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Playing video games for better, not worse
Some video games can make children kinder and more likely to help-not hurt-other people.   view more (2009-06-18)

Better Shadows With New Algorithm
Shadows are extremely important in making the graphics in 3D games and Virtual Reality applications seem natural. Soft shadows in real-time applications has largely been an unsolved problem, but now an algorithm is being introduced that will solve the problem and open many possibilities. In his doctoral dissertation, Ulf Assarsson at the... view more... (2003-12-12)

Trials show Phonomena computer game boosts language abilities
Trials conducted by MindWeavers Ltd, an Oxford University spin-out company, show that its Phonomena computer game can dramatically improve children's language abilities. As highlighted in this week's New Scientist, the trial results show that primary school children who used the Phonomena game for four weeks saw their word listening ages shoot up... view more... (2003-08-27)

MindWeavers announces launch of first Phonomena computer game
MindWeavers Ltd today launched "Phonomena", its computer game language development software to 20,000 delegates at the Special Needs and Education London Shows (25 - 27 September, Olympia, London). The launch follows trial results, featured in the New Scientist (30 August 2003), which proved that Phonomena can dramatically improve... view more... (2003-09-23)

Get in the hole!
Jack Nicklaus famously once said ‘drive for show, putt for dough’ which emphasised that accurate putting was the key to golfing glory. Golfers all over the world are constantly in search of a solution that will knock shots off their game, and bring their handicap down. New research presented today, Wednesday 18 March 2002, at The... view more... (2002-02-27)

Poor recognition of 'self' found in high functioning people with autism
Contrary to popular notions, people at the high end of the autism spectrum disorder continuum suffer most from an inability to model "self" rather than impaired ability to respond to others.   view more (2008-02-07)

Modified home video game shows promise for stroke rehabilitation
Engineers at Rutgers, The State University of New Jersey, have modified a popular home video game system to assist stroke patients with hand exercises, producing a technology costing less than $600 that may one day rival systems 10 times as expensive.   view more (2006-08-29)

Child's play may revolutionize video gaming, police work
What do hide-and-seek, police searches and video games such as Half-Life 2 have in common? More than you would think, say two University of Alberta researchers.   view more (2009-09-01)

ISU psychologists publish three new studies on violent video game effects on youths
New research by Iowa State University psychologists provides more concrete evidence of the adverse effects of violent video game exposure on the behavior of children and adolescents.   view more (2007-04-05)

Gender Biases in Leadership Selection During Competitions Within and Between Groups
What makes a great leader? Traits that we look for typically include a sense of power, great negotiating skills and lots of charisma. However, a recent study suggests that it is not just an outgoing personality and great communication skills that determine who is chosen as leader of a group.   view more (2008-10-31)

Video games linked to poor relationships with friends, family
A new study connects young adults' use of video games to poorer relationships with friends and family - and the student co-author expresses disappointment at his own findings.   view more (2009-01-23)

How do children think about technology?
Children growing up in the West today cannot imagine a world without mobile phones. They use high-tech gadgets without thinking much about them. An international research project will now examine what these skills mean for the society.   view more (2004-12-07)

NJIT baseball guru says Yankees, Dodgers should make World Series
With the League Championship Series set to begin tomorrow, NJIT Mathematics Professor Bruce Bukiet has, once again, analyzed the probability of each team winning their post-season series. Bukiet updates his calculations daily during the Major League Baseball post-season.   view more (2009-10-15)

Controlling parasite burdens in wild red grouse Lagopus lagopus scoticus through the indirect application of anthelmintic
In an article published today in issue 6 of the Journal of Applied Ecology, Dave Newborn of The Game Conservancy Trust explains the practical implications of a four-year heather moorland experiment that aimed to reduce the impact of parasitic worms on wild red grouse populations.   view more (2002-11-26)

ISU psychologists produce first study on violence desensitization from video games
Research led by a pair of Iowa State University psychologists has proven for the first time that exposure to violent video games can desensitize individuals to real-life violence.   view more (2006-07-31)

Brain abnormality found in boys with attention deficit hyperactivity disorder
Researchers trying to uncover the mechanisms that cause attention deficit hyperactivity disorder and conduct disorder have found an abnormality in the brains of adolescent boys suffering from the conditions, but not where they expected to find it.   view more (2009-03-18)

Violent video games lead to brain activity characteristic of aggression, MSU researcher shows
A Michigan State University researcher and his colleagues have shown that playing violent video games leads to brain activity pattern that may be characteristic for aggressive thoughts.   view more (2005-10-12)

Iowa State study finds high volume video gamers have more difficulty staying attentive
Parents have long lectured their children about the mind-numbing effects of playing video games all day. And a new Iowa State University study has found that high volume action video game players -- those who play around 40 hours per week -- actually had more difficulty keeping focused on tasks requiring longer, more proactive attention than those... view more... (2009-10-23)

Playing video games offers learning across life span, say studies
Certain types of video games can have beneficial effects, improving gamers' dexterity as well as their ability to problem-solve - attributes that have proven useful not only to students but to surgeons, according to research discussed Sunday at the Annual Convention of the American Psychological Association.   view more (2008-08-18)

Game utilizes human intuition to help computers solve complex problems
A new computer game prototype combines work and play to help solve a fundamental problem underlying many computer hardware design tasks.   view more (2009-07-29)
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