Playing video games offers learning across life span, say studiesAugust 18, 2008Skills transfer to classroom, surgical procedures, scientific thinking BOSTON - Certain types of video games can have beneficial effects, improving gamers' dexterity as well as their ability to problem-solve - attributes that have proven useful not only to students but to surgeons, according to research discussed Sunday at the Annual Convention of the American Psychological Association. In one paper, Fordham University psychologist Fran C. Blumberg, PhD, and Sabrina S. Ismailer, MSED, examined 122 fifth-, sixth- and seventh-graders' problem-solving behavior while playing a video game that they had never seen before to show that playing video games can improve cognitive and perceptual skills.
As the children played the game, they were asked to think aloud for 20 minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emotional and contextual statements they made. "Younger children seem more interested in setting short-term goals for their learning in the game compared to older children who are more interested in simply playing and the actions of playing," said Blumberg. "Thus, younger children may show a greater need for focusing on small aspects of a given problem than older children, even in a leisure-based situation such as playing video games." In a second paper, Iowa State University psychologist Douglas Gentile, PhD, and William Stone, BS, described several studies involving high school and college students and laparoscopic surgeons that looked at their video game usage and its effects. Findings from the student studies confirmed previous research on effects of playing violent games: Those playing violent games were more hostile, less forgiving and believed violence to be normal compared to those who played nonviolent games. Players of "prosocial" games got into fewer fights in school and were more helpful to other students. Other studies involving students showed that those who played more entertainment games did poorer in school and were at greater risk for obesity. A study of 33 laparoscopic surgeons found that those who played video games were 27 percent faster at advanced surgical procedures and made 37 percent fewer errors compared to those who did not play video games, said Gentile. Advanced video game skill and experience are significant predictors of suturing capabilities, the researchers found, even after controlling for sex, years of medical training and number of laparoscopic surgeries performed. A second study of 303 laparoscopic surgeons (82 percent men; 18 percent women) also showed that surgeons who played video games requiring spatial skills and hand dexterity and then performed a drill testing these skills were significantly faster at their first attempt and across all 10 trials than the surgeons who did not the play video games first. "The big picture is that there are several dimensions on which games have effects, including the amount they are played, the content of each game, what you have to pay attention to on the screen, and how you control the motions," said Gentile. "This means that games are not 'good' or 'bad,' but are powerful educational tools and have many effects we might not have expected they could." In another paper, researchers Constance Steinkuehler, PhD, and Sean Duncan, MA, of the University of Wisconsin at Madison looked at how game-based learning can supplement textbooks and science labs in fostering scientific thinking. They analyzed a random sample of nearly 2,000 discussion posts in November 2006 where participants talked about various game-related topics. Using codes based on national benchmarks for scientific literacy, discussions of the multiplayer online game World of Warcraft were examined to see what types of conversations took place, such as social bantering versus problem-solving, that classified as scientific reasoning. The game set in a fantasy world had players of various classes hunt, gather, battle and craft in order to strengthen or move their character up in "levels." Characters move faster when they work together. The codes addressed a different aspect of scientific thinking, including reasoning using systems and models, understanding feedback, predicting and testing and using math to investigate a problem. Scientific thinking can be learned in virtual worlds, said Duncan. The majority of participants (86 percent) shared their knowledge to solve problems and more than half the participants (58 percent) used systematic and evaluative processes indicative of scientific reasoning. "These forums illustrate how sophisticated intellectual practices to improve game play mimic actual scientific reasoning," said Duncan. "Gamers are openly discussing their strategies and thinking, creating an environment in which informal scientific reasoning practices are being learned by playing these online video games." American Psychological Association | |||||||||||||||||||||
|
Related Video Games Current Events and Video Games News Articles Rutgers Researcher's Study Cites Media Violence as 'Critical Risk Factor' for Aggression ou are what you watch, when it comes to violence in the media and its influence on violent behavior in young people, and a new paper, lead-authored by Rutgers University, Newark, researcher Paul Boxer, provides new evidence that violent media does indeed impact adolescent behavior. Singing to females makes male birds' brains happy The melodious singing of birds has been long appreciated by humans, and has often been thought to reflect a particularly positive emotional state of the singer. A new addiction: Internet junkies While compulsive gambling is only beginning to be addressed by mental health professionals, they must now face a new affliction: Internet addiction. Children's calorie expenditure, heart rate increase during active video games Children burn more than four times as many calories per minute playing an active video game than playing a seated game, and their heart rate is also significantly higher with the active game. Age-old magic tricks can provide clues for modern science Revealing the science behind age-old magic tricks will help us better understand how humans see, think, and act, according to researchers at the University of British Columbia and Durham University in the U.K. Poor sleep linked to suicidal behavior among children and adolescents with depressive episodes A research abstract that will be presented on Thursday at SLEEP 2008, the 22nd Annual Meeting of the Associated Professional Sleep Societies (APSS), finds a link between poor sleep and suicidal behavior among children and adolescents with depressive episodes. REM sleep associated with overweight in children and adolescents Short sleep time is associated with overweight in children and adolescents, a core aspect of which may be attributed to reduced REM sleep, according to a research abstract that will be presented on Thursday at SLEEP 2008, the 22nd Annual Meeting of the Associated Professional Sleep Societies (APSS). Young children in mostly Caucasian countries obtain more sleep than those in Asian countries Young children in predominantly Caucasian countries obtain more overall sleep, have earlier bedtimes, and are less likely to room-share than young children in predominantly Asian countries. Primary snoring in children impacts cardiovascular functioning Primary snoring in children may have an impact on cardiovascular functioning equivalent to that of moderate obstructive sleep apnea (OSA), according to a research abstract that will be presented Wednesday at SLEEP 2008, the 22nd Annual Meeting of the Associated Professional Sleep Societies (APSS). Sleep problems linked to obesity, lower quality of life in school-aged children A research abstract that will be presented on Tuesday at SLEEP 2008, the 22nd Annual Meeting of the Associated Professional Sleep Societies (APSS), finds an increased prevalence of sleep problems among school-aged children who are obese and an association between increased weight and lower quality of life. More Video Games Current Events and Video Games News Articles |
|||||||||||||||||||||
|
|||||||||||||||||||||
|
|||||||||||||||||||||