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Testosterone, territoriality and the ‘home advantage’ in football
The `home advantage` is well known in football. The majority of teams in all divisions score more goals and win more games at home than away. Factors such as crowd support, referee bias, and familiarity with a venue, have been used to explain home advantage. New research presented today, Saturday... view more (2002-02-27)

New computer cluster solves 3500-year old game
Dutch computer scientists from the Vrije Universiteit Amsterdam have solved the game of awari. With optimal play from both players, the game ends in a draw. Awari (a mancala variant, that is also known as wari, owari, awalé, awélé, and ayo) is an ancient board game that... view more (2002-08-29)

OPERATIONAL NOTE - NOT FOR PUBLICATION OR BROADCAST - Launch of FloodRanger - the new flood simulation computer game
When: 11:30am, Thursday 19th February 2004 Where: FutureFocus, DTI, 1 Victoria Street, SW1H 0ET Timetable: Video explaining the game and how it works - 6mins         Time to play the game - 20mins         Q&A - 5-10mins... view more (2004-02-17)

Space games
Lack of awareness about UK involvement in space science and astronomy missions is widespread, but that could soon change for students in selected schools who are chosen for a test run of a new educational card game featuring scientific satellites. The game, developed by Mr David Smith, of the... view more (2002-06-11)

Flighty yet mighty
Those heading to the moors on August 12 may not be aware they are pitting their guns against the most powerful muscles on the planet. Leeds researcher Dr Graham Askew has calculated the muscle power generated by game birds such as quail, pheasant and grouse when taking flight, and found it to be... view more (2003-08-11)

Does playing violent video games increase aggression in teenagers?
Playing violent video games seems to increase hostility and anger in teenagers, but it may not be just related to whether the game contains violence. A study carried out by Anna Warm, whilst at the Department of Psychology, University of Central Lancashire, presented today Thursday 7 September at... view more (2000-08-25)

Parents stricter with older kids to set example: game theory study
Parents are more likely to punish their teen's risky behavior when there are younger kids in the family, driven by a desire to set a strict example for these siblings, says new game theory research from the University of Maryland, Duke University and The Johns Hopkins University.   view more (2008-04-18)

Researchers find the key to winning in extra-time - preparing 48 hrs before the game even begins
At the start of a match, every manager sets out confident of winning within the normal time period of the game. But a new study by Andy Foskett, working with Dr Clyde Williams from the School of Sport and Exercise Science at Loughborough University, not only recommends that all managers take a... view more (2003-12-16)

Man winks and the computer thinks
To some extent, computers can speak and hear. But seeing is another matter, for the instantaneous interpretation of film sequences requires the processing of huge volumes of data. Visitors to CeBIT can take part in a computer game as a virtual controller. For computer fans and cineastes,... view more (2004-02-26)

Violent video games leave teenagers emotionally aroused
A new study has found that adolescents who play violent video games may exhibit lingering effects on brain function, including increased activity in the region of the brain that governs emotional arousal and decreased activity in the brain's executive function, which is associated with control,... view more (2006-11-29)

A Reason Why Video Games Are Hard to Give Up
Kids and adults will stay glued to video games this holiday season because the fun of playing actually is rooted in fulfilling their basic psychological needs.   view more (2006-12-27)

Fair Play in Chimpanzees
New research from the Max Planck Institute of Evolutionary Anthropology in Leipzig, Germany shows that unlike humans, chimpanzees conform to traditional economic models. The research, conducted by Keith Jensen, Josep Call and Michael Tomasello, used a modification of one of the most widely used and... view more (2007-10-08)

Surgeons with video game skill appear to perform better in simulated surgery skills course
In a study involving 12 surgeons and 21 surgical residents, video game skill was correlated with laparoscopic surgery skill as assessed during a simulated surgery skills course.   view more (2007-02-20)

The cradle of golf not in Scotland
Until the beginning of the British Open, everything had been just fine for the unsuspecting Scots who had always considered themselves the inventors of golf. But now Dr Heiner Gillmeister, English language lecturer and sports historian at the University of Bonn, in an article published in the... view more (2002-07-19)

Study Shows the Upside of Anger
Here's a maxim from the "duh" department: People typically prefer to feel emotions that are pleasant, like excitement, and avoid those that are unpleasant, like anger.   view more (2008-03-27)

Immersion in virtual world alleviates pain from injury
Virtual reality games can help alleviate pain in children being treated for severe injuries, according to research published today in the Open Access, peer reviewed journal BMC Pediatrics.   view more (2005-03-02)

The ecological equivalent of Ellis Island: from ancestry to biodiversity
For many ecologists, the start of the 21st century was bewildering due to a book by Steve Hubbell. Hubbell claimed that many patterns in nature could be explained by a simple theory stating that all species are equivalent in competition for resources. In a letter to Ecology Letters, Rampal Etienne... view more (2004-02-24)

Mayo Clinic shows adding activity to video games fights obesity
If playing video games makes kids less active - and contributes to obesity - why not create more video games that require activity? That's the question prompted by a Mayo Clinic research study published in the current issue of the medical journal Pediatrics.   view more (2007-01-05)

Eu Funded Children's Software Project Launched
Children will soon be able to take a virtual tour of English history through the ages, thanks to a project launched this week and funded by the European Union's Information Society Technologies (IST) programme - part of Framework Programme Five (FP5). Following a successful application to the... view more (2002-12-06)

Video game shown to cut cortisol
A video game designed by McGill University researchers to help train people to change their perception of social threats and boost their self-confidence has now been shown to reduce the production of the stress-related hormone cortisol. The new findings appear in the October issue of the American... view more (2007-10-24)

Maths Matters
From the maths of bell-ringing to the geometry of gothic windows, Maths Matters, the annual conference of the Mathematical Association, promises to be a memorable mathematical extravaganza. The conference, which takes place at the University of East Anglia (UEA) in April, will be opened by TV... view more (2003-02-25)

University Jaume I researchers at work on EU project to improve video game realism
A group of researchers from the Department of Computer Languages and Systems at the Universitat Jaume I is taking part in a project to improve realism in video games. The goal is to design software that makes the task of game programmers easier so that they can create more credible environments... view more (2004-12-13)

Batter out: Umpires likely to favor pitchers of the same race or ethnicity
Umpires for Major League Baseball are more likely to call strikes in favor of pitchers who share their race or ethnicity, according to new research from The University of Texas at Austin.   view more (2007-08-14)

A Trusting Boss is a Successful Boss
'Everyone only does as much as they absolutely have to,' is a key tenet of Economics. However, a new study by the University of Bonn proves the exact opposite: most people do more than they have to - unless they are being supervised. If they are, motivation and efficiency nosedive.   view more (2005-04-18)

Fans - fickle or fanatic?
Psychologists are making use of the radical shake up of Welsh Rugby to study what it means to be a fan. Researchers from the University of Glamorgan are studying the effects of changing supporter allegiances, boundaries and intergroup rivalries stemming from the recent restructuring of the game in... view more (2004-08-23)

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