A recent study at the University of Missouri found that collegiate sports venues can significantly reduce waste by implementing better recycling systems, donating unsold food to charities, and replacing high-emission foods with more sustainable options. By adopting these strategies, stadiums can achieve 'zero waste' operations and set ...
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Researchers found that chimpanzees can learn the game as well as children aged four years old, with difficulty in finalizing the circular pattern. The study also compared the learning process of chimpanzees with preschool children.
A study shows that chimpanzees can learn the rock-paper-scissors game, but takes longer to grasp the third pair. The research team also taught the game to preschool children, who learned it quickly and accurately, especially as they aged.
A randomized, controlled clinical trial found that an online team-based game improved glucose control in veteran patients with type 2 diabetes. Participants who played the game had significant reductions in hemoglobin A1c levels, with those having severe diabetes experiencing the greatest improvement.
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Researchers at North Carolina State University developed a tool called CIF-CK to create more reactive and adaptable NPCs in games. The tool uses social behavior models to make individual NPCs respond differently to player behavior, leading to a more immersive gaming experience.
A study found that preschool children who played math games improved in conceptual math skills, but these gains did not transfer to primary school. The intervention had no effect on formal math skills, despite improving non-symbolic abilities.
A 'brain training' game developed by researchers at the University of Cambridge improved memory in patients with mild cognitive impairment by 40% through episodic memory tests. The app's engaging gameplay and individualization also boosted motivation and confidence.
Researchers pinpointed the brain's dorsolateral prefrontal cortex as responsible for credit assignment, a mechanism that enables learning from success. The study used non-human primates to demonstrate the cortex's role in linking causes and effects.
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Researchers at KU Leuven found that slow motion videos make fouls appear more serious, leading to harsher judgments from referees. This has implications for the use of video technology in football.
A recent study published in Frontiers in Education found that using fingers to count and play number games improved math test scores significantly. This challenges traditional teaching methods that discouraged finger use, instead suggesting that finger training could be a valuable tool for teachers.
A study by researchers at Wake Forest Baptist Medical Center found that youth football players aged 9-13 experience more forceful head impacts as they progress to higher levels of competition. The study recorded over 40,000 head impacts and found significant differences in impact exposure between different levels of play.
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A pilot study found that digital game-based education improved Turkish language proficiency, executive functions, coding skills, and reduced hopelessness among Syrian refugee children. The Project Hope intervention used a combination of five games, including Minecraft and Code.org, resulting in significant improvements in these areas.
A new study shows that displaying FIT Game episodes in school cafeterias can increase vegetable consumption by 99.9%, surpassing previous classroom-based games. The low-cost approach offers promise for influencing children's health and behavior.
High testosterone levels are associated with competitive, status-seeking social behaviors, while low testosterone is linked to cooperative behaviors. Researchers found that mixed populations with a balance of high and low-testosterone individuals are more likely to form effective social hierarchies.
Researchers at Penn State have developed a method to create personalized mental and physical therapy regimens using gaming features. Gamified applications with scoring systems, avatars, and in-game rewards led to significantly fewer mistakes and higher performance than non-gamified applications.
Researchers found that Pokemon Go users were more likely to be physically active, experience positive emotions, and make new social connections. The study, published in Media Psychology, suggests that augmented reality games can have a positive impact on players' emotional and social lives.
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A popular online game's data suggests linguistic and cultural factors influence language accuracy. Players were better at identifying languages geographically far apart and with distinct sounds. Cultural associations also play a role in correct identifications.
A new study published in the Journal of Consumer Research suggests that humanlike electronic products can replace human contact for lonely individuals. However, this phenomenon has limits, and certain cues can snap participants back to reality, highlighting the need for consumers to be aware of potential pitfalls.
Research presented at the American Heart Association's Scientific Sessions found that playing Pokémon Go can increase daily steps by nearly 2,000 steps per day. Participants who were overweight or obese benefited most from the game, walking approximately 3,000 additional steps each day.
A new UBC study reveals that gamblers who feel immersed in slot machines are more likely to have gambling problems. The research suggests that designing slots with eye-catching messages and disrupting the 'slot machine zone' state can promote more responsible play.
