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Computer Game News | Computer Game Current Events
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Antarctic Waves ? cool music from hot science A `toolkit` to make cool music from hot science is launched this week at the British Association (BA) Festival of Science in Leicester. Two years in production, Antarctic Waves is the first interactive CD teaching resource that introduces students to the excitement of Antarctic science through... view more (2002-09-05)
Feeling anxious? Talk to a computer A computer can effectively treat people with anxiety problems. view more (1999-03-26)
Delft University of Technology rotates electron spin with electric field Researchers at the Delft University of Technology's Kavli Institute of Nanoscience and the Foundation for Fundamental Research on Matter (FOM) have succeeded in controlling the spin of a single electron merely by using electric fields. view more (2007-11-02)
Award winning Antarctic Waves - cool music from hot science **Antarctic Waves** is awarded a BAFTA Interactive Entertainment award for best Offline Learning educational resource. A unique award winning `toolkit` to make cool music from hot science is now available for music teachers. Two years in production, Antarctic Waves is the first interactive CD... view more (2002-10-21)
The fight for the best quantum bit (qubit) Our results give us, for the first time, the possibility to understand the interaction between just two electrons placed next to each other in a carbon nanotube. view more (2008-06-25)
Facial models allow "band-efficient" video communication Is it possible to combine a three-dimensional wire model of a face with real pictures of the same face? And is it possible to get the computer that is forming the new image to follow the face even when the person in question makes sudden movements or partially covers her face with her hand? These... view more (2002-02-11)
MIT device draws cells close — but not too close — together In a popular children's game participants stand as close as possible without touching. But on a microscopic level, coaxing cells to be very, very close without actually touching one another has been among the most frustrating challenges for cell biologists. view more (2007-03-30)
Epstein-Barr: a virtual look at a vexing virus Researchers at Tufts University School of Medicine in collaboration with the Virginia Bioinformatics Institute at Virginia Tech have created a computer program called Pathogen Simulation (PathSim) to study the progression of Epstein-Barr virus (EBV) in humans. view more (2007-10-23)
Female lacrosse players at higher risk than males for head, face and eye injuries Despite playing a game with less physical contact, female lacrosse players in high school and college sustain a higher rate of injuries to the head, face, and eye than their male counterparts, according to a study published in the February issue of The American Journal of Sports Medicine. view more (2007-02-01)
Grouse house at the click of a mouse Ecologists at Aberdeen University have developed a new computer tool that could help save the capercaillie from extinction in Scotland. Speaking at the British Ecological Society’s Winter Meeting, to be held at the University of Warwick on 18–20 December 2001, Dr Keith Marshall will... view more (2001-12-10)
Children and home computers: living up to parental aspirations? Most parents regard supporting their children's education as a major motivator for buying a home computer. However most children are using them to play games. These are the findings of recent research, carried out by Lucinda Kerawalla and Dr Charles Crook, presented today, Thursday 28 June, at the... view more (2001-06-25)
University footballers in training for World Cup Staff in the University of Plymouth`s School of Computing and Department of Communication & Electronic Engineering (DCEE) are busy preparing to represent England in the FIRA 2002 (International Federation of Robot Soccer Associations) Robot Football World Cup, taking place in Korea next week.... view more (2002-05-17)
Computer users are digitizing books quickly and accurately with Carnegie Mellon method Millions of computer users collectively transcribe the equivalent of 160 books each day with better than 99 percent accuracy, despite the fact that few spend more than a few seconds on the task and that most do not realize they are doing valuable work, Carnegie Mellon University researchers... view more (2008-08-15)
Using video-game technology to find oil & gas What do video games and seismic explorations have in common" Both require very demanding computer applications that call for the ability to process massive quantities of data rapidly. view more (2007-09-20)
IT and The Law - What`S The Score? A pioneering centre dedicated to tackling the new legal challenges associated with the fast-moving world of information technology will open at the University of Bristol this summer [June 1, 2002]. This is a cross-disciplinary venture building on existing strengths in the Faculties of Law and... view more (2002-03-07)
Road rage and computer rage may be the same Research has shown that a key factor in road rage incidents is frustration caused by having one's goals blocked. Now a new study shows that experiences of computer rage may be related to similar factors. view more (2005-03-21)
21st Century 3-D Virtual Reality Saves Ancient Scottish Stone-Age Art 3-D modelling at the University of Warwick is set to revolutionise how we learn about history by digitally recreating archaeological sites and ancient monuments around the Kilmartin Valley, Argyll, Scotland's most spectacular and richest prehistoric landscape. Researchers from e-lab at the... view more (2003-04-23)
Super-computer reaches for the stars Scientists at the University of York have been awarded a £234,000 grant for a powerful computer, called Beowulf, that will help them model large and fundamental happenings in the universe - from the evolution of the stars to the way in which DNA works. They will be using the grant from the... view more (2002-02-05)
Can Computers Argue? The answer is yes, and not only that: they can also evaluate what will be the most successful strategy for conflict resolution, including re-formulating their action, or evading confrontation. Argument is used by computer agents only as the last resort. The effectiveness of argumentation-based... view more (2004-07-05)
Parents stricter with older kids to set example: game theory study Parents are more likely to punish their teen's risky behavior when there are younger kids in the family, driven by a desire to set a strict example for these siblings, says new game theory research from the University of Maryland, Duke University and The Johns Hopkins University. view more (2008-04-18)
18th Century Reverend Enlightens Evolutionary Biologists Evolutionary biologists are often interested in reconstructing how different genes evolved from each other. Large numbers of genes can now be sequenced quickly but the development of statistical methods has lagged behind. To analyse even moderately large data sets under realistic evolutionary... view more (2001-12-20)
University of Leicester carries out the first national survey of drug use in football The University of Leicester Centre for Research into Sport and Society has recently, with the cooperation of the Professional Footballers Association (PFA), completed the first ever survey of drug use in English football. Using the PFA database questionnaires were sent to all 2863 player members of... view more (2003-05-22)
University of Pennsylvania computer scientists put social network theory to the test Ever since 1969, when psychologists Jeffery Travers and Stanley Milgram first explained that everyone was separated by only six connections from anyone else, researchers have created theoretical models of the networks that societies create. view more (2006-08-11)
Breakthrough in computer chip design eliminates wires in data transmission Research slated to appear in the October 2 edition of the Optical Society of America's (OSA) Optics Express will unveil that researchers have created a new laser-silicon hybrid computer chip that can produce laser beams that will make it possible to use laser light rather than wires to send data... view more (2006-09-21)
Jabberwock Scoops Artificial Intelligence Prize On his 47th birthday, Juergen Pirner, head of Abenteuer Medien Verlag, a Hamburg-based magazine publishing house, won this year's Loebner Prize Contest, hosted by the Digital World Research Centre at the University of Surrey on 18 October 2003. 'Jabberwock', in Juergen's view is the proof that any... view more (2003-10-21)
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