and hardware implementation of neural interfaces. Beginning with an exploration of the historical developments that have led to the decoding of information from neural interfaces, this book compares the theory and performance of new neural engineering...
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Brain Machine Interfaces for Space Applications: enhancing astronaut capabilities, Volume 86 (International Review of Neurobiology.)
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Among the most interesting fields in research are the emerging possibilities to interface the human brain directly with machines, e.g. with computers and robotic interfaces. The European Space Agency's Advanced Concept team as a multidisciplinary team from engineering, artificial intelligence, and neural engineering has been working on the cutting edge of exploring brain machine interfaces for application in space as solutions to limitations astronauts face in space, and this book for the first time presents the state of the art cohesively.
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The Tomorrow Makers: A Brave New World of Living-Brain Machines
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Inventing Iron Man: The Possibility of a Human Machine
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Tony Stark has been battling bad guys and protecting innocent civilians since he first donned his mechanized armor in the 1963 debut of Iron Man in Marvel Comics. Over the years, Stark’s suit has allowed him to smash through walls, fly through the air like a human jet, control a bewildering array of weaponry by thought alone, and perform an uncountable number of other fantastic feats. The man who showed us all what it would take to become Batman probes whether science—and humankind—is up to the task of inventing a real-life Iron Man.E. Paul Zehr physically deconstructs Iron Man to find out how we could use modern-day technology to create a suit of armor similar to the one Stark made. Applying scientific principles and an incredibly creative mind to the question, Zehr looks at how...
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A Practical Guide to Brain-Computer Interfacing with BCI2000: General-Purpose Software for Brain-Computer Interface Research, Data Acquisition, ... (Human-Computer Interaction Series)
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This practical guide to successful Brain-Computer Interface (BCI) experiments, uses the general-purpose software platform BCI2000. It provides comprehensive introductory and intermediate concepts of all relevant aspects pertaining to common BCI experiments. Opening with a general introduction to the principles of BCI operation, brain signal acquisition using different types of sensors, BCI signal processing (including common feature extraction and feature translation methods), and device output, this general introduction to BCI research is followed by an introduction to the BCI2000 software platform, including a step-by step tour and step-by-step tutorials for using BCI2000 with sensorimotor rhythms and P300 evoked potentials. Advanced concepts are discussed and a programming...
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