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Violent Video Games Current Events | Violent Video Games News
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Does playing violent video games increase aggression in teenagers? Playing violent video games seems to increase hostility and anger in teenagers, but it may not be just related to whether the game contains violence. A study carried out by Anna Warm, whilst at the Department of Psychology, University of Central Lancashire, presented today Thursday 7 September at... view more (2000-08-25)
Violent video games leave teenagers emotionally aroused A new study has found that adolescents who play violent video games may exhibit lingering effects on brain function, including increased activity in the region of the brain that governs emotional arousal and decreased activity in the brain's executive function, which is associated with control,... view more (2006-11-29)
ISU psychologists publish three new studies on violent video game effects on youths New research by Iowa State University psychologists provides more concrete evidence of the adverse effects of violent video game exposure on the behavior of children and adolescents. view more (2007-04-05)
ISU psychologists produce first study on violence desensitization from video games Research led by a pair of Iowa State University psychologists has proven for the first time that exposure to violent video games can desensitize individuals to real-life violence. view more (2006-07-31)
Violent video games lead to brain activity characteristic of aggression, MSU researcher shows A Michigan State University researcher and his colleagues have shown that playing violent video games leads to brain activity pattern that may be characteristic for aggressive thoughts. view more (2005-10-12)
Violent TV, games pack a powerful public health threat Watching media violence significantly increases the risk that a viewer or video game player will behave aggressively in both the short and long term, according to a University of Michigan study published today in a special issue of the Journal of Adolescent Health. view more (2007-11-28)
Mayo Clinic shows adding activity to video games fights obesity If playing video games makes kids less active - and contributes to obesity - why not create more video games that require activity? That's the question prompted by a Mayo Clinic research study published in the current issue of the medical journal Pediatrics. view more (2007-01-05)
Surgeons with video game skill appear to perform better in simulated surgery skills course In a study involving 12 surgeons and 21 surgical residents, video game skill was correlated with laparoscopic surgery skill as assessed during a simulated surgery skills course. view more (2007-02-20)
A Reason Why Video Games Are Hard to Give Up Kids and adults will stay glued to video games this holiday season because the fun of playing actually is rooted in fulfilling their basic psychological needs. view more (2006-12-27)
Playing video games offers learning across life span, say studies Certain types of video games can have beneficial effects, improving gamers' dexterity as well as their ability to problem-solve - attributes that have proven useful not only to students but to surgeons, according to research discussed Sunday at the Annual Convention of the American Psychological... view more (2008-08-18)
Study suggests too much screen time and not enough physical activity may lead to childhood obesity Childhood obesity is a growing concern for pediatricians and caregivers. In response to this problem, the American Academy of Pediatrics (AAP) created guidelines for children regarding physical activity and screen time, which includes both watching television and playing video games. view more (2008-04-16)
Violence In The Media Can Lead To Aggressive Behaviour In Young Children Violent imagery in the media can have a substantial short-term effect on young children's arousal, thoughts and emotions, increasing the likelihood of aggressive or fearful behaviour, concludes a review published in this week's issue of The Lancet. view more (2005-02-16)
Professor warns that Nintendo games may cause epileptic seizures in photosensitive children Professor Graham Harding, former Director of the Neurosciences Research Institute at Aston University and world expert on photosensitive epilepsy has discovered that four Nintendo computer games contain flashing repetitive light sequences which may induce epileptic seizures in photosensitive... view more (2004-04-30)
Nature vs Nintendo: Video games or national parks Are future national park trips for America's youth likely to be on-line virtual experiences rather than the real thing? A University of Illinois at Chicago ecologist says there may be cause for concern. view more (2006-05-11)
No strong link seen between violent video games and aggression Results from the first long-term study of online videogame playing may be surprising. Contrary to popular opinion and most previous research, the new study found that players' "robust exposure" to a highly violent online game did not cause any substantial real-world aggression. view more (2005-08-12)
Video game shown to cut cortisol A video game designed by McGill University researchers to help train people to change their perception of social threats and boost their self-confidence has now been shown to reduce the production of the stress-related hormone cortisol. The new findings appear in the October issue of the American... view more (2007-10-24)
Research Examines the Connection Between Substance Abuse and Violence Approximately 50 percent of Americans over the age of 12 currently drink alcohol, according to a 2003 report by the Substance Abuse and Mental Health Services Administration. view more (2007-10-10)
ISU psychologists explore public policy and effects of media violence on children Although hundreds of studies link media violence to aggression in children and adolescents, most public policy attempts to reduce children's media violence exposure in the U.S. have failed. Efforts to restrict children's access to violent video games have been struck down by the courts as... view more (2007-12-26)
Providing A Fuller View Of The Olympics During the Olympics the most popular events will be certainly covered by television broadcasters, but what about minority sports, which though less followed are nonetheless enjoyed by thousands if not millions of people worldwide? Coming to the aid of minority sports fans is OLYMPIC. Due to be... view more (2004-08-06)
Short birth length more than doubles risk of violent suicide attempts Short male babies run more than double the risk of a violent suicide attempt as an adult, suggests a study in the Journal of Epidemiology and Community Health. view more (2008-01-18)
Toddlers learn better through interactive video Given that infants, toddlers, and preschoolers in the United States watch an average of one to three hours of television and videotapes a day means the entertainment market for these young viewers (and their parents) has exploded in recent years. view more (2006-05-17)
Violent women - reality or media hype? Female characters in films and TV programmes are becoming more violent, but this image does not match real-life perceptions, according to an Open University study. Open University researcher Susannah Chappell presents her findings today, Thursday 8 April, at The British Psychological Society's... view more (1999-03-26)
'Caught on camera': the effectiveness of police video identification parades Video identification parades can overcome many of the problems associated with 'live' parades. They can be used effectively by the police and do not appear to lead to either more misidentifications or fewer positive identifications. view more (1999-12-16)
MASSIVE GRANT BRINGS UNIQUE GAMES DEVELOPMENT NEARER REALITY The funding body for Scottish universities has confirmed a massive £530,000 grant for Abertay to support the establishment of the project. The grant will cover the years 2000-2003 and will enable the development of ideas and techniques for UK-based games companies to allow them to keep their... view more (1999-07-06)
CultureLab News - May computer games special During May 2002 the British Council's Culturelab-uk.com forum gives users the chance to pitch their own questions to revolutionary computer games developer, Peter Molyneux, whose company Lionhead forged a whole new gaming territory with its game Black And White. This special edition of Culture Lab,... view more (2002-05-16)
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