Teenagers involved in arts activities are less likely to engage in antisocial behaviour up to two years later. They also exhibit better self-control scores and view antisocial behaviour negatively.
Researchers at Tokyo Institute of Technology have developed a novel method to calculate pixel intensity in parallel, reducing latency and enabling efficient dynamic projection mapping. This breakthrough technology has the potential to advance spatial AR applications and bring us closer to a more immersive AR-centric future.
A recent study found that consuming traditional forms of media, such as books and music, has negligible effect on anxiety and happiness levels in adults. However, engaging with newer types of media, like social media and video games, was linked to lower happiness and higher anxiety levels.
The study analyzes how Sex Education fills the gap in sex education for teenagers, offering a more nuanced understanding of their needs. The show represents sex education as a conversation between teens, parents, and experts, challenging traditional gatekeeper ideas about adult protection.
The study investigates popular music's influence on everyday life and its embedding in cinema, tracing the lives of musicians like Franz Grothe under Nazi rule. It also explores the evolution of marching rhythms and swing elements in German popular music during this period.
Scientists discover 28 new species of Trigonopterus beetles, including T. corona, named after the coronavirus and Star Wars characters. The discovery fills a gap in understanding Sulawesi's geological history and biodiversity.
Researchers found that Disney films combine entertainment with life lessons about love, friendship, and social values. The study suggests using Disney movies as tools for parents to improve communication with children about difficult topics, such as death, loss, and acceptance of differences.
Researchers from the University of Birmingham have confirmed a novel COVID-19 testing method called RTF-EXPAR that is highly sensitive and fast, giving results in under 10 minutes even at low viral levels. The test was shown to be equivalent to PCR and LAMP tests but faster.
A study analyzing online music streaming data for top songs in 60 countries found that COVID-19 lockdowns led to a significant decline in music consumption, with reductions in commuting time correlating strongly with the shrinkage. Consumption via video platforms saw an unprecedented surge during this period.
A new study published in The Economic Journal found that the presence of adult entertainment establishments in New York City significantly decreases sex crimes. Researchers combined crime data with opening dates of these establishments to find a 13% reduction in sex crimes within one week of opening.
Scientists at JAIST explored the connection between game-playing search tree algorithms and human decision-making, proposing two indicators - PPN and SCN - to analyze potential future states. These findings have applications in AI, optimization problems, and entertainment analysis.
A new study found that zoo YouTube videos focus disproportionately on mammals, with only 3% of content dedicated to conservation. However, the study also notes an increase in conservation-focused videos in recent years, highlighting the potential for social media to support global conservation education.
A study by Universitat Oberta de Catalunya researchers reveals Netflix's diverse strategy for original feature films, which includes premieres, film festivals and local production. The platform has increased its investment in in-house production and distribution to offer unique content and differentiate itself from rival platforms.
A new study by NYU Abu Dhabi researchers found that individuals with higher sensitivity to visual cues experience more severe motion sickness symptoms in virtual reality. The study suggests personalized device settings and reduced sensory cues can mitigate motion sickness, making VR technology more accessible.
Researchers at Skoltech have created DroneLight, an interface that enables users to direct drones to create light-painting patterns through hand gestures. The system uses machine learning algorithms and inertial measurement units to track user movements, allowing for intuitive drone control without special training or equipment.
The study establishes relationships between game progress and entertainment experiences using Newtonian laws of motion, revealing the player's mental state. The game refinement theory explores fundamental mechanisms of game playing mechanics, mapping different cultures to human mind sophistication.
A team at the University of Bath has developed Touche, a data-driven computer model that generates responsive animations against attacks and eliminates non-reactive behavior from characters. This framework simplifies the necessary technical work to achieve a convincing simulation, resulting in more realistic results for game developers.
A study by Ohio State University found that social media users pay less attention to the source of content when it's jumbled with entertainment, leading to a higher risk of mistaking satire for real news. This can result in the spread of misinformation and fake news.
A study by Aalto University researchers reveals that fans attend live esports events primarily for social interaction and excitement of being near sports stars. In contrast, fans watching online rated 'drama' and 'enjoyment of aggression' higher than live attendees.
Researchers at City University of Hong Kong and Northwestern University have created a skin-integrated virtual reality system that can simulate touch with vibration wirelessly. The device is powered by radio frequency energy and can be controlled within a distance of one meter.
