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Current Video Games News and Events, Video Games News Articles.
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Leadership study hints that age beats height
New research out of the University of Melbourne suggests that when it comes to good leadership at the Olympic level, age trumps physical stature. (2016-01-19)

New experiments determine effective treatments for box jelly stings
Researchers at the University of Hawai'i developed an array of highly innovative experiments to allow scientists to safely test first-aid measures used for box jellyfish stings -- from folk tales, like urine, to state-of-the-art technologies developed for the military. The power of this new array approach is in its ability to rigorously assess the effectiveness of treatments on inhibiting tentacle firing and venom toxicity -- two aspects of a sting that affect the severity of a person's reaction. (2016-01-19)

€400,000 EU serious games project to combat domestic violence
A major EU-funded project at the University of Huddersfield will lead to the development of a game that aims to do precisely the opposite, by helping to reduce levels of domestic violence. (2016-01-15)

School shootings and street violence: How they're alike and different
The two types of youth gun violence couldn't be more different, but the ways to prevent them remain largely the same, according to a new report by some of America's top violence researchers. (2016-01-14)

The long-term benefits of improving your toddler's memory skills
New research shows that preschoolers who score lower on a memory task are likely to score higher on a dropout risk scale at the age of 12. (2016-01-12)

What should be the role of computer games in education?
Game advocates are calling for a sweeping transformation of conventional education to replace traditional curricula with game-based instruction. But what do researchers have to say about this idea and what is the role of policymakers? A new study out today discourages an educational revolution based on gaming and encourages adding promising features to games in schools including heightened use of explanative feedback in games and relevant pregame activities. (2016-01-12)

New book highlights research in emerging field of video bioinformatics
The first book to review the emerging interdisciplinary field of video bioinformatics was published in December by Springer. Titled 'Video Bioinformatics: From Live Imaging to Knowledge,' the book was edited by Bir Bhanu, distinguished professor of electrical and computer engineering at the University of California, Riverside, and Prue Talbot, professor of cell biology and director of the Stem Cell Center and Core at UCR. (2016-01-12)

Do video games affect college students' capability for suicide?
Suicide is the second leading cause of death among college students in the US, and a new study suggests that students who play many hours of action video games in particular may be more capable of acting on suicidal thoughts. The study linking action video games, which usually involve violence and aggressive content, to acquired capability for suicide is published in Cyberpsychology, Behavior, and Social Networking. (2016-01-11)

Winner announced for Dove Medical Press inaugural Video Abstract Award
Dove Medical Press is pleased to announce the winner for their inaugural Video Abstract Award (2015). (2016-01-07)

Low-income communities more likely to face childhood obesity
Race matters less than expected in study showing relationship between poverty and obesity. (2016-01-07)

Project underway to preserve survivor's memories of the Holocaust in virtual form
Survivors of the Holocaust are fewer and fewer in number. But even when they have departed or are too frail to provide a warning from history by talking in person about their experiences of Nazi persecution and death camps, they will be able to survive indefinitely in virtual form, providing testimony and responding to questions from future generations. This is thanks to an important technological development from the University of Huddersfield's Professor Minhua Ma. (2016-01-04)

Face time: ONR-sponsored tech reads facial expressions for autism symptoms
There's an app for everything these days -- from weight loss to working out. Now, thanks in part to support from the Office of Naval Research, there's an app that may screen for autism by reading kids' facial expressions for emotional cues. (2015-12-30)

Crows caught on camera fashioning special hook tools
Scientists have been given an extraordinary glimpse into how wild New Caledonian crows make and use 'hooked stick tools' to hunt for insect prey. Dr. Jolyon Troscianko, from the University of Exeter, and Dr. Christian Rutz, from the University of St. Andrews, have captured first video recordings documenting how these tropical corvids fashion these particularly complex tools in the wild. (2015-12-22)

Simple physical mechanism for assembly and disassembly of structures inside cells
For the first time, scientists have demonstrated a simple charge-based mechanism for regulating the formation and dissolution of liquid-like structures that lack outer membranes inside cells. The research is a first step in deciphering how these poorly-understood structures function in many kinds of reactions within cells, and also how they may have evolved. (2015-12-21)

