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The first virtual reality technology to let you see, hear, smell, taste and touch
March 04, 2009
The first virtual reality headset that can stimulate all five senses will be unveiled at a major science event in London on March 4th. What was it really like to live in Ancient Egypt? What did the streets there actually look, sound and smell like? For decades, Virtual Reality has held out the hope that, one day, we might be able visit all kinds of places and periods as 'virtual' tourists.
To date, though, Virtual Reality devices have not been able to stimulate simultaneously all five senses with a high degree of realism.
But with funding from the Engineering and Physical Sciences Research Council (EPSRC), scientists from the Universities of York and Warwick believe they have been able to pinpoint the necessary expertise to make this possible, in a project called 'Towards Real Virtuality'.
'Real Virtuality' is a term coined by the project team to highlight their aim of providing a 'real' experience in which all senses are stimulated in such a way that the user has a fully immersive perceptual experience, during which s/he cannot tell whether or not it is real.
Teams at York and Warwick now aim to link up with experts at the Universities of Bangor, Bradford and Brighton to develop the 'Virtual Cocoon' - a new Real Virtuality device that can stimulate all five senses much more realistically than any other current or prospective device.
For the user the 'Virtual Cocoon' will consist of a headset incorporating specially developed electronics and computing capabilities. It could help unlock the full potential benefits of Real Virtuality in fields such as education, business and environmental protection.
A mock-up of the Virtual Cocoon will be on display at 'Pioneers 09', an EPSRC showcase event to be held at London's Olympia Conference Centre on Wednesday 4th March.
Professor David Howard of the University of York, lead scientist on the initiative, says: "Virtual Reality projects have typically only focused on one or two of the five senses - usually sight and hearing. We're not aware of any other research group anywhere else in the world doing what we plan to do.
"Smell will be generated electronically via a new technique being pioneered by Alan Chalmers and his team at Warwick which will deliver a pre-determined smell recipe on-demand. Taste and smell are closely linked but we intend to provide a texture sensation relating to something being in the mouth. Tactile devices will provide touch."
A key objective will be to optimise the way all five senses interact, as in real life. The team also aim to make the Virtual Cocoon much lighter, more comfortable and less expensive than existing devices, as a result of the improved computing and electronics they develop.
There has been considerable public debate on health & safety as well as on ethical issues surrounding Real Virtuality, since this kind of technology fundamentally involves immersing users in virtual environments that separate them from the real world.
Professor David Howard says: "In addition to the technical development of the Virtual Cocoon, we aim to closely evaluate the full, far-reaching economic and other implications of more widespread application of Real Virtuality technologies for society as a whole."
Engineering and Physical Sciences Research Council
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Related Virtual Reality Current Events and Virtual Reality News Articles Virtual Reality Current Events and Virtual Reality News RSS Pushing the brain to find new pathways Until recently, scientists believed that, following a stroke, a patient had about six months to regain any lost function. After that, patients would be forced to compensate for the lost function by focusing on their remaining abilities.
Iowa State engineers develop 3-D software to give doctors, students a view inside the body James Oliver picked up an Xbox game controller, looked up to a video screen and used the device's buttons and joystick to fly through a patient's chest cavity for an up-close look at the bottom of the heart.
Virtual reality games could help bullying victims Virtual reality games could help children to escape victimisation and bullying at school, according to researchers at the University of Warwick.
Crushing cigarettes in a virtual reality environment reduces tobacco addiction Smokers who crushed computer-simulated cigarettes as part of a psychosocial treatment program in a virtual reality environment had significantly reduced nicotine dependence and higher rates of tobacco abstinence than smokers participating in the same program who grasped a computer-simulated ball.
Knee injuries may start with strain on the brain, not the muscles New research shows that training your brain may be just as effective as training your muscles in preventing ACL knee injuries, and suggests a shift from performance-based to prevention-based athletic training programs.
Virtually engineering power plants Photovoltaic and wind energy plants, hydroelectric power stations and biogas plants supply energy without polluting the environment. However, they are complex to design and maintain. Virtual reality (VR) makes planning and operation easier.