Researchers have created devices that manipulate sound in the same way as light, creating opportunities for entertainment and public communication. They've demonstrated a dynamic metamaterial device with a zoom objective and built a collimator to transmit sound as a directional beam.
A NIH-supported study found that the release of "13 Reasons Why" was associated with a significant increase in US youth suicide rates, particularly among young males. The show's portrayal of suicide was linked to an estimated 195 additional suicide deaths between April and December 2017.
Professor Adrian Hilton received the IET Achievement Medal for his pioneering work in 3D and 4D video technology, recognising his significant impact on machine perception research. His achievement showcases the university's strong AI research group, CVSSP, with its expertise in audio-visual machine perception.
Researchers at the University of Waterloo have developed a new AI-powered system that enables TVs to understand voice queries more accurately. The system, which was tested on Comcast's Xfinity X1 platform, can handle complex queries and personalize results based on user context.
A new study by the University of Arizona found that young people and adults across all age groups perceive ownership of e-books differently than physical books. Psychological ownership is affected by control, identity, and belonging, with digital books feeling less valuable as possessions.
John Osburg's research reveals how economic reforms and anti-corruption campaigns foster corrupt business networks in post-Mao China. The study shows that elite networks use ritualized leisure activities to establish guanxi ties, which serve a purpose beyond mere entertainment or business transactions.
Engineers have developed wearable tissue paper sensors that can detect human movement, such as a pulse, blink, and finger force. The sensors are light, flexible, and inexpensive, with potential applications in healthcare, entertainment, and robotics.
A new study from the University of Missouri found that Instagram users are drawn to social news and entertainment content, but less likely to engage with political or controversial images. Researchers identified strategies for increasing engagement with audiences, including presenting news images in aesthetically pleasing ways.
A new study reveals that younger readers are spending nearly twice as much time reading print newspapers as they do online. Despite the rise of digital distribution, the young are actually spending less time with newspaper brands overall, with a 40% drop in attention from younger and middle-aged readers since the turn of the millennium.
A new study from USC Annenberg reveals that TV characters have the power to influence attitudes toward transgender people and policy issues. Viewers who saw a June 2015 episode of Royal Pains featuring a portrayal of a transgender teen had more positive attitudes toward both transgender people and related policies.
A global team of computer scientists and engineers developed an innovative technique for reconstructing complex objects using water displacement. The method accurately captures hidden parts of an object, previously inaccessible to laser scanners.
The special section aims to facilitate consumer-driven advancements in wearable virtual system applications, including automotive, industrial, and military vision systems. Papers describe various approaches and technologies to address challenges such as latency, acuity, field-of-view, fashion, and donning/doffing.
Researchers created movies addressing personal values and future marriage prospects to challenge negative attitudes, with a persistent effect lasting at least a week. The approach shows promise in increasing discussion and sustainable change through entertainment-embedded public information.
A landmark study published in the International Journal of Cardiology found that stand-up comedians are more likely to die prematurely compared to comedy actors and dramatic actors. The study revealed a pattern of premature mortality among elite stand-up comedians, with those at the top being more likely to die at a younger age.
Researchers at University of Chicago conducted a field experiment with over 14 million players, offering quantity discounts on virtual goods. The results showed that discounts had virtually no effect on the share of players making purchases and actually led to some customers spending less.
A new study found that internet users who primarily accessed the web for entertainment purposes, such as watching cat videos, were less likely to demand democracy in their countries. In contrast, those who used the internet for news and sharing political opinions were more likely to support democratic reforms. The researchers suggest t...
Researchers at the University of Bath's new CAMERA centre are applying motion capture technology to train elite athletes and rehabilitating injured service personnel. The team aims to automate the process of animating non-human creatures using input from human actors, with potential applications in healthcare, sports, and entertainment.
Research from several personality and social psychologists show that positive entertainment media can contribute to positive relationships between different ethnic groups and genders. Sohad Murrar's studies found reduced prejudice when participants watched a sitcom with relatable Arab/Muslim characters, while Yeshim Iqbal's work demons...
A recent study by Vrije Universiteit Amsterdam researchers found that narrative spoilers can ruin a story's entertainment value. Spoilers were linked to reduced suspense, fun, and emotional engagement in readers.
