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Playing video games offers learning across life span, say studies
Certain types of video games can have beneficial effects, improving gamers' dexterity as well as their ability to problem-solve - attributes that have proven useful not only to students but to surgeons, according to research discussed Sunday at the Annual Convention of the American Psychological Association.   view more (2008-08-18)

Violent TV, games pack a powerful public health threat
Watching media violence significantly increases the risk that a viewer or video game player will behave aggressively in both the short and long term, according to a University of Michigan study published today in a special issue of the Journal of Adolescent Health.   view more (2007-11-28)

Video game shown to cut cortisol
A video game designed by McGill University researchers to help train people to change their perception of social threats and boost their self-confidence has now been shown to reduce the production of the stress-related hormone cortisol. The new findings appear in the October issue of the American Psychological Association's Journal of Personality... view more... (2007-10-24)

Providing A Fuller View Of The Olympics
During the Olympics the most popular events will be certainly covered by television broadcasters, but what about minority sports, which though less followed are nonetheless enjoyed by thousands if not millions of people worldwide? Coming to the aid of minority sports fans is OLYMPIC. Due to be evaluated during the Athens Games this August, the IST... view more... (2004-08-06)

Toddlers learn better through interactive video
Given that infants, toddlers, and preschoolers in the United States watch an average of one to three hours of television and videotapes a day means the entertainment market for these young viewers (and their parents) has exploded in recent years.   view more (2006-05-17)

NJIT baseball guru says Yankees, Dodgers should make World Series
With the League Championship Series set to begin tomorrow, NJIT Mathematics Professor Bruce Bukiet has, once again, analyzed the probability of each team winning their post-season series. Bukiet updates his calculations daily during the Major League Baseball post-season.   view more (2009-10-15)

'Caught on camera': the effectiveness of police video identification parades
Video identification parades can overcome many of the problems associated with 'live' parades. They can be used effectively by the police and do not appear to lead to either more misidentifications or fewer positive identifications.   view more (1999-12-16)

MASSIVE GRANT BRINGS UNIQUE GAMES DEVELOPMENT NEARER REALITY
The funding body for Scottish universities has confirmed a massive £530,000 grant for Abertay to support the establishment of the project. The grant will cover the years 2000-2003 and will enable the development of ideas and techniques for UK-based games companies to allow them to keep their pole position in the world games market. The cash... view more... (1999-07-06)

CultureLab News - May computer games special
During May 2002 the British Council's Culturelab-uk.com forum gives users the chance to pitch their own questions to revolutionary computer games developer, Peter Molyneux, whose company Lionhead forged a whole new gaming territory with its game Black And White. This special edition of Culture Lab, devoted to gaming, features an exclusive... view more... (2002-05-16)

Virtual racing games linked to risk taking
Psychologists have taken the "media priming" effects of popular video console and PC-based games on the road, finding that virtual racing seems to lead to aggressive driving and a propensity for risk taking.   view more (2007-03-19)

UT Houston researchers say pediatric carbon monoxide poisoning linked to video games after Hurricane Ike
Hours after Hurricane Ike roared ashore in Texas, more than two million homes were without power, which left some scrambling to preserve food and others looking for ways to entertain children, a move that proved to be, in some instances, poisonous.   view more (2009-05-27)

Restricting Kids' Video Time Reduces Obesity, Randomized Trial Shows
Entrenched sedentary behavior such as watching television and playing computer video games has been the bane for years of parents of overweight children and physicians trying to help those children lose pounds.   view more (2008-03-04)

Computer can follow you even when you’re out of sight
Researchers at the University of Amsterdam (UvA) have come up with a method of video manipulation which makes it possible to follow an object even if its contours change or it moves out of sight. The system is based on computational rules that can be carried out on a PC. The program looks for parts of an image that are the same colour and move in... view more... (2001-05-08)

Video game Everquest 2 provides new way to study human behavior, says U of Minnesota researcher
Can researchers study the populations of online video games, like Everquest 2, just as they study traditional communities like Miami, Pittsburgh or Minneapolis?   view more (2009-03-02)

New training regime recommended countering loss of fitness in game-limited youth football players.
To protect young future football stars, the Football Association limits the number of games young players (aged 10 -11 years old) attending official academies are allowed to play. The initiative has reduced the numbers of injuries young players experience, but a new study by James Ryder at the University of Hull and the University College Chester... view more... (2003-12-16)

MPEG-4 Audio-Visual Solutions One-Stop At Fraunhofer IIS
High-quality video transmission with multi-channel sound through DSL connections finally becomes reality thanks to an up to now unmatched efficiency in audio and video compression. The revolutionary new multimedia technology can be licensed one-stop at Fraunhofer IIS. MPEG-4 Advanced Video Coding AVC allows screen-filling video in good quality at... view more... (2004-06-21)

Seeing your way to success in sport
Sports performers can feel more confident and perform better if they generate mental images of success prior to competition.   view more (2005-03-21)

No strong link seen between violent video games and aggression
Results from the first long-term study of online videogame playing may be surprising. Contrary to popular opinion and most previous research, the new study found that players' "robust exposure" to a highly violent online game did not cause any substantial real-world aggression.   view more (2005-08-12)

Wii-hab may enhance Parkinson's treatment
The Nintendo Wii may help treat symptoms of Parkinson's disease, including depression, a Medical College of Georgia researcher says.   view more (2009-06-12)

Wii Fit a promising tool for all ages
While some emerging technologies can create environments that require very little physical effort, one Kansas State University researcher thinks games like Nintendo's Wii Fit can help promote physical rather than sedentary activities for people of all ages.   view more (2009-01-07)
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