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A new study has developed a mirror game test using computer avatars to accurately detect specific variations in patient movement and social interaction, showing comparable results to clinical interviews and neuroimaging methods. The test may provide an affordable and effective device for early diagnosis and management of schizophrenia.
A University of Pittsburgh researcher used in-game data from the past 7 NFL seasons to predict the winner of Super Bowl 51 and analyze coaching decisions. The analysis found key factors such as turnover differential and penalty yardage correlate with winning probability, giving the Atlanta Falcons a 54% chance of prevailing.
A new study suggests that corrupt behavior can emerge from a sudden 'golden opportunity' rather than gradual processes. Researchers found participants were more likely to bribe when presented with an abrupt steep-cliff option compared to a gradual slippery-slope option.
Researchers found that eastward travel had significant negative effects on MLB players' performance, particularly in base running and home runs allowed. The study's findings suggest that jet lag can have a substantial impact on team performance, even erasing the traditional home field advantage.
Researchers at Tohoku University developed a Processing Speed Training Game (PSTG) that significantly improved processing speed and inhibition among healthy older adults. Regular playing of PSTG also reduced depressive moods compared to a Knowledge Quiz Training Game (KQTG).
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A new UT Dallas study found a correlation between NFL players' disciplinary infractions and their arrest records. The research discovered that those who received the most penalties were more likely to have multiple arrests, with some players averaging over 1.5 arrests per game.
A new smartphone app called Cigbreak Free has been developed to help smokers quit by incorporating behavioral change techniques into a game-like interface. The app uses 37 evidence-based methods to encourage users to progress through levels and gain rewards, making it easier for them to stick to their New Year's resolutions.
The proposed Parallel Intelligence framework enables machines to learn from real-world interactions, moving beyond traditional AI approaches that rely on big data. This new paradigm allows software to learn from millions of scenarios and make decisions in parallel with physical systems.
Researchers from Harvard T.H. Chan School found that 58% of men and 62% of women of European descent cannot smell the unpleasant odor present in urine after eating asparagus. In contrast, players of Pokémon GO showed a moderate increase in physical activity for six weeks after game installation, but this effect diminished over time.
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The study measured the economic impact of post-season college football games, finding that the largest games had the greatest economic impact on host cities. The average economic impact ranged from $93.7 million for New Year's Six matchups to $12.6 million for Group of 5 vs. Group of 5 matches.
A study found that playing Pokémon Go increased daily steps by 955 additional steps in the first week, equivalent to half of the WHO's recommendation for physical activity per week. However, this effect was not sustained beyond six weeks of game playing.
Scientists found that men who listened to AC/DC performed slower and made more mistakes in the game Operation compared to those listening to Mozart or an operating theatre sound. Women, on the other hand, were not affected by the music genre they listened to.
A UTSA professor has developed an underwater virtual reality game that helps relieve symptoms of multiple sclerosis. The 'Shark Punch' game uses smart phones and dive masks to create a immersive experience, while also providing a form of aquatic therapy.
A Cornell University study found that first impressions formed from photographs predicted how people felt and thought about the person after a live interaction. Participants consistently evaluated the same person differently after meeting in person compared to their initial impression.
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Case Western Reserve University researchers create sensor-enabled geometric blocks to assess cognitive skills, revealing hyperactivity and performance accuracy. The technology allows for customizable testing and training for individuals of any age, including those with developmental disabilities or brain trauma.
Researchers explore how Pokémon Go inspires high levels of behavioral change among users, discovering non-virtual wildlife and learning basic natural history concepts. The game's success highlights opportunities for conservation, but also potential challenges such as replacing real-world nature interactions with virtual ones.
Research from the University of Arizona shows that anger can lead to impulsive and deviant behavior, while guilt promotes careful and deliberate processing. Angry employees are more likely to cheat and engage in unethical behavior, whereas guilty employees exhibit less deviance.
A study published in PLOS Biology found that Pavlovian approach can bias human information sampling, leading to irrational decisions. The researchers analyzed data from over 30,000 participants and identified three biases related to reward-driven behaviors, which were more pronounced with higher education levels and age.
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A Disney Research team created an automated method of crowdsourcing multiple lines of dialogue for robots, using a persistent interactive personality that can translate high-level goals into simple narratives. The method was tested in a trivia contest and resulted in 716 unique lines of dialogue.
A new iPad game was shown to be more effective than traditional patching treatment in improving vision outcomes for children with amblyopia. After just two weeks of playtime, the game improved visual acuity by more than double that achieved with patching.
Repeatedly thinking about work-family conflict is associated with negative outcomes in six health categories, including life satisfaction and fatigue. Mindfulness can help reduce repetitive thought and related issues like worry and rumination, improving overall well-being.
A Dartmouth-led team has developed WristWhirl, a smartwatch prototype that enables users to perform common touch screen gestures with one-handed continuous input. The prototype demonstrated accurate gesture recognition and was tested in various usage scenarios, showcasing its potential for future smartwatch applications.
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A new study found that using Shakespeare's rhythmic language paired with physical gestures improved social interaction and language skills in children with autism. The 'Hunter Heartbeat Method' intervention showed significant improvement in facial expression recognition and social relationships.
Researchers report two cases of accidents caused by playing Pokémon Go while driving and walking. Players became distracted by the game and lost control of their vehicles or swerved into obstacles. The study highlights the potential risks of augmented reality games on physical safety.
New research suggests that teenagers' sensitivity to reward is an evolutionary adaptation to learn from their environment. The study found that adolescents outperformed adults in a picture-based game requiring learning from positive and negative reinforcement cues.
A new video game, Colony B, helps scientists analyze how microbes relate to lifestyle habits and health. The game correlates player data with survey information from the American Gut project, revealing potential links between microbial composition and human health.
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Researchers have developed an iPad game that can help identify autism in children by tracking their hand movements, providing a potential breakthrough for early diagnosis. The study found that movement patterns are a key differentiator in gameplay data, highlighting the importance of motor skills in autism.
A new study found that high-magnitude head impacts in youth football are more common during practice sessions than games. Researchers identified specific tackling drills as contributing to these high-impact incidents and suggest reducing their duration to lower injury risks.
Scientists have created an interactive game, 'Ice Flows', to demonstrate the Antarctic Ice Sheet's response to climate change. The game allows players to control ice flow and observe its effects on penguins and seals.
Research from London Metropolitan University found that boys are more accurate at identifying players in offside positions than girls, despite having similar theoretical understanding of the rule. The study suggests that everyday experience playing football is a key factor in successful identification.
A team of researchers created a highly stretchable touchpad made of hydrogel, enabling users to write words and play electronic games. The device was tested with users placing it on their arms, demonstrating its potential applications in wearable technology.
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Pokémon Go has been linked to increased physical activity and social connections, with players walking longer distances and interacting with strangers in public spaces. However, the game also carries risks, such as accidents and thefts, that have sparked concerns about its impact on mental health.
Research from the University of Missouri found that zones with specific games can increase physical activity during recess, leading to improved health and academic performance. The study used accelerometers to track participants' physical activity, showing a significant increase in zoned playground participants.
A study found that lean men who experience low blood sugar are less fair in their economic decision-making, especially when it comes to hiring and salary decisions involving obese individuals. This bias can lead to employment disparities and unfair treatment of corpulent people in the workplace.
Researchers at Yale University found that only a small percentage of Olympic athletes, spectators, and visitors will bring the Zika virus back to their home countries.
A new study published in Pediatrics analyzed nearly 7,000 head impacts during a high school football team's season and post-season, finding that player-vs.-player hits resulted in the most severe impacts. The study's findings support recent guidelines encouraging players to avoid leading with their heads when hitting another player.
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Researchers studied the effects of different spin types on cricket ball trajectory. They found that adding top-spin to a delivery can reduce pitch length by up to 25cm, while introducing side-spin can produce significant drift. The study aims to help newcomers master spin-bowling and potentially benefit tennis players.
A new study found that people felt more goodwill from Tom Brady when he started his answers with 'I don't know', which made him dodge questions less. The research suggests that sports stars may win by saying 'I don't know' to gain favor with the public.
A study published in Frontiers in Psychology found that using self-talk and imagery techniques can improve performance in competitive tasks. Participants who used these motivational methods outperformed the control group in various aspects of the task.
A new study by UC Santa Barbara psychologists found that men prioritize traits associated with productivity and material benefit in nonfamily members, rather than solely generosity and trustworthiness. In contrast, women place more emphasis on reciprocity and demand more from attractive partners.