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Violent video games leave teenagers emotionally aroused
A new study has found that adolescents who play violent video games may exhibit lingering effects on brain function, including increased activity in the region of the brain that governs emotional arousal and decreased activity in the brain's executive function, which is associated with control, focus and concentration.   view more (2006-11-29)

ISU psychologists produce first study on violence desensitization from video games
Research led by a pair of Iowa State University psychologists has proven for the first time that exposure to violent video games can desensitize individuals to real-life violence.   view more (2006-07-31)

Violent video games lead to brain activity characteristic of aggression, MSU researcher shows
A Michigan State University researcher and his colleagues have shown that playing violent video games leads to brain activity pattern that may be characteristic for aggressive thoughts.   view more (2005-10-12)

A Reason Why Video Games Are Hard to Give Up
Kids and adults will stay glued to video games this holiday season because the fun of playing actually is rooted in fulfilling their basic psychological needs.   view more (2006-12-27)

The roots of civilization trace back to ... roots
About five to seven million years ago, when the lineage of humans and chimpanzees split, edible root plants similar to rutabagas and turnips may have been one of the reasons.   view more (2005-09-19)

Computer card game detects cognitive changes
A popular, computer-based card game is helping Oregon Health & Science University researchers monitor cognitive changes in the elderly, a new study shows.   view more (2006-07-19)

Virginia Tech fisheries department releases cultivated mussels at Nature Conservancy site
Virginia Tech's Freshwater Mussel Conservation Center and Virginia's Aquatic Wildlife Conservation Center in Marion, Va., released several thousand mussels that have been propagated into the Clinch River.   view more (2005-06-21)

Scientists force viruses to evolve as better delivery vehicles for gene therapy
Viruses and humans have evolved together over millions of years in a game of one-upmanship that, often as not, left humans sick or worse.   view more (2006-02-08)

Technology to improve learning for visually-impaired children
Supporting learning for blind and visually-impaired children in schools is the goal of a system that offers collaboration, data exploration, communication and creativity based on a common software architecture. Already interfaces and application prototypes are being tested.   view more (2006-04-28)

Action video games improve vision
Video games that involve high levels of action, such as first-person-shooter games, increase a player's real-world vision, according to research in today's Nature Neuroscience.   view more (2009-03-30)

Does playing violent video games increase aggression in teenagers?
Playing violent video games seems to increase hostility and anger in teenagers, but it may not be just related to whether the game contains violence. A study carried out by Anna Warm, whilst at the Department of Psychology, University of Central Lancashire, presented today Thursday 7 September at The British Psychological Society's Social... view more... (2000-08-25)

Even slight holiday weight gain can set stage for obesity, health risks
Although some Americans gain five to seven pounds with a diet of big meals and sweets between Thanksgiving and New Year's Day, most people only gain a pound or two during the holidays, according to a UT Southwestern Medical Center registered dietitian.   view more (2006-12-13)

NRC team uses new Quantum Technology to control molecules
A research team at the National Research Council Canada (Ottawa) has developed a new quantum technology which uses laser pulses to control quantum processes.   view more (2006-10-13)

Mayo Clinic shows adding activity to video games fights obesity
If playing video games makes kids less active - and contributes to obesity - why not create more video games that require activity? That's the question prompted by a Mayo Clinic research study published in the current issue of the medical journal Pediatrics.   view more (2007-01-05)

Playing numerical board games boosts number skills of low-income preschoolers
Playing numerical board games can improve low-income preschoolers' number skills, offering a promising way to reduce the discrepancies in numerical knowledge between children from poor families and those from middle-income families.   view more (2008-03-25)

Spyware poses a significant threat on the Net
The consequences of a spyware infection run the gamut from annoying to catastrophic.   view more (2006-02-06)

Infectious disease doctors respond to President Bush's strategy on pandemic influenza
The Infectious Diseases Society of America (IDSA) applauds President Bush and his administration for outlining an aggressive domestic and international approach to pandemic influenza preparedness and giving this issue the high level of attention that it warrants.   view more (2005-11-03)

Gendered division of labor gave modern humans advantage over Neanderthals
Diversified social roles for men, women, and children may have given Homo sapiens an advantage over Neanderthals, says a new study in the December 2006 issue of Current Anthropology.   view more (2006-12-05)

Everything in its place: Researchers identify brain cells used to categorize images
Socks in the sock drawer, shirts in the shirt drawer, the time-honored lessons of helping organize one's clothes learned in youth. But what parts of the brain are used to encode such categories as socks, shirts or any other item, and how does such learning take place?   view more (2006-08-28)

The 'choking game,' psychological distress and bullying
Ontario's youth are experiencing a different kind of high -- approximately seven percent (an estimated 79,000 students in grades 7 to 12) report participating in a thrill-seeking activity called the "choking game", which involves self-asphyxiation or having been choked by someone else on purpose.   view more (2008-05-01)
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