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Man winks and the computer thinks
To some extent, computers can speak and hear. But seeing is another matter, for the instantaneous interpretation of film sequences requires the processing of huge volumes of data. Visitors to CeBIT can take part in a computer game as a virtual controller. For computer fans and cineastes,... view more (2004-02-26)

New computer cluster solves 3500-year old game
Dutch computer scientists from the Vrije Universiteit Amsterdam have solved the game of awari. With optimal play from both players, the game ends in a draw. Awari (a mancala variant, that is also known as wari, owari, awalé, awélé, and ayo) is an ancient board game that... view more (2002-08-29)

Testosterone, territoriality and the ‘home advantage’ in football
The `home advantage` is well known in football. The majority of teams in all divisions score more goals and win more games at home than away. Factors such as crowd support, referee bias, and familiarity with a venue, have been used to explain home advantage. New research presented today, Saturday... view more (2002-02-27)

Gesture-controlled Communication with Computers
The handling of the new computer system of Fraunhofer Institute for Integrated Circuits IIS is contactless and based on gestures and hand commands. This user-friendly man-machine communication can be used for toys and games, for presentation technology and to control autonomous robots. A computer... view more (2004-03-12)

Immersion in virtual world alleviates pain from injury
Virtual reality games can help alleviate pain in children being treated for severe injuries, according to research published today in the Open Access, peer reviewed journal BMC Pediatrics.   view more (2005-03-02)

Flighty yet mighty
Those heading to the moors on August 12 may not be aware they are pitting their guns against the most powerful muscles on the planet. Leeds researcher Dr Graham Askew has calculated the muscle power generated by game birds such as quail, pheasant and grouse when taking flight, and found it to be... view more (2003-08-11)

Study Shows the Upside of Anger
Here's a maxim from the "duh" department: People typically prefer to feel emotions that are pleasant, like excitement, and avoid those that are unpleasant, like anger.   view more (2008-03-27)

How do children think about technology?
Children growing up in the West today cannot imagine a world without mobile phones. They use high-tech gadgets without thinking much about them. An international research project will now examine what these skills mean for the society.   view more (2004-12-07)

OPERATIONAL NOTE - NOT FOR PUBLICATION OR BROADCAST - Launch of FloodRanger - the new flood simulation computer game
When: 11:30am, Thursday 19th February 2004 Where: FutureFocus, DTI, 1 Victoria Street, SW1H 0ET Timetable: Video explaining the game and how it works - 6mins         Time to play the game - 20mins         Q&A - 5-10mins... view more (2004-02-17)

Space games
Lack of awareness about UK involvement in space science and astronomy missions is widespread, but that could soon change for students in selected schools who are chosen for a test run of a new educational card game featuring scientific satellites. The game, developed by Mr David Smith, of the... view more (2002-06-11)

Mayo Clinic shows adding activity to video games fights obesity
If playing video games makes kids less active - and contributes to obesity - why not create more video games that require activity? That's the question prompted by a Mayo Clinic research study published in the current issue of the medical journal Pediatrics.   view more (2007-01-05)

Better Shadows With New Algorithm
Shadows are extremely important in making the graphics in 3D games and Virtual Reality applications seem natural. Soft shadows in real-time applications has largely been an unsolved problem, but now an algorithm is being introduced that will solve the problem and open many possibilities. In his... view more (2003-12-12)

Does playing violent video games increase aggression in teenagers?
Playing violent video games seems to increase hostility and anger in teenagers, but it may not be just related to whether the game contains violence. A study carried out by Anna Warm, whilst at the Department of Psychology, University of Central Lancashire, presented today Thursday 7 September at... view more (2000-08-25)

Trials show Phonomena computer game boosts language abilities
Trials conducted by MindWeavers Ltd, an Oxford University spin-out company, show that its Phonomena computer game can dramatically improve children's language abilities. As highlighted in this week's New Scientist, the trial results show that primary school children who used the Phonomena game for... view more (2003-08-27)

Modified home video game shows promise for stroke rehabilitation
Engineers at Rutgers, The State University of New Jersey, have modified a popular home video game system to assist stroke patients with hand exercises, producing a technology costing less than $600 that may one day rival systems 10 times as expensive.   view more (2006-08-29)

Researchers find the key to winning in extra-time - preparing 48 hrs before the game even begins
At the start of a match, every manager sets out confident of winning within the normal time period of the game. But a new study by Andy Foskett, working with Dr Clyde Williams from the School of Sport and Exercise Science at Loughborough University, not only recommends that all managers take a... view more (2003-12-16)

The digital face
Computer-generated characters are becoming ever more realistic. But technologists have found that the key to building a believable digital face is not to be found in the face itself. Rather, it is in how that face responds to the presence of others. Peter Molyneux is Managing Director of Lionhead... view more (2002-01-05)

MindWeavers announces launch of first Phonomena computer game
MindWeavers Ltd today launched "Phonomena", its computer game language development software to 20,000 delegates at the Special Needs and Education London Shows (25 - 27 September, Olympia, London). The launch follows trial results, featured in the New Scientist (30 August 2003), which... view more (2003-09-23)

Computer game helps COPD patients breathe better
Patients with chronic obstructive pulmonary disease (COPD) may gain better control over their breathing and breathe more efficiently by using their breath to play a computer game, according to new research.   view more (2008-04-15)

Violent video games leave teenagers emotionally aroused
A new study has found that adolescents who play violent video games may exhibit lingering effects on brain function, including increased activity in the region of the brain that governs emotional arousal and decreased activity in the brain's executive function, which is associated with control,... view more (2006-11-29)

University Jaume I researchers at work on EU project to improve video game realism
A group of researchers from the Department of Computer Languages and Systems at the Universitat Jaume I is taking part in a project to improve realism in video games. The goal is to design software that makes the task of game programmers easier so that they can create more credible environments... view more (2004-12-13)

Mentally fatigued persons switch to automatic pilot
Mentally fatigued trial subjects search less systematically for solutions than fit colleagues. Such fatigued persons switch to an automatic pilot approach even when this repeatedly leads to the same mistakes. Psychologists from the University of Amsterdam studied how purposefully mentally fatigued... view more (2002-05-23)

Fair Play in Chimpanzees
New research from the Max Planck Institute of Evolutionary Anthropology in Leipzig, Germany shows that unlike humans, chimpanzees conform to traditional economic models. The research, conducted by Keith Jensen, Josep Call and Michael Tomasello, used a modification of one of the most widely used and... view more (2007-10-08)

Surgeons with video game skill appear to perform better in simulated surgery skills course
In a study involving 12 surgeons and 21 surgical residents, video game skill was correlated with laparoscopic surgery skill as assessed during a simulated surgery skills course.   view more (2007-02-20)

Computer game's high score could earn the Nobel Prize in medicine
Gamers have devoted countless years of collective brainpower to rescuing princesses or protecting the planet against alien invasions. This week researchers at the University of Washington will try to harness those finely honed skills to make medical discoveries, perhaps even finding a cure for HIV.   view more (2008-05-09)

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