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Early human hunters had fewer meat-sharing rituals
A University of Arizona anthropologist has discovered that humans living at a Paleolithic cave site in central Israel between 400,000 and 250,000 years ago were as successful at big-game hunting as were later stone-age hunters at the site, but that the earlier humans shared meat differently.   view more (2009-08-13)

Restricting Kids' Video Time Reduces Obesity, Randomized Trial Shows
Entrenched sedentary behavior such as watching television and playing computer video games has been the bane for years of parents of overweight children and physicians trying to help those children lose pounds.   view more (2008-03-04)

Tactics Technology Could Produce Tomorrow's Tennis Champions
State-of-the-art computer models could soon help tennis players and other sportsmen and women improve their tactics and gain a competitive edge over opponents. In a world-leading initiative, new models are being developed that can assess the effectiveness of sporting tactics more accurately than conventional video techniques. Computer scientists... view more... (2004-07-02)

You Can't Always Get What You Want: Young Infants Understand Goals, Even if Unsuccessful
We all have goals and desires, but unfortunately, they are not always achieved. For example, a fouled basketball player tries for a free throw shot, but misses. It may be obvious that he wanted to make the shot, but the outcome did not match that goal.   view more (2009-01-29)

Computer game helps COPD patients breathe better
Patients with chronic obstructive pulmonary disease (COPD) may gain better control over their breathing and breathe more efficiently by using their breath to play a computer game, according to new research.   view more (2008-04-15)

Is it luck of the draw or skill? Case Western Reserve University psychologist places his bets on skill
Is it luck of the draw in poker? No, says Michael DeDonno, a doctoral student from Case Western Reserve University. He suggests putting your bets on skills over luck when playing the card game.   view more (2008-03-24)

When positive thinking leads to financial irresponsibility like compulsive gambling
Looking on the bright side can lead to irresponsible financial behavior, reveals a paper from the June 2008 issue of the Journal of Consumer Research.   view more (2008-04-22)

Intelligent surveillance increases public transport security
Sophisticated tools used to survey and monitor passenger flows through busy metro stations may result in unmanageable data loads. ADVISOR's decision support tools reduce the workload of operators and increase the utility of the data output. ADVISOR, which stands for Annotated Digital Video for Intelligent Surveillance and Optimised Retrieval,... view more... (2004-08-18)

Sick of the same old thing? U of Minnesota researcher finds satiation solution
Have you ever gotten sick of pizza, playing the same computer game, or had a song stuck in your head for so long you never wanted to hear it again?   view more (2009-05-20)

Baby got math
Cognitive neuroscientists have shown that babies have an abstract numerical sense, as demonstrated by their ability to match the number of voices they hear to the number of faces they expect to see.   view more (2006-02-14)

For orthopedic injuries, a robot that follows patients as they move
A University of Florida engineer has designed a robot to shadow and shoot X-ray video of sufferers of orthopedic injuries as they walk, climb stairs, stand up from a seated position or pursue other normal activities.   view more (2006-01-23)

Female lacrosse players at higher risk than males for head, face and eye injuries
Despite playing a game with less physical contact, female lacrosse players in high school and college sustain a higher rate of injuries to the head, face, and eye than their male counterparts, according to a study published in the February issue of The American Journal of Sports Medicine.   view more (2007-02-01)

ISU psychologists explore public policy and effects of media violence on children
Although hundreds of studies link media violence to aggression in children and adolescents, most public policy attempts to reduce children's media violence exposure in the U.S. have failed. Efforts to restrict children's access to violent video games have been struck down by the courts as infringing on children's First Amendment rights.   view more (2007-12-26)

MIT researchers catch rats' twitchy whiskers in action
Rats use their whiskers in a way that is closely related to the human sense of touch: Just as humans move their fingertips across a surface to perceive shapes and textures, rats twitch their whiskers to achieve the same goal.   view more (2008-02-28)

Brain patterns of former anorexics reveal clues to disorder's lasting impact
Even after more than a year of maintaining a normalized body weight, young women who recovered from anorexia nervosa show vastly different patterns of brain activity compared to similar women without the eating disorder.   view more (2007-12-03)

Caught In The Act - Scientists Develop Thinking CCTV Cameras
The University of Surrey's scientists have been given half a million pounds to develop close circuit television cameras that will 'think' for themselves, alerting police to crimes in our city centres. The joint project between academics and the police will program computers to spot criminals whilst they are right in the middle of a crime. For... view more... (2004-06-18)

'Shopping on Ecstasy': everyday memory loss associated with persistent ecstasy use
Persistent use of ecstasy leads to a loss of everyday memory, researchers from Northumbria University have discovered. For the study 23 regular users of ecstasy were compared to 30 people who had never used the drug.   view more (2005-05-06)

Teen girls diagnosed with STI more likely to seek treatment for partners after watching video
A study at Johns Hopkins Children's Center found that girls diagnosed with pelvic inflammatory disease (PID) who watched a short educational video were three times more likely to discuss their condition with their partners and to ensure partner treatment than girls diagnosed and treated without seeing the film.   view more (2009-11-05)

Police with higher multitasking abilities less likely to shoot unarmed persons
In the midst of life-threatening situations requiring split-second decisions, police officers with a higher ability to multitask are less likely to shoot unarmed persons when feeling threatened during video simulations, a new Georgia State University study suggests.   view more (2009-03-31)

Misery, Not Miserly
Off to buy a new handbag and fabulous red shoes, or how about overalls and a riding lawnmower? Before going, a mood check for signs of despair and gloom might be in order because how a person feels can impact routine economic transactions, whether he or she is aware of it or not.   view more (2008-04-09)
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