Computer Game Current Events | Computer Game News | 3
|
| Page
3 of
29 |
577 Results |
|
|
|
Sort By:
Page Views | Date |
Bizarre bird behavior predicted by game theory A team of scientists, led by the University of Exeter, has used game theory to explain the bizarre behaviour of a group of ravens. Juvenile birds from a roost in North Wales have been observed adopting the unusual strategy of foraging for food in 'gangs'. view more (2009-02-25)
Sick of the same old thing? U of Minnesota researcher finds satiation solution Have you ever gotten sick of pizza, playing the same computer game, or had a song stuck in your head for so long you never wanted to hear it again? view more (2009-05-20)
UT School of Public Health researchers develop game for HIV+ youth Researchers at The University of Texas School of Public Health have developed a game for HIV-positive youth, +CLICK, designed to reduce secondary transmission of the virus. view more (2009-06-24)
Online game feeds music search engine project at UC San Diego UC San Diego electrical engineers and computer scientists are working together on a computerized system that will make it easy for people who are not music experts (like the senior author's mom) to find the kind of music they want to listen to - without knowing the names of artists or songs. view more (2007-09-26)
Computer card game detects cognitive changes A popular, computer-based card game is helping Oregon Health & Science University researchers monitor cognitive changes in the elderly, a new study shows. view more (2006-07-19)
Video game shown to cut cortisol A video game designed by McGill University researchers to help train people to change their perception of social threats and boost their self-confidence has now been shown to reduce the production of the stress-related hormone cortisol. The new findings appear in the October issue of the American Psychological Association's Journal of Personality... view more... (2007-10-24)
Video game minority report: Lots of players, few characters If the future of entertainment is interactive media, some minorities are still headed back to the past. view more (2009-07-30)
The narrow line between love and jealousy A new study carried out at the University of Haifa has found that the hormone oxytocin, the "love hormone", which affects behaviors such as trust, empathy and generosity, also affects opposite behaviors, such as jealousy and gloating. view more (2009-11-12)
Maths Matters From the maths of bell-ringing to the geometry of gothic windows, Maths Matters, the annual conference of the Mathematical Association, promises to be a memorable mathematical extravaganza. The conference, which takes place at the University of East Anglia (UEA) in April, will be opened by TV presenter Johnny Ball, who will share something of his... view more... (2003-02-25)
Poor recognition of 'self' found in high functioning people with autism Contrary to popular notions, people at the high end of the autism spectrum disorder continuum suffer most from an inability to model "self" rather than impaired ability to respond to others. view more (2008-02-07)
Science team talks up an internet games revolution New technology that lets computer games fans round the world talk as well as play together online makes gaming more friendly, exciting and educational, according to new research. A team from the University of Sussex Informatics department carried out a social experiment using the voice-enabled XBox Live, one of the new online computer games... view more... (2004-05-05)
Iowa State study finds high volume video gamers have more difficulty staying attentive Parents have long lectured their children about the mind-numbing effects of playing video games all day. And a new Iowa State University study has found that high volume action video game players -- those who play around 40 hours per week -- actually had more difficulty keeping focused on tasks requiring longer, more proactive attention than those... view more... (2009-10-23)
Batter out: Umpires likely to favor pitchers of the same race or ethnicity Umpires for Major League Baseball are more likely to call strikes in favor of pitchers who share their race or ethnicity, according to new research from The University of Texas at Austin. view more (2007-08-14)
ISU psychologists publish three new studies on violent video game effects on youths New research by Iowa State University psychologists provides more concrete evidence of the adverse effects of violent video game exposure on the behavior of children and adolescents. view more (2007-04-05)
Deal or No Deal? The Role of Emotions in Negotiating Offers We all negotiate compromises every day, but it often seems that certain people always get their way. Do these skilled negotiators simply go with their gut instinct every time or are they just extremely calculating, figuring out all possible outcomes before settling on the best option? view more (2008-10-16)
Fans - fickle or fanatic? Psychologists are making use of the radical shake up of Welsh Rugby to study what it means to be a fan. Researchers from the University of Glamorgan are studying the effects of changing supporter allegiances, boundaries and intergroup rivalries stemming from the recent restructuring of the game in Wales. view more (2004-08-23)
A Trusting Boss is a Successful Boss 'Everyone only does as much as they absolutely have to,' is a key tenet of Economics. However, a new study by the University of Bonn proves the exact opposite: most people do more than they have to - unless they are being supervised. If they are, motivation and efficiency nosedive. view more (2005-04-18)
Self-regulation game predicts kindergarten achievement Early childhood development researchers have discovered that a simple, five-minute self-regulation game not only can predict end-of-year achievement in math, literacy and vocabulary, but also was associated with the equivalent of several months of additional learning in kindergarten. view more (2009-06-09)
Violent Video Games Can Improve Vision Video killed the radio star, the old song goes - but violent video games, a new Tel Aviv University study finds, can also improve the real-world vision of teens who play them. view more (2009-04-08)
New study finds links between video-game playing and health risks in adults While video gaming is generally perceived as a pastime for children and young adults, research shows that the average age of players in the United States is 35. view more (2009-08-18)
| |
| Page
3 of
29 |
577 Results |
|
|
|
Sort By:
Page Views | Date |
|