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Gamified sleep-tracking app improves sleep and reduces body mass index in some users

05.01.25 | International Institute for Integrative Sleep Medicine, University of Tsukuba

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Tsukuba, Japan—In recent years, mobile applications designed to monitor health-related behaviors have gained popularity, with several incorporating game-like features to boost user engagement and effectiveness. This study investigated the impact of such a gamified app on sleep parameters and body mass index (BMI).

Participants who consistently used Pokémon Sleep and ASKEN for at least 90 days were evaluated for changes in four key sleep parameters: total sleep time, sleep latency (the duration between going to bed and falling asleep), percentage of wake after sleep onset (%WASO), and bed-in time. Researchers also examined how improvements in these parameters correlated with changes in BMI, an indicator of obesity calculated using height and weight.

The findings showed that the average total sleep time increased by approximately 0.8 h (48 min), from 5.5 to 6.3 h, after 90 days of app usage. Although group-level changes in the other sleep parameters were modest, individual-level improvements were noted: 45.3% of participants increased total sleep time, 18.1% improved sleep latency, 24.4% reduced %WASO, and 21.3% adjusted their bed-in time.

Importantly, users who demonstrated improvements in total sleep time sleep latency, or bed-in time also tended to show a greater reduction in BMI compared with those who did not. Among these parameters, the improvement in sleep latency was associated with a statistically significant decrease in BMI.

These results suggest that incorporating gamification into sleep-tracking applications may not only enhance sleep behaviors but could also contribute to improved weight management. Further research is warranted to explore the long-term impact and underlying mechanisms of such interventions.

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This work was supported by the World Premier International Research Center Initiative (WPI) from the Ministry of Education, Culture, Sports, Science and Technology (MEXT) and Japan Agency for Medical Research and Development (AMED) JP21zf0127005.

Title of original paper:

Temporal changes in sleep parameters and body mass index after using a sleep-tracking app with gamification.

Journal:

Sleep Health

DOI:

10.1016/j.sleh.2025.03.001

Professor YANAGISAWA, Masashi
International Institute for Integrative Sleep Medicine (WPI-IIIS), University of Tsukuba

International Institute for Integrative Sleep Medicine (WPI-IIIS)

Temporal changes in sleep parameters and body mass index after using a sleep-tracking app with gamification

12-Apr-2025

Keywords

Article Information

Contact Information

YAMASHINA Naoko
University of Tsukuba
kohositu@un.tsukuba.ac.jp

Source

How to Cite This Article

APA:
International Institute for Integrative Sleep Medicine, University of Tsukuba. (2025, May 1). Gamified sleep-tracking app improves sleep and reduces body mass index in some users. Brightsurf News. https://www.brightsurf.com/news/19N76ER1/gamified-sleep-tracking-app-improves-sleep-and-reduces-body-mass-index-in-some-users.html
MLA:
"Gamified sleep-tracking app improves sleep and reduces body mass index in some users." Brightsurf News, May. 1 2025, https://www.brightsurf.com/news/19N76ER1/gamified-sleep-tracking-app-improves-sleep-and-reduces-body-mass-index-in-some-users.html.