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JMIR news: Shadow AI, vocal biomarker tech, griefbots, and a prescription video game

Researchers explore the potential of shadow AI in healthcare, voice analysis for early disease detection, and digital resurrection technologies for bereavement. A recent FDA approval also highlights the therapeutic benefits of video games for ADHD treatment, with potential for personalization and immersion in the future.

SourceJMIR Publications·JournalJournal of Medical Internet Research·TypeCommentary/editorial·DateSep 11, 2026

Do games make children more attentive or more distractible?

A study involving 48 preschool children found that brief digital or traditional gameplay improved performance on tasks requiring quick responses, but reduced performance on tasks demanding greater concentration and self-control. The study suggests that these play sessions temporarily enhance automatic attentional processes at the expen...

SourceBIAL Foundation·JournalComputers in Human Behavior Reports·TypeExperimental study·DateSep 4, 2026

New computer graphics research: From volcanic lava to robot vacuum room exploration

Researchers at ISTA develop two modeling approaches to represent extremely deformable surfaces more realistically while cutting computational costs. They take inspiration from natural systems like volcanic lava and cake batter to create a wave-based approach, which tackles long-standing graphics problems from a new angle.

SourceInstitute of Science and Technology Austria·JournalACM Transactions on Graphics·TypeComputational simulation/modeling·DateJul 22, 2026

Gaming for well-being: New study links open-world games to lower loneliness and greater resilience

A new study published in JMIR Serious Games suggests that playing open-world adventure games can lower loneliness levels and increase stoicism in adults. The research found that specific types of games, such as The Legend of Zelda: Breath of the Wild and Yoshi's Crafted World, provide a 'digital diet' for emotional well-being.

SourceJMIR Publications·JournalJMIR Serious Games·TypeSurvey·DateJun 18, 2026

Three-minute video game identifies patients with depression

A low-cost game that can identify patients with depression in just three minutes has been developed by NYU Langone Health researchers. The game uses neurobiological studies to measure how patients' decisional reference points respond to changes in their environment, providing clues about what is happening in their brains.

SourceNYU Langone Health / NYU Grossman School of Medicine·JournalProceedings of the National Academy of Sciences·TypeObservational study·DateMay 19, 2026

Gaming monkeys' curiosity

A team of researchers created a touchscreen-based game task inspired by hide-and-seek to elicit curiosity in resident Japanese macaques. The monkeys preferred moderate uncertainty, spending nearly 100 trials without rewards. This study supports the goldilocks principle, where animals seek moderately complex or uncertain stimuli.

SourceKyoto University·JournaliScience·TypeExperimental study·DateMay 6, 2026

The Institute of New Imaging Technologies at the UJI leads the European FAIR GAME project to protect children in online gaming environments

The European FAIR GAME consortium aims to create participatory mechanisms that foster digital literacy, strengthen mental wellbeing and embed practices grounded in children's fundamental rights in online gaming environments. The project seeks to bring about cultural and structural change in gaming platform policies and standards.

Teens who play video games with gambling-like elements more likely to start real betting, study suggests

A new longitudinal study found that young people who engage in gaming habits with gambling-like elements are more likely to gamble with real money. The research team urges policymakers to broaden regulations beyond loot boxes and includes social casino games, prize wheels, and gambling videos in the scope.

SourceTaylor & Francis Group·JournalInternational Gambling Studies·TypeObservational study·DateNov 19, 2025

Meditation to treat depression and gaming addiction

A study found that mindfulness meditation training significantly decreased depressive symptoms, Internet Addiction Test scores, and video game cravings in individuals with depression and gaming disorder. Brain imaging revealed a decrease in brain responses to gaming cues and increased activity in the lentiform nucleus.

SourcePNAS Nexus·JournalPNAS Nexus·DateSep 23, 2025

How Zelda and Studio Ghibli inspire happiness and purpose

A new study published in JMIR Serious Games reveals that playing The Legend of Zelda: Breath of the Wild and watching Studio Ghibli films can significantly improve young people’s overall happiness and sense of purpose in life. The study found that immersing oneself in these activities can nurture essential human capacities, including e...