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Cracking the spatial memory code Researchers have shown that they can tell where a person is "standing" within a virtual reality room on the basis of the pattern of activity in the brain alone. More Virtual Reality Current Events and Virtual Reality News Articles
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i-Theater XT Video Glasses
by IO Display Systems
The iTheater XT features a sleek, ergonomically comfortable and lightweight design - but don't let the small package fool you. All the necessary electronics and optics have been integrated into this compact, stylish, video-eyewear product.
The Perfect iPod Accessory:
Connect to your iPod. To enjoy outstanding video and audio quality, simply plug into your favorite video source (DVD, VCR, Game Console) with the included RCA cables. You can even connect it to your Video iPod with the included iPod Interface Cable. The specially designed cable plugs directly in to your iPod's headphone jack and provides all the necessary AV jacks for the i-Theater glasses.
The combination of video microdisplays, adapters, surround-sound stereo and battery pack, make it ideal for consumers to privately view...
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By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the...
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I-Theater Head Mounted Display (HMD) ITheater
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Introducing... the World's Most Lightweight Mobile Video Eyewear!
i-O Display Systems is pleased to introduce the i-Theater, a completely new concept in head-worn personal displays.
Featuring 230,000 pixel resolution in a truly lightweight design, this personal video display offers big pictures on-the-go in a compact AV unit. Weighing just 3.5 ounces, the i-Theater features a sleek, ergonomically comfortable and lightweight design. But don't let the small package fool you. All the necessary electronics and optics have been integrated into this compact, stylish, video-eyewear product.
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Virtual Reality
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Mark is a reclusive Dominant who confines his sexual interests strictly to the online world. On his routine afternoon ferry ride, he meets a woman who rouses the Master in him, and the line snaps between the virtual and real worlds. She begs for him to take her over, and bring them both fulfillment and healing. He wants to refuse her but he finds himself agreeing to spend one day with her. It is a mistake, because the anger he holds inside is fully capable of destroying a soul as rare and beautiful as Nicole's. But no Master, not even one as strong and disciplined as Mark, can resist the offer of a submissive who wants only one thing-to be his forever.
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Z800 3DVisor/Blazing Angels Bundle
by eMagin
This special bundle with Blazing Angels (TM) Squadrons of WWII provides a full 3D experience regardless of your video card. Quantities are limited. So act now!
Bundle includes
# Visor & controller assembly, including two earbud speakers
# 10' cable between the eMagin Z8003D Visor and the RGB PC interface box
# 12" VGA cable
# 24" USB cable
# 24" stereo sound cable to connect interface box to PC
# Full copy of Blazing Angels (TM) Squadrons of WWII
# Custom carrying case
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Myvu Personal Media Viewer Solo Plus Edition (MA-0495)
by MyVu Corporation
The myvu® personal media viewer solo plus edition is lightweight, mobile and provides a crisp, sharp image. Simply connect the myvu personal media viewer to your Apple iPod® with video and watch your favorite music videos, TV, movies, podcasts or other downloaded entertainment on myvu¿s vivid virtual screen. Compatible with all video iPods namely; All 5th Generation video iPods, Nano with video (3rd Generation), iPod Classic, and iPod Touch.
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Spinervals Virtual Reality Series, Vol 3: Tucson Training Ride
by Spinervals
Cycle in the high desert splendor of Tucson Arizona with Coach Troy!
In this virtual reality cycling DVD, you'll enjoy the incredible desert scenery of Tucson Arizona as you ride on Troy's wheel, listening to his coaching advice along the way.
This DVD contains two workout sessions plus a bonus feature.
Workout A - Mt. Lemmon Climb: Workout 'A' will take you from the base of Mt. Lemmon to over 5000 ft above sea level as you climb towards scenic Windy Point at around mile 14. Get ready for a tough 'threshold building' workout as you ride tempo up the mountain for over one hour! Then do the bonus chapter up to Summerhaven or turn around and join Troy for a quick and breathtaking descent down the mountain as your cooldown.
Workout B - Gates Pass Ride: Workout 'B' is a varied workout for...
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