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Trials show Phonomena computer game boosts language abilities
Trials conducted by MindWeavers Ltd, an Oxford University spin-out company, show that its Phonomena computer game can dramatically improve children's language abilities. As highlighted in this week's New Scientist, the trial results show that primary school children who used the Phonomena game for four weeks saw their word listening ages shoot up... view more... (2003-08-27)

Intelligent Manufacturing Systems (IMS) offers $5,000 Prize for best European media article or video on "Manufacturing and its Impact on Society and the Economy"
The Intelligent Manufacturing Systems initiative (IMS) is offering US$ 5,000 prize in each of its seven member regions for the best newspaper article, magazine article or video on the topic of "Manufacturing and its Impact on Society and the Economy". The European region competition is open to any authors and journalists from EU Member States and... view more... (2005-01-18)

MindWeavers announces launch of first Phonomena computer game
MindWeavers Ltd today launched "Phonomena", its computer game language development software to 20,000 delegates at the Special Needs and Education London Shows (25 - 27 September, Olympia, London). The launch follows trial results, featured in the New Scientist (30 August 2003), which proved that Phonomena can dramatically improve... view more... (2003-09-23)

Poor recognition of 'self' found in high functioning people with autism
Contrary to popular notions, people at the high end of the autism spectrum disorder continuum suffer most from an inability to model "self" rather than impaired ability to respond to others.   view more (2008-02-07)

Children under 3 can't learn action words from TV -- unless an adult helps
American infants and toddlers watch TV an average of two hours a day, and much of the programming is billed as educational. A new study finds that children under age 3 learn less from these videos that we might think-unless there's an adult present to interact with them and support their learning.   view more (2009-09-15)

MU Research Leads to Improved Human, Object Detection Technology
When searching for basketball videos online, a long list of websites appears, which may contain a picture or a word describing a basketball. But what if the computer could search inside videos for a basketball?   view more (2009-11-04)

Facial models allow "band-efficient" video communication
Is it possible to combine a three-dimensional wire model of a face with real pictures of the same face? And is it possible to get the computer that is forming the new image to follow the face even when the person in question makes sudden movements or partially covers her face with her hand? These are a couple of the research questions for the... view more... (2002-02-11)

"Ear ear" - a new audio world at the Science Museum
·How do you know instinctively where to look for a plane when it passes over? ·Where is that fly when you want to swat it? ·What has this got to do with Microsoft's new X-box games console? Hearing in three dimensions is the focus of a new display opening tomorrow, Wednesday 14 November, at the Science Museum in London. The display, called Audio... view more... (2001-11-13)

Gender Biases in Leadership Selection During Competitions Within and Between Groups
What makes a great leader? Traits that we look for typically include a sense of power, great negotiating skills and lots of charisma. However, a recent study suggests that it is not just an outgoing personality and great communication skills that determine who is chosen as leader of a group.   view more (2008-10-31)

Successful launch for Maxus 5
The European Space Agency's Maxus 5 sounding rocket mission was successfully launched on 1 April at 08:00 CEST (06:00 GMT) from Esrange, north of the Arctic Circle near Kiruna in northern Sweden. The rocket, an 11.5 tonne solid-fuelled Castor 4B, carried a 488 kg payload of five scientific experiments with their associated telemetry and video... view more... (2003-04-01)

How do children think about technology?
Children growing up in the West today cannot imagine a world without mobile phones. They use high-tech gadgets without thinking much about them. An international research project will now examine what these skills mean for the society.   view more (2004-12-07)

NJIT baseball guru says Yankees, Dodgers should make World Series
With the League Championship Series set to begin tomorrow, NJIT Mathematics Professor Bruce Bukiet has, once again, analyzed the probability of each team winning their post-season series. Bukiet updates his calculations daily during the Major League Baseball post-season.   view more (2009-10-15)

Controlling parasite burdens in wild red grouse Lagopus lagopus scoticus through the indirect application of anthelmintic
In an article published today in issue 6 of the Journal of Applied Ecology, Dave Newborn of The Game Conservancy Trust explains the practical implications of a four-year heather moorland experiment that aimed to reduce the impact of parasitic worms on wild red grouse populations.   view more (2002-11-26)

Brain abnormality found in boys with attention deficit hyperactivity disorder
Researchers trying to uncover the mechanisms that cause attention deficit hyperactivity disorder and conduct disorder have found an abnormality in the brains of adolescent boys suffering from the conditions, but not where they expected to find it.   view more (2009-03-18)

Code for unbreakable quantum encryption generated at record speed over fiber
Raw code for 'unbreakable' encryption, based on the principles of quantum physics, has been generated at record speed over optical fiber at the Commerce Department's National Institute of Standards and Technology (NIST).   view more (2006-04-19)

Game utilizes human intuition to help computers solve complex problems
A new computer game prototype combines work and play to help solve a fundamental problem underlying many computer hardware design tasks.   view more (2009-07-29)

The narrow line between love and jealousy
A new study carried out at the University of Haifa has found that the hormone oxytocin, the "love hormone", which affects behaviors such as trust, empathy and generosity, also affects opposite behaviors, such as jealousy and gloating.   view more (2009-11-12)

Parents-and-babies to be filmed in co-sleeping study
The study sets out to examine the natural interaction between parents and babies asleep together, which some researchers have suggested could help to prevent Sudden Infant Death Syndrome (SIDS) or cot-death. The results could help to clarify advice to new parents.   view more (1998-09-04)

Older adults control emotions more easily than young adults
With age comes the ability to better regulate emotions in order to not disrupt performance on a memory-intensive task, according to a study published in the March issue of the journal Psychology and Aging.   view more (2009-03-05)

Wii Fit a promising tool for all ages
While some emerging technologies can create environments that require very little physical effort, one Kansas State University researcher thinks games like Nintendo's Wii Fit can help promote physical rather than sedentary activities for people of all ages.   view more (2009-01-07)
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