SourceJMIR Publications·JournalJMIR Serious Games·TypeRandomized controlled/clinical trial·DateAug 19, 2025

Extremists use gaming platforms to recruit - study

A study reveals how extremist groups exploit video games to recruit and radicalize impressionable users on gaming-adjacent platforms. The research highlights the challenges faced by moderators in detecting and reporting harmful content, and emphasizes the need for better understanding of these platforms and their subcultures.

SourceAnglia Ruskin University·JournalFrontiers in Psychology·TypeSurvey·DateJul 31, 2025

EmoWELL

The EmoWELL video game has been shown to improve emotional management in young university students by helping them identify, understand, and manage their emotions. Participants who played the game demonstrated reduced use of strategies that worsen emotional distress and improved self-acceptance.

SourceUniversitat Politècnica de València·JournalFrontiers in Psychology·TypeExperimental study·DateJul 21, 2025

The use of commercial video games helps students to learn basic programming

Researchers found that playing certain commercial video games increased students' confidence in their ability to pass a programming course. The games, Human Resource Machine and 7 Billion Humans, presented puzzles that required programming commands, promoting computational thinking. The study's results suggest that playing these games ...

SourceUniversitat Oberta de Catalunya (UOC)·JournalEntertainment Computing·DateJun 3, 2025

Exercise of any kind boosts brainpower at any age

Groundbreaking research from the University of South Australia shows that any form of exercise can significantly boost brain function and memory across children, adults, and older adults. Regular exercise improves general cognition, memory, and executive function in both healthy individuals and those with clinical conditions.

SourceUniversity of South Australia·JournalBritish Journal of Sports Medicine·TypeSystematic review·DateMar 24, 2025

Innovative one-minute video game boasts 80% success rate in diagnosing autism

A new video game, CAMI, uses motion-tracking technology to detect differences in motor imitation skills, distinguishing children with autism from neurotypical children and ADHD patients with 80% accuracy. The tool has the potential to transform autism diagnoses worldwide by providing a quick, low-cost, and easy-to-use alternative.

SourceKennedy Krieger Institute·JournalThe British Journal of Psychiatry·DateJan 28, 2025

Researchers put the shine on digitally rendered feathers

Researchers created digital images of iridescent bird feathers that change colors at different angles, incorporating tiny variations for a glittery appearance. The new method uses specimens from the Cornell Lab of Ornithology as a reference and has potential applications in video games and animation.

SourceCornell University·JournalACM Transactions on Graphics·TypeCase study·DateJan 22, 2025

Five ways ‘fake’ mobile games fail to meet advertised expectations

A study by Penn State researchers found that fake mobile games often use free-to-play models, lack promised content, and make in-app purchases appear optional. The researchers suggest that developers can update their games to align with advertised features, making 'fakeness' a fluid state.

SourcePenn State·JournalProceedings of the ACM on Human-Computer Interaction·TypeData/statistical analysis·DateJan 13, 2025

Could online technology be a clue as to why boys in Norway are outperforming girls in learning English as a second language?

A new study found that Norwegian boys are outperforming girls in learning English as a second language, with the gap increasing at age 13. The researchers suggest that online gaming and digital technology may be contributing factors, contradicting conventional wisdom about gender differences in language acquisition.

SourceTaylor & Francis Group·JournalAssessment in Education Principles Policy and Practice·DateDec 8, 2024

Gaming for the good!

A new report from the University of Houston found that massive multiplayer online gamers learn valuable skills in the workplace, including problem-solving, teamwork, and leadership. The study revealed that gaming can be a way for people to grow both personally and professionally when done in moderation.

SourceUniversity of Houston·JournalHuman Resource Development International·DateNov 18, 2024

Autistic traits shape how we explore

Researchers found that individuals with stronger autistic traits displayed distinct exploration patterns and higher levels of persistence, leading to better performance in a computer game. These findings suggest that tailored learning environments can benefit individuals with autistic traits.

SourcePLOS·JournalPLOS Computational Biology·TypeExperimental study·DateOct 31, 2024

Neuroscience breakthrough: A Princeton-led research team has mapped the entire brain of an adult fruit fly for the first time

A Princeton-led research team has built the first neuron-by-neuron and synapse-by-synapse roadmap through the brain of an adult fruit fly. The map reveals connections within the brain at every scale, enabling researchers to better understand its underlying logic and potentially develop tailored treatments for brain diseases.

SourcePrinceton University·JournalNature·TypeImaging analysis·DateOct 2, 2024