A study from the University of Tampere found that direct eye contact with someone can reduce subsequent lying. In an interactive experiment, participants played a lying game on a computer against another person, with the opponent's gaze being either direct or downward towards their screen.
Using machine learning algorithms, researchers analyzed high-fidelity acoustic measurements from basketball games to identify patterns in the raw data that indicate what the crowd was doing. The study revealed six clusters corresponding to different emotions and actions, allowing for the early detection of unruly or violent behavior.
A new study found that 95% of kids' apps contain at least one form of advertising, including pop-up ads, persuasive characters, and overt banner ads. The study highlights concerns about digital disparities and the potential negative impact of commercial influences on children's play and creativity.
Researchers use artificial intelligence to develop a quantum error correction system that can learn from experience, outperforming traditional methods. The approach enables quantum computers to solve complex tasks by correcting errors in qubit states.
DJI Air 3 (RC-N2)
DJI Air 3 (RC-N2) captures 4K mapping passes and environmental surveys with dual cameras, long flight time, and omnidirectional obstacle sensing.
Researchers measured oxygen consumption, heart rate, and ventilation during recovery among Spanish division one and two soccer players. The study found second division players took longer to recover from maximum effort exertion compared to first division players.
Numerical simulations show that providing fixed bonuses can encourage people to collaborate for the common good. Incentives like rewards for majority strategies in a group promote cooperation, making the income gap between cooperators and defectors more noticeable.
Researchers found that fans of rival teams see the same game in a visual sense, but interpret and evaluate sensory information differently. The study suggests that group bias may be linked to the brain's reward system and reflects an interaction between multiple brain regions.
A research team at the University of Waterloo has defined gameful experience as a psychological state resulting from three characteristics: perceived achievable goals, motivation under arbitrary rules, and voluntary actions. This unifying concept aims to clarify terminology and improve gameful system design.
A six-year study of Hadza hunter-gatherer people in Tanzania found that their willingness to share depends on the group they live with, with generosity clustering within residence groups. This suggests that sharing is driven by local group norms and behavior, rather than individual tendencies.
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Researchers studied Hadza people in Tanzania, finding that an individual's propensity to share depends on how much the group shares. The study highlights humans' capacity to adapt to different social environments.
Researchers identified 20 critical points for disease detection, assessment, and patient communication to strengthen Japan's preparedness plans. Gaps in current controls, including missed cases at accommodations and communication failures, were highlighted.
A UC Davis researcher found that people behave similarly to others in simple reasoning games, driven by 'flocking' dynamics rather than rational thinking. The study used different games with varying levels of complexity, but all showed the same flocking behavior.
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Sony Alpha a7 IV (Body Only) delivers reliable low-light performance and rugged build for astrophotography, lab documentation, and field expeditions.
A scoping review found that digital game interventions improved exercise capacity and energy expenditure in patients with cardiovascular disease. Despite this, the use of digital games did not affect quality of life or self-efficacy.
A new study found that when people don't have much time to make a decision, they tend to rely on their existing bias towards being selfish or pro-social. However, when given more time, participants are more likely to override their bias and choose a more altruistic option.
A new study by Dr. Andrew Dix found that referees called more personal fouls against female basketball players from historically black colleges and universities (HBCUs) compared to those from predominantly white institutions (PWIs). This bias is a recurring pattern, with HBCU teams facing an average of 1.5 extra personal fouls per game.
A UNIGE team discovered which brain zones are activated in anger and how the brain suppresses the act of revenge. The prefrontal dorsolateral cortex (DLPFC) plays a key role in regulating emotions, with higher activity during provocation phases leading to less punishment against unfair players.
A new UCLA psychology study found that young adults are more likely to choose their parents over their closest friends when faced with a decision. The study involved 174 participants aged 18-30 and showed that the bias toward parents occurred regardless of age or gender.
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A University of Washington study found that children use repetition, increased volume, and variation to communicate with nonresponsive voice technology. Parents often recognize their child's intended message and fill in the gaps, but a device could also be designed to engage in partial understanding.
Researchers used cohort change ratios to estimate working life expectancies in MLB pitchers, revealing that most careers are much shorter than the few stars who stick around. This method could be applied to other sports, like American football and basketball, where contact is more prevalent.
A team of researchers at the University of Iowa designed a web-based game called MapTrek that motivates people to get up and exercise more. The study found that participants who played the game increased their daily steps by about 2,200 per day, which is close to walking one mile.
