Researchers developed a video game-based therapy, Recovery Rapids, to aid stroke patients in improving their motor skills from home. The game helped patients adhere to exercises and showed similar outcomes to traditional constraint-induced therapy.
SourceUniversity of Missouri-Columbia·JournalEClinicalMedicine·TypeCase study·DateMar 9, 2022
A new study by University of Cologne researchers reveals that computer games can significantly boost educational success when used effectively in the classroom. The study found that personal characteristics of pre-service teachers play a crucial role in their intention to adopt digital game-based learning, with perceived effectiveness ...
SourceUniversity of Cologne·JournalBritish Journal of Educational Technology·TypeSurvey·DateMar 3, 2022
AmScope B120C-5M Compound Microscope
AmScope B120C-5M Compound Microscope supports teaching labs and QA checks with LED illumination, mechanical stage, and included 5MP camera.
A Bournemouth University study found that gamers who play video games with loot boxes experience negative feelings, overspending, and impulse buying due to lack of transparency. The researchers suggest more support and regulations are needed to prevent these risks.
SourceBournemouth University·JournalPLOS ONE·TypeSurvey·DateFeb 17, 2022
University of Missouri researchers are using a video game to teach middle schoolers about science and improving literacy outcomes for second graders through speech recognition software. The programs aim to increase student engagement and prepare them for future careers in various fields.
A team of scientists from Gwangju Institute of Science and Technology developed a deep learning-based approach to predict SC2 battle outcomes by considering army composition and terrain type. The proposed model leveraged parameter sharing, enabling it to analyze complex factors accurately and make predictions.
SourceGIST (Gwangju Institute of Science and Technology)·JournalExpert Systems with Applications·TypeComputational simulation/modeling·DateJan 18, 2022
A new study demonstrates that playing a child-friendly action video game can improve reading skills, including speed, accuracy, and comprehension. Children who played the game showed significant long-term improvements in attentional control and literacy compared to those who played a coding game.
SourceUniversité de Genève·JournalNature Human Behaviour·TypeExperimental study·DateJan 17, 2022
SAMSUNG T9 Portable SSD 2TB
SAMSUNG T9 Portable SSD 2TB transfers large imagery and model outputs quickly between field laptops, lab workstations, and secure archives.
A recent study found that consuming traditional forms of media, such as books and music, has negligible effect on anxiety and happiness levels in adults. However, engaging with newer types of media, like social media and video games, was linked to lower happiness and higher anxiety levels.
SourceScientific Reports·JournalScientific Reports·DateJan 6, 2022
A recent study by Xuedi Li and colleagues found that excessive screen time was associated with increased symptoms of depression, anxiety, and hyperactivity in children during the COVID-19 pandemic. The research suggests that parents should monitor their child's screen use to mitigate potential mental health effects.
SourceJAMA Network·JournalJAMA Network Open·DateDec 28, 2021
A Penn State study found that live-streaming ads for alcohol, energy drinks, and junk food significantly increased during the pandemic, targeting young viewers. The researchers discovered that energy drinks made up nearly 80% of marketing, while ads for restaurants and soda were also prevalent.
SourcePenn State·JournalPublic Health Nutrition·TypeData/statistical analysis·DateDec 13, 2021
DJI Air 3 (RC-N2)
DJI Air 3 (RC-N2) captures 4K mapping passes and environmental surveys with dual cameras, long flight time, and omnidirectional obstacle sensing.
A recent study by the University of Cincinnati found that tweens spent more time using media during the 2020 pandemic summer, highlighting the need to reassess notions of 'too much' screen time. The research suggests that media use can have both positive and negative effects on children's lives, with some finding connection with peers ...
SourceUniversity of Cincinnati·JournalPsychology of Popular Media·TypeSurvey·DateNov 30, 2021
A study of 8-12 year olds reveals that media multitasking is associated with worse mental health outcomes, while videogaming shows a positive correlation. The research highlights the importance of balancing screen time with other activities for children's overall well-being.
A study from Lancaster University found that a serious game, 'Point of Contact', increased players' awareness of Covid-19 transmission risk and favorability towards health over livelihood. The game's impact was significant, with 87% of participants saying they would be more careful in following Covid-19 preventative guidance.
SourceLancaster University·JournalProceedings of the ACM on Human-Computer Interaction·TypeExperimental study·DateOct 18, 2021
Active video games have been shown to give similar physiological effects to traditional exercise, such as jogging, in type 1 diabetics. The studies found that playing these games could help lower blood glucose levels and improve cardiovascular health.
SourceUniversity of Bath·JournalGames for Health Journal·TypeRandomized controlled/clinical trial·DateOct 6, 2021
A randomized trial found that a video game with biofeedback can help youth learn to regulate their anger, leading to reduced aggression and oppositional behavior. The game trains kids to stay calm during stressful situations, and its effectiveness was validated in parents' and clinicians' reports.
SourceBoston Children's Hospital·JournalFrontiers in Psychiatry·TypeRandomized controlled/clinical trial·DateOct 5, 2021
Fluke 87V Industrial Digital Multimeter
Fluke 87V Industrial Digital Multimeter is a trusted meter for precise measurements during instrument integration, repairs, and field diagnostics.
The Charles Lazarus Children’s Abilities Center at Mount Sinai offers cutting-edge treatments for children with disabilities, including physical, occupational, and speech therapy. The center features state-of-the-art equipment and a multidisciplinary team of experts providing comprehensive care to children from birth to age 21.
SourceThe Mount Sinai Hospital / Mount Sinai School of Medicine·TypeNews article·DateOct 4, 2021
A study of nearly 12,000 kids found that screen time is only slightly linked to attention disorders, disturbed sleep, and lower grades. However, excessive screen time may have social benefits, with kids who spent more time with screens having more close friends.
SourceUniversity of Colorado at Boulder·JournalPLOS ONE·TypeData/statