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Current Video Games News and Events, Video Games News Articles.
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Design tool enables novices to create bendable input devices for computers
A software tool developed by Disney Research makes it possible for non-experts to design and build flexible objects that can sense when they are being deformed and thus be used to control games, provide feedback for toys or otherwise provide input to a computer. (2016-05-06)

Two-minute warnings make kids' 'screen time' tantrums worse
Giving young children a two-minute warning that 'screen time' is about to end makes transitions away from tablets, phones, televisions and other technological devices more painful, a new University of Washington study has found. (2016-05-05)

Our brain uses statistics to calculate confidence
Human brains are constantly processing data to make statistical assessments that translate into the feeling we call confidence, according to a study published May 4, 2016 in Neuron. This feeling of confidence is central to decision making and, despite ample evidence of human fallibility, the subjective feeling relies on objective calculations. (2016-05-04)

Our brain suppresses perception related to heartbeat, for our own good
EPFL researchers have discovered that the human brain suppresses the sensory effects of the heartbeat. They believe that this mechanism prevents internal sensations from interfering with the brain's perception of the external world. This mechanism could also have something to do with anxiety disorders. (2016-05-04)

Research-based exercise program turning preschoolers into 'Fit Kids'
Reuben Brough is running around a gym at a local youth center waving his hands in the air and screeching like a cheetah. A stream of children is in hot pursuit of him and four other students from the University of Vermont who implore the preschoolers to 'catch the cheetah.' It looks like total chaos, but there's a method to the madness, which is really a highly structured, research-based fitness program called Children and Teachers (CATs) on the Move. (2016-05-02)

UC San Diego bioengineers create first online search engine for functional genomics data
University of California San Diego bioengineers have created what they believe to be the first online search engine for functional genomics data. This work from the Sheng Zhong bioengineering lab at UC San Diego was just published online by the journal Nucleic Acids Research. This new search engine, called GeNemo, is free for public use at: http://www.genemo.org. (2016-04-29)

Why can't a woman play tennis like a man?
The set-level analysis indicates that physical power, not competitiveness, is responsible for the different number of games per set. When researchers re-evaluated the 2010 tournaments and controlled for physical characteristics, such as height and body mass index, the gender gap in final scores completely disappeared. Comparing matches of men and women who were as similar as possible in physical stature yielded the same results: no gender differences in the number of games per set. (2016-04-29)

Bored people reach for the crisps
People crave fatty and sugary foods when they are bored. That is the conclusion of research being presented this week at the Annual Conference of the British Psychological Society by Dr. Sandi Mann from the University of Central Lancashire. (2016-04-28)

Augmented games can increase the diversity of sports
An augmented climbing wall increases social interaction, helps to attract wider target audiences and empowers users to become content creators. The augmented climbing wall operates as a huge touch screen. It combines body tracking with custom computer vision software, depth camera, and projected graphics. (2016-04-28)

Segmenting ultrasound video with a wavelet variational model
In an article published this month in the SIAM Journal on Imaging Sciences, authors Jiulong Liu, Xiaoqun Zhang, Bin Dong, Zuowei Shen, and Lixu Gu propose a video segmentation model to recognize ROI in ultrasounds. (2016-04-27)

Emotion detector
A computer algorithm that can tell whether you are happy or sad, angry or expressing almost any other emotion would be a boon to the games industry. New research published in the International Journal of Computational Vision and Robotics describes such a system that is almost 99 percent accurate. (2016-04-27)

Study to test ways to improve cognitive functioning of older adults with HIV
UAB School of Nursing Professor David Vance, Ph.D., received a five-year, $2.86 million R01 grant to test ways of improving cognitive function in older adults with HIV. (2016-04-26)

Internet video portals do not control views well
The majority of video reproduction portals on internet, with the exception of YouTube, have quite unsophisticated systems for controlling fraud in the number of views, and some of them even seem to completely lack such systems, according to research carried out at the Universidad Carlos III de Madrid (UC3M) in conjunction with Imdea Networks, NEC Labs Europe and Polito. (2016-04-25)

Videogame addiction linked to ADHD
Young and single men are at risk of being addicted to video games. The addiction indicates an escape from ADHD and psychiatric disorder. Men are more likely to become addicted to online gaming, gambling, and cyber-pornography. Women are more likely to become addicted to social media, texting, and online shopping. (2016-04-25)

Virtual opponents reveal fighting strategies of male jumping spiders
Jumping spiders are known for their excellent vision. This attribute may enable them to visually size up a potential opponent and decide whether to step away from a possible fight even before it starts. However, in live fights, jumping spiders may have limited opportunity to show this skill. This is according to Rowan McGinley and Phillip Taylor of Macquarie University in Sydney, Australia. Their findings are published in Springer's journal Behavioral Ecology and Sociobiology. (2016-04-21)

In gaming, player behavior reflects roles -- even when no roles are given
New research finds that player behavior in narrative role-playing games (RPGs) reflects specific character roles -- even if the game tells players nothing about the character's role. The finding is relevant to both game designers and gaming researchers who study player behavior in RPGs. (2016-04-20)

At-home cognitive remediation may help cognitive symptoms in multiple sclerosis
In a randomized controlled trial, people with MS who used a computer-based cognitive remediation training program at home for 12 weeks had significantly higher cognitive test scores than those who used a placebo computer program. The new research, from NYU Langone Medical Center, was presented April 17 at the American Academy of Neurology's 68th Annual Meeting in Vancouver. (2016-04-15)

'Weirdest martensite': Century-old smectic riddle finally solved
Physics professor James Sethna has co-authored a paper on the unusual microstructure of smectics -- liquid crystals whose molecules are arranged in layers and form ellipses and hyperbolas -- and their similarity to martensites, a crystalline structure of steel. (2016-04-15)

Surveillance camera to identify criminals in street crowd online
An algorithm for surveillance cameras to automatically detect faces in the video stream has been developed at Tomsk Polytechnic University. The algorithm allows processing high resolution videos in real time and also evaluating the number of people, their gender and even approximate age. (2016-04-14)

Are humans the new supercomputer?
Online computer games allow gamers to solve a class of problems in quantum physics that cannot be easily solved by algorithms alone. Citizen science games have already proved successful in advancing scientific endeavours, but had not previously been applied to quantum physics. A Danish team of scientists find, that players succeed where purely numerical optimization fails, and they present a new optimization method based on the observed player strategies that outperforms prominent, established numerical methods. (2016-04-13)

Sexist video games decrease empathy for female violence victims
Young male gamers who strongly identify with male characters in sexist, violent video games show less empathy than others toward female violence victims, a new study found. (2016-04-13)

Blood flow measurements in microfluidic devices fabricated by a micromilling technique
The researchers show the ability of a micromilling machine to manufacture microchannels down to 30 μm and also the ability of a microfluidic device to perform partial separation of red blood cells from plasma. (2016-04-13)

Study examines association between surgical skill and long-term outcomes of bariatric surgery
In contrast to its effect on early complications, surgical skill did not affect postoperative weight loss or resolution of medical conditions at one year after laparoscopic gastric bypass, according to a study published online by JAMA Surgery. (2016-04-13)

Violent video games eventually lose their ability to produce guilt in gamers
Rapidly advancing technology has created ever more realistic video games. Images are sharp, settings have depth and detail, and the audio is crisp and authentic. It appears so real that research has consistently found that gamers feel guilty committing unjustified acts of violence within the game. Now, a new University at Buffalo-led study suggests that the moral response produced by the initial exposure to a video game decreases as experience with the game develops. (2016-04-08)

Top soccer players are under-performing because of gambling, research says
Some top soccer players are under-performing because of worries about gambling losses, new research says. (2016-04-07)

Mobility and motivation: Job switching stokes competitive behavior
Colleague today, competitor tomorrow: Moving to a rival firm leads to a conflict of identities -- and causes movers to focus their competitive impulses on their former employer, as a study by Ludwig-Maximilians-Universitaet (LMU) in Munich management scholar Thorsten Grohsjean shows. (2016-04-07)

For young people with schizophrenia, physical and mental exercises offer hope
Researchers at UCLA's Semel Institute for Neuroscience and Human Behavior have found a promising way to tackle the cognitive deficits associated with schizophrenia. When combined with antipsychotic medication, a rigorous regime of mental and physical exercise can repair what is the most debilitating aspect of the mental illness: deficits in memory, problem solving, speed of processing and social intelligence. More than anything, these deficits are what tend to result in individuals with schizophrenia becoming disabled. (2016-04-06)