A preliminary study suggests that soccer players who head the ball more often may experience balance problems due to repetitive subconcussive impacts. The study found a correlation between the number of headers and balance responses, indicating potential undermining of balance control.
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A new framework, described in a paper published in Nature, models the evolution of cooperation based on repeated stochastic games. The system shows that even if cooperation does not evolve in individual games, it can emerge when combined with multiple games.
A study by University of Huddersfield researchers suggests that carbohydrate gels and caffeine-infused chewing gum can help teams perform better in extra time. The five-minute window before extra time begins is crucial, but teams may also need to develop better nutritional strategies.
Researchers at Tallinn University developed three serious games to teach engineering students about agile methodologies, programming, and the 5S methodology. The games aim to develop teamwork, problem-solving skills, and perseverance in players, with a focus on real-time feedback and control mechanisms.
Researchers warn that online games with loot boxes and microtransactions can lead to endless spending behaviors and psychological entrapment. The authors call these schemes 'predatory monetisation', encouraging repeated spending using tactics that may involve limited disclosure of the product.
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Kestrel 3000 Pocket Weather Meter measures wind, temperature, and humidity in real time for site assessments, aviation checks, and safety briefings.
Experiments show that citizens provide less aid to refugees when it incurs a cost, but increase aid with higher prosocial orientation and greater refugee needs. The results suggest that factors such as costs and integration efforts play a significant role in shaping public attitudes towards refugees.
Research shows that anxious individuals exert more cognitive control when making a risky decision, resulting in less risky choices. Higher frontal midline theta power predicts this increased cognitive control and associated risk aversion.
A new study published in Nature Communications suggests that individuals who are tolerant of ambiguity are more likely to cooperate with and trust others. The study found a positive correlation between ambiguity tolerance and cooperation, as well as willingness to trust others despite uncertainty about their intentions.
KAUST researchers create a distributed architecture allowing drones to coordinate based on local information and peer-to-peer communications. The algorithm enables rapid reaction times without excessive computation, making it effective in real-time applications.
A recent study by the American Academy of Sleep Medicine found that NFL teams perform better at night due to their circadian rhythms. The research revealed fewer turnovers and mental errors during late evening games compared to afternoon games, suggesting a significant impact of circadian timing on game-day statistics.
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Researchers at Indiana University have upgraded three powerful tools to study and combat online misinformation. Hoaxy and Botometer now detect the spread of false news on Twitter and identify automated accounts spreading propaganda, while Fakey is a web and mobile game that teaches news literacy.
A new study developed agility tests specifically for soccer players, which successfully discriminated between youth players of different ages. The tests measured reactive and pre-planned agility, with the under-19 group showing higher scores due to their longer involvement in soccer training.
Researchers at the Max Planck Institute for the Science of Human History launched the Color Game, an app designed to study language evolution by having players communicate specific colors using a series of black and white symbols. The game allows large numbers of participants to interact freely and build shared visual languages.
A new study by USC Institute for Creative Technologies found that avatar appearance may not affect player involvement in certain game contexts. The research used photorealistic self-similar avatars and found no negative effects on performance or subjective enjoyment among female players.
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Researchers developed a robotic system that plays Tic Tac Toe with rehabilitation patients to improve their real-life task performance. The study found that patients preferred interacting with the robot over computer-controlled LED lights, and the robot's movement influenced human movement, indicating its potential in rehabilitation.
Researchers used electrochemical probes to record simultaneous sub-second fluctuations in dopamine and serotonin during active decision-making in a conscious human subject. Serotonin appears to temper excitement over positive outcomes while softening the potential disappointment of negative outcomes.
A team of biologists and immunologists from Penn State will study bear ecology, movement, and immune response to understand the spread of sarcoptic mange in Pennsylvania bears. The research aims to identify genes associated with resistance to the disease and develop effective management strategies.
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Anker Laptop Power Bank 25,000mAh (Triple 100W USB-C) keeps Macs, tablets, and meters powered during extended observing runs and remote surveys.
Research suggests that narcissists are more likely to engage in 'mate poaching' - making a play for someone already in a relationship - due to their traits of selfishness and arrogance. However, they don't discriminate between single and taken individuals, instead going after whoever appeals to them.
A study using digital games with 270 participants found that individuals with mental health problems contribute to the common good, but are also vulnerable. The results highlight the importance of social capital and cooperation among caregivers and professionals for community integration and recovery.
