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Intensity control of projectors in parallel – a doorway to an augmented reality future

Researchers at Tokyo Institute of Technology have developed a novel method to calculate pixel intensity in parallel, reducing latency and enabling efficient dynamic projection mapping. This breakthrough technology has the potential to advance spatial AR applications and bring us closer to a more immersive AR-centric future.

SourceTokyo Institute of Technology·JournalIEEE Transactions on Visualization and Computer Graphics·TypeExperimental study·DateMar 16, 2022

Netflix’s Sex Education lives up to its name – and challenges perceptions about teens and porn

The study analyzes how Sex Education fills the gap in sex education for teenagers, offering a more nuanced understanding of their needs. The show represents sex education as a conversation between teens, parents, and experts, challenging traditional gatekeeper ideas about adult protection.

SourceEdith Cowan University·JournalInformation Communication & Society·TypeLiterature review·DateNov 11, 2021

Using Disney movies to help with child development

Researchers found that Disney films combine entertainment with life lessons about love, friendship, and social values. The study suggests using Disney movies as tools for parents to improve communication with children about difficult topics, such as death, loss, and acceptance of differences.

SourceUniversity of Houston·JournalChild and Adolescent Social Work Journal·TypeObservational study·DateOct 14, 2021

Zoo YouTube videos prioritize entertainment over education

A new study found that zoo YouTube videos focus disproportionately on mammals, with only 3% of content dedicated to conservation. However, the study also notes an increase in conservation-focused videos in recent years, highlighting the potential for social media to support global conservation education.

SourceUniversity of Exeter·JournalJournal of Zoological and Botanical Gardens·DateMay 11, 2021

Netflix commits to local productions to continue leading the streaming platform market

A study by Universitat Oberta de Catalunya researchers reveals Netflix's diverse strategy for original feature films, which includes premieres, film festivals and local production. The platform has increased its investment in in-house production and distribution to offer unique content and differentiate itself from rival platforms.

SourceUniversitat Oberta de Catalunya (UOC)·JournalCommunication & Society·DateApr 26, 2021

NYU Abu Dhabi study predicts motion sickness severity

A new study by NYU Abu Dhabi researchers found that individuals with higher sensitivity to visual cues experience more severe motion sickness symptoms in virtual reality. The study suggests personalized device settings and reduced sensory cues can mitigate motion sickness, making VR technology more accessible.

SourceNew York University·JournalEntertainment Computing·DateMar 9, 2021

Getting real with immersive sword fights

A team at the University of Bath has developed Touche, a data-driven computer model that generates responsive animations against attacks and eliminates non-reactive behavior from characters. This framework simplifies the necessary technical work to achieve a convincing simulation, resulting in more realistic results for game developers.

Digital athletics in analogue stadiums

A study by Aalto University researchers reveals that fans attend live esports events primarily for social interaction and excitement of being near sports stars. In contrast, fans watching online rated 'drama' and 'enjoyment of aggression' higher than live attendees.

SourceAalto University·JournalInternet Research·DateJan 17, 2020

Release of '13 Reasons Why' associated with increase in youth suicide rates

A NIH-supported study found that the release of "13 Reasons Why" was associated with a significant increase in US youth suicide rates, particularly among young males. The show's portrayal of suicide was linked to an estimated 195 additional suicide deaths between April and December 2017.

SourceNIH/National Institute of Mental Health·JournalJournal of the American Academy of Child & Adolescent Psychiatry·DateApr 29, 2019

Instagram users less likely to engage with political or controversial images, MU finds

A new study from the University of Missouri found that Instagram users are drawn to social news and entertainment content, but less likely to engage with political or controversial images. Researchers identified strategies for increasing engagement with audiences, including presenting news images in aesthetically pleasing ways.

SourceUniversity of Missouri-Columbia·JournalVisual Communication Quarterly·DateFeb 1, 2018

Media research: Time not up for newsprint

A new study reveals that younger readers are spending nearly twice as much time reading print newspapers as they do online. Despite the rise of digital distribution, the young are actually spending less time with newspaper brands overall, with a 40% drop in attention from younger and middle-aged readers since the turn of the millennium.

SourceLudwig-Maximilians-Universität München·JournalJournalism Studies·DateDec 7, 2017

Stand-up comics more likely to die prematurely than film comedians and dramatic actors

A landmark study published in the International Journal of Cardiology found that stand-up comedians are more likely to die prematurely compared to comedy actors and dramatic actors. The study revealed a pattern of premature mortality among elite stand-up comedians, with those at the top being more likely to die at a younger age.

SourceAustralian Catholic University·JournalInternational Journal of Cardiology·DateJul 13, 2016

Could growing Internet use inspire more democratic uprisings?

A new study found that internet users who primarily accessed the web for entertainment purposes, such as watching cat videos, were less likely to demand democracy in their countries. In contrast, those who used the internet for news and sharing political opinions were more likely to support democratic reforms. The researchers suggest t...

SourceOhio State University·JournalCommunication Research·DateJun 28, 2016

Could Hollywood technology help your health?

Researchers at the University of Bath's new CAMERA centre are applying motion capture technology to train elite athletes and rehabilitating injured service personnel. The team aims to automate the process of animating non-human creatures using input from human actors, with potential applications in healthcare, sports, and entertainment.

Touch your philodendron and control your computer

Researchers at Disney Research have created a technology called Botanicus Interactus, which enables plants to control digital devices with touch detection. This technology uses Swept Frequency Capacitive Sensing and machine-learning algorithms to recognize frequency changes associated with touches on the plant.

Video game playing tied to creativity

A study by Michigan State University found that video game playing boosts creativity in tasks like drawing and writing, but not other technology use. The researchers surveyed nearly 500 middle-school students and used the Torrance Test of Creativity-Figural to gauge their creative abilities.

SourceMichigan State University·JournalComputers in Human Behavior·DateNov 2, 2011

Why more African Americans turn to Twitter

According to a Northwestern University study, African Americans are more likely to start using Twitter, particularly those interested in celebrity news and having higher Internet skills. The research found 37% of black students used Twitter in 2010 compared to 21% of white students.

SourceNorthwestern University·JournalNew Media & Society·DateMay 17, 2011