2-year-olds adept at using touch-screen technology
Two-year-olds are adept at using touch-screens, and can swipe, unlock, and actively search for features on smartphones and tablets, finds a small study published online in the Archives of Disease in Childhood. (2015-12-21)

Wired for gaming: Brain differences in compulsive video game players
Brain scans from nearly 200 adolescent boys provide evidence that the brains of compulsive video game players are wired differently. Chronic video game play is associated with hyperconnectivity between several pairs of brain networks. Some changes are predicted to help game players respond to new information. Others are associated with distractibility and poor impulse control. The collaborative research between the University of Utah and Chung-Ang University was published online in Addiction Biology on Dec. 21, 2015. (2015-12-21)

A compassionate approach leads to more help and less punishment
A new set of studies suggests that compassion -- and intentionally cultivating it through training -- may lead us to do more to help the wronged than to punish the wrongdoer. (2015-12-18)

Study finds that aging warps our perception of time
A recent study from the University of Waterloo found that seniors have a harder time distinguishing the order of events than younger adults. When researchers presented them with both a light and sound at the same or different times, they found that young and older adults could determine whether they occurred simultaneously with similar accuracy. But when asked to determine which appeared first, the light or the sound, older adults performed much worse. (2015-12-15)

Turning point of a lifetime
For the first time, scientists can observe the first two to three days of a mouse embryo's life, thanks to a new light sheet microscope developed at EMBL. The technology has enabled them to identify a crucial turning point in the embryo's life, when the fate of a cell's lineage is set. The findings, and the technology that enabled them, are published today in Nature Methods. (2015-12-15)

ASCB unveils Celldance 2015 awards -- now is the golden age of cell imaging
ASCB today releases its 2015 Celldance awards for three new exciting 'Tell Your Own Cell Story' videos, made by cell scientists themselves and featuring eye-popping live cell imaging. (2015-12-14)

FaceDirector software generates desired performances in post-production, avoiding reshoots
Some film directors are famous for demanding that scenes be shot and re-shot repeatedly until actors express just the right emotion at the right time, but directors will be able to fine-tune performances in post-production, rather than on the film set, with a new system developed by Disney Research and the University of Surrey. (2015-12-11)

BEMR: A new reality for the future force
New virtual-reality capabilities emerging at the Battlespace Exploitation of Mixed Reality -- or BEMR -- Lab, in San Diego, California, will make dramatic impacts across the Navy and Marine Corps, including advancements in affordable virtual training, data assessment, firing of weapons and even basic concepts of operations. (2015-12-10)

Imbalanced gender ratios could affect views about casual sex and hook-up culture
The greater proportion of women than men on college campuses may contribute to a hook-up culture where women are more willing to engage in casual sex and are more aggressive toward other desirable women who are perceived as rivals, according to new research published by the Society for Personality and Social Psychology. (2015-12-09)

Telemedicine effective for patients, helps providers establish important relationships
More than 50 million Americans live in rural areas, and many have limited access to health care. Now, a study by University of Missouri School of Medicine researchers shows that patients and providers alike are satisfied with video-based health care. (2015-12-08)

Realistic facial reconstructions enhanced by combining three computer vision methods
Disney Research and Carnegie Mellon University scientists have found that three computer vision methods commonly used to reconstruct 3-D scenes produce superior results in capturing facial details when they are performed simultaneously, rather than independently. (2015-12-08)

Playing 3-D video games can boost memory formation, UCI study finds
Playing three-dimensional video games -- besides being lots of fun -- can boost the formation of memories, according to University of California, Irvine neurobiologists. Along with adding to the trove of research that shows these games can improve eye-hand coordination and reaction time, this finding shows the potential for novel virtual approaches to helping people who lose memory as they age or suffer from dementia. (2015-12-08)

Chasing invasive cancer cells with a laser
What makes invasive cancer cells behave differently than the other cells in the tumor from which they arise? Let's turn them red with a laser and find out. That's the experimental approach taken by scientists from Winship Cancer Institute of Emory University who will present their work on Sunday, Dec. 13, 2015 at the American Society for Cell Biology meeting in San Diego. (2015-12-07)