Researchers created a method to formulate a sequence of yes/no questions that rapidly achieves the best answer, enabling robots to maintain continuous conversation with humans. The study's findings have potential applications in machine-machine questioning and human-robot teaming.
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A new study on attacker motives identifies successful phishing strategies, including authoritative tone and shared interest, which can be used to develop detection tools. The study also found that incentives, such as quicker and larger rewards, motivate attackers to apply more effort in constructing persuasive emails.
The study found that participants were more willing to punish a wrongdoer when they experienced injustice directly, associating with brain activity in the ventral striatum. Participants receiving oxytocin chose less intense punishments, suggesting the hormone's role in maintaining fairness.
Researchers at Florida State University have developed a new strategy for synthesizing olympicene, a highly versatile molecule with potential applications in nanoscale materials. The breakthrough, published in Angewandte Chemie, enables the production of structurally precise carbon-rich nanostructures.
A new online game aims to provide general immunity against fake news by simulating the techniques and motivations behind its spread. Players engage with fake news sites, Twitter bots, and conspiracy theories to build their critical thinking skills.
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A study by Cornell University researchers found that most coaches prefer to tie games over risking a potential win to avoid sudden defeat. This phenomenon, known as sudden-death aversion (SDA), reflects a common bias in decision-making that can lead to suboptimal choices.
The AR Girls project aims to promote science and computer science interest among young women through augmented reality design experiences. The team will work with local art organizations to create AR stories or games that address science questions and issues relevant to their communities.
A recent study on dice reveals that their design changed significantly over time, reflecting shifting worldviews about luck and fairness. Dice were initially lopsided in Roman times and early medieval periods, but standardization emerged around 1450 with the adoption of Renaissance-era ideas about chance and probability.
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Research shows that college branding can enhance the motivational significance of marketed beer brands, especially for students who strongly identify with their university. This effect could lead to increased underage drinking behavior.
Researchers found that participants were more likely to collaborate when they could alter the structure of a network and had a pattern of relationships with multiple connections. This study aims to better explain the drivers of collaboration and has implications for various settings, including the workplace and the battlefield.
A daily self-regulation intervention added to a summer kindergarten readiness program significantly improved children's self-regulation skills and early academic skills. The intervention, co-developed by OSU researcher Megan McClelland, uses music and games to help preschoolers learn and practice self-regulation skills.
A study published in the Journal of Economic Behavior & Organization found that humans can find a mutually beneficial solution in a competitive game by alternating between playing 'Fight' and 'Yield'. This unique ability sets humans apart from monkeys and other primates, who struggle to achieve the same cooperative outcome.
A new study led by Professor Robbie Wilson found that a player's skill is the most important factor in soccer success. Higher skill allows players to have a greater impact on the game.
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A new study reveals that children spontaneously practice skills from age 6, developing cognitive processes essential for expertise and lifelong learning. The study suggests improvements in episodic foresight, metacognition, and executive functions contribute to increased understanding of practice.
Researchers developed a brain-training audiogame that improved elderly people's ability to understand words in noisy situations by 25%. The training was more effective than traditional hearing aids alone and showed lasting benefits.
Researchers at the University of Waterloo found that a short educational video helps novice gamblers become more aware of losses disguised as wins and curb false perceptions. This increased awareness may lead to a more realistic view of their gambling experiences, potentially preventing problems down the road.
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Researchers at University College London discovered that gentle touch can soothe the effects of social exclusion, one of the most emotionally painful human experiences. The study found that slow, affectionate touch reduced feelings of negativity and social exclusion induced by social rejection, even though general mood remained the same.
Researchers studied exposure to high-magnitude head impacts in young athletes during football games and practice drills, finding that players in 'Back' positions sustained more head impacts than others. High-magnitude head impacts occurred more often in open field areas during games than in line of scrimmage.
Researchers propose swapping atoms to demonstrate exotic properties. The process involves swapping two identical atoms without distinguishing them, leading to questions about individuality and connection in the quantum realm. This phenomenon has philosophical implications, as it challenges traditional notions of identity and connection.
A study found that playing a game called 'Hello' encourages people with chronic illness and their caregivers to engage in advance care planning. Three months after playing the game, 75 percent of participants had completed some form of advance care planning.
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A new study by the University of Exeter found that assessments of heroism and daring often focus on traditionally masculine behavior. However, when less stereotypical criteria are used, women and men rate themselves as equally likely to take risks. The research also highlights the importance of considering gender differences in risk-ta...