Disney Research develops tactile animation, an animation software-like tool to create rich haptic sensations. The new process allows designers to focus on unfolding haptic effects over space and time, reducing the need for individually controlling actuators.
A new study by the American Sociological Association found that men dominate media coverage due to their representation in leadership positions and the lack of female representation in these roles. The study analyzed data from over 2,000 US newspapers and magazines from 1983-2009.
The Ocean Health Initiative aims to protect and restore coastal and marine habitats, supporting the conservation of threatened marine and coastal species. The program, funded by a $1.5 million pledge from SeaWorld Entertainment, will focus on key estuaries along the Eastern Atlantic and Gulf of Mexico.
A peer-reviewed study published in the Journal of Mammalogy found no difference in life expectancy between SeaWorld's killer whales and a well-studied population of wild killer whales. The average life expectancy for SeaWorld's killer whales is 41.6 years, similar to that of Southern Resident killer whales.
A new smartphone app, Alcohol Tracker, warns users if they exceed recommended daily/weekly alcohol units. The app provides built-in psychological therapies and helpline links to help users manage their drinking.
Researchers found that story details in games are critical to feelings of appreciation, while more meaningful games evoke heightened insights and enrichment. This study encourages game developers to invest in producing games with more interactive and poignant themes.
Researchers at University of Utah found that emotional reactions to film formats are similar. The study used 408 subjects and measured physiological responses to 2-D and 3-D clips from popular films.
Researchers found that people exposed to core disgusts in movies show higher attention levels and remember content better, even with negative reactions. The study suggests that disgusting content can be a effective device for content creators.
A new study reveals that couples' success in shared endeavors depends on individual levels of self-control. High self-control levels lead to better financial decisions and reduced conflict.
A study found that African-American city police officers are rarely depicted as leading characters in films and when they are, they are overwhelmingly portrayed as comedic entertainment. The researchers argue that this perpetuates negative stereotypes and may impact public perceptions of African-American officers.
Consumers experience heightened emotional attachment to a brand while watching a scary movie on their own, a new UBC study reveals. The study, led by Lea Dunn, finds that fear stimulates people to report greater brand attachment.
Researchers measured James Bond's alcohol consumption in Ian Fleming novels and found it was over four times the recommended limit. This high level of drinking may have caused physical symptoms such as an alcohol-induced tremor, leading to his famous catchphrase 'shaken, not stirred'.
A recent survey of female adult entertainment club workers in Rhode Island found that many have never been tested for HIV despite risky sexual behavior and substance abuse. The study highlights the need for proactive education and interventions to reduce health risks among this population.
Researchers at Disney Research have created a technology called Botanicus Interactus, which enables plants to control digital devices with touch detection. This technology uses Swept Frequency Capacitive Sensing and machine-learning algorithms to recognize frequency changes associated with touches on the plant.
Researchers from Ruhr-University Bochum successfully exploited a 'man-in-the-middle' attack to bypass HDCP's encryption, demonstrating the system's security weakness. The low-cost hardware solution used had a material cost of approximately €200 and was designed to assess the feasibility of creating an independent hardware solution.
A study by Michigan State University found that video game playing boosts creativity in tasks like drawing and writing, but not other technology use. The researchers surveyed nearly 500 middle-school students and used the Torrance Test of Creativity-Figural to gauge their creative abilities.
According to a Northwestern University study, African Americans are more likely to start using Twitter, particularly those interested in celebrity news and having higher Internet skills. The research found 37% of black students used Twitter in 2010 compared to 21% of white students.
A new study published in Journal of Consumer Research explores how pride affects consumer self-control decisions. Researchers discovered that pride has two opposing forces: one promotes indulgence and the other facilitates self-control.
Early modern Ottoman coffeehouses offered patrons a space for transgressive pleasures, challenging state and religious authority. The establishments fostered the formation of a new consumer subject, resisting state prescriptions and constructing self-ethics.
Researchers found that Indians use mobile phones to transfer media files via Bluetooth for free, overcoming cumbersome processes, and even construct elaborate systems for entertainment content. The study suggests that motivation and not just usability barriers drive innovative uses of mobile phones in India.
A University of Illinois study identified five consumer segments at farmers' markets, including enthusiasts, recreational shoppers, and serious buyers. The research found that each market's personality attracts specific people and can be replicated by changing the location or time of day.