NSF CAREER award focused on improving the 'broken movies' of biology
Anthony Gitter, a biostatistics expert with the Morgridge Institute for Research and the University of Wisconsin-Madison, has received a 2016 Faculty Early Career Development Award from the National Science Foundation to advance a central research challenge about the dynamic nature of cellular and genetic signaling. (2016-04-05)

Neuroscientists working to test brain training claims
The draw is huge: Play video games and get smarter. For the past decade, various groups have claimed that their programs do everything from staving off neurodegenerative disease to enhancing education and improving daily functioning. Absent from many of these claims has been neuroscientific evidence. Cognitive neuroscientists are now rigorously testing the potential benefits of such 'brain training' tools. New work, being showcased at the CNS conference in New York, is showing promising results. (2016-04-05)

Gestures improve communication -- even with robots
In the world of robot communication, it seems actions speak louder than words. Scientists in the UK have discovered that by getting robot avatars to 'talk with their hands,' we understand them as well as we do our fellow human beings. (2016-04-04)

NJIT professor predicts winners of Major League 2016 Baseball season: The Mets come out on top
After being one of the few who picked the Mets to make it to the postseason in 2015, NJIT Mathematical Sciences Professor and Associate Dean Bruce Bukiet has published his projections of how the standings should look at the end of Major League Baseball's 2016 season. And things look good for one New York team. (2016-03-31)

Two-fold higher risk of concussions for NFL players during colder game-days, study finds
NFL players had a two-fold greater risk of concussions and 1.5 times higher risk for ankle injuries when games were played at colder temperatures, a new St. Michael's study has found. (2016-03-31)

Diagnosing ear infection using smartphone
Researchers at Umeå University in Sweden have developed a method that simplifies the diagnosis of ear infections (otitis media), something which annually affects half a billion children worldwide. The software-based method automatically analyses images from a digital otoscope and enables highly accurate diagnoses. The method is described in the journal EBioMedicine. (2016-03-30)

Teens are gambling online at a significantly higher rate than previously reported
Nearly 10 percent of teens in three Canadian provinces said they had gambled online in the past three months, according to a new study by researchers from the Centre for Addiction and Mental Health (CAMH) and the University of Waterloo. It's the first Canadian-based study to find such high levels of online gambling among youth. Of all adolescents surveyed, 42 percent had gambled money or something of value in offline or online gambling. (2016-03-30)

Basketball games mimic nature
Behind the apparent randomness of a basketball game, a process of self-organisation is actually taking place amid the teams. The interactions between team mates and opponents are constantly influencing each other while the game itself allows for creative behaviors to emerge. This phenomenon, detected by Spanish researchers after analyzing over 6,000 NBA games, resembles the way in which living things must continually evolve in order to survive in nature. (2016-03-30)

Can videogames improve health outcomes in children?
The videogames for health field is pursuing innovative, potentially highly effective methods for changing behaviors and affecting health outcomes in children, but more research, defined guidelines and targeted funding are needed to drive game design, determine optimal use, and minimize possible adverse effects, according to a white paper published in Games for Health Journal: Research Development, and Clinical Applications. (2016-03-30)

Why sexual harassment is worse than other types of abuse online
While many women gamers can shrug off much of the name-calling and abuse they receive while playing online video games, sexual harassment sticks with them even when they're offline. (2016-03-22)

Study shows patients prefer iPads to doctors when discussing surgery
Often patients undergo procedures without real informed consent being achieved due to technical language, jargon and time pressure, with up to half of patients finding it difficult to understand what their doctor tells them. Now a group of Australian doctors has prepared patients for surgery using iPads, and found that patients' understanding was much better than after a face-to-face consultation. (2016-03-13)

New analytical model for e-sports predicts who is winning -- and why
A new analytical model for e-sports developed by researchers in Sweden, Denmark and Germany, not only helps game developers better understand how players perform, but can also predict the outcome of the game. (2016-03-11)

Slamdunk: Graphical user interface uses 'X's and O's' to retrieve basketball plays
A new search tool for the brave new world of sports analytics would be recognizable even to an old school coach: a chalkboard-like interface enables users to quickly retrieve plays from a database by sketching what they seek using the equivalent of a coach's X's and O's. (2016-03-10)

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