What makes Tom Hanks look like Tom Hanks?
University of Washington researchers have reconstructed 3-D models of celebrities such as Tom Hanks from large Internet photo collections. The models can deliver speeches that the real actor never performed -- one step toward developing fully interactive digital models of people from family or historic photo collections. (2015-12-07)

Exposure to violence makes you more likely to lie, cheat
Can watching a violent movie make you more likely to lie, cheat or steal? What about reading a violent book? While that may seem like a stretch, a new research study shows it may be the case. The study, published in the Journal of Business Ethics, finds that exposure to human violence is strongly linked to an increase in cheating for monetary gain. (2015-12-03)

How can I tell if she's lying?
For people who suffer from diseases like Alzheimer's or Parkinson's,conditions such as Autism spectrum disorders, any form of non-literal speech such as sarcasm, teasing or 'white lies' can be very confusing. A new video inventory of examples of these forms of indirect speech developed at McGill should help in the diagnosis and clinical testing of those with disorders of this kind. (2015-11-26)

Visual authoring tool helps non-experts build their own digital story worlds
Creating characters and situations that computers can use to generate stories for video games is a task that normally requires expert knowledge, but Disney Research is developing a new interface that can help more people build these digital story worlds. (2015-11-24)

Stretch the new flex for programmable rubber keyboard
Scientists at the University of Auckland have developed a soft, flexible, stretchable keyboard using a type of rubber known as a dielectric elastomer. The results are reported today, Nov. 25, 2015, in the journal Smart Materials and Structures. (2015-11-24)

'Connector hubs' are the champions of brain coordination
Swinging a bat at a 90-mph fastball requires keen visual, cognitive and motor skills. But how do diverse brain networks coordinate well enough to hit the ball? A new University of California, Berkeley, study suggests the human brain's aptitude and versatility can be credited in large part to 'connector hubs,' which filter and route information. (2015-11-23)

ASHG announces results of first-ever Teen Genes Video Challenge
The American Society of Human Genetics (ASHG) is pleased to announce the first-place winners and honorable mentions of its inaugural Teen Genes Video Challenge. This contest provides high school students an opportunity to choose a genetics topic that interests them and explore its significance, both in their own lives and for society more broadly. (2015-11-20)

Technology meets society: New app helps seniors live better
A new technological solution developed by researchers from the University of Notre Dame is aimed at enhancing the physical health, vitality and brain fitness of seniors residing in independent living communities. (2015-11-20)

What's in a name? More than you think...
What's in a name? In the case of the usernames of video gamers, a remarkable amount of information about their real world personalities, according to research by psychologists at the University of York. Analysis of anonymised data from one of the world's most popular computer games by scientists in the Department of Psychology at York also revealed information about their ages. (2015-11-17)

What's the best time to launch a video game?
Research from the Robert H. Smith School of Business, at the University of Maryland, offers new insight into the strategies companies should use to maximize sales of their games. (2015-11-11)

Using mobile devices to augment reality can enhance creative play and exploration
A child need not choose between the immersive, but often passive world of digital media or the physical interaction of real-world games and activities. Scientists at Disney Research say augmented reality with mobile devices serves as the perfect bridge between the two and can enhance creativity in the process. (2015-11-09)

Video-based CPR training may be as valuable as hands-on approach, Penn study finds
Using a video to train family members of patients at risk for cardiac arrest in CPR may be just as effective as using the traditional hands-on method with a manikin, according to new research from the Perelman School of Medicine at the University of Pennsylvania. The findings suggest simplified and more cost-effective approaches may be useful for disseminating CPR education to families of at-risk patients and the general public. The results are being presented during the American Heart Association Scientific Sessions 2015. (2015-11-08)

System automatically converts 2-D video to 3-D
By exploiting the graphics-rendering software that powers sports video games, researchers at MIT and the Qatar Computing Research Institute have developed a system that automatically converts 2-D video of soccer games into 3-D. (2015-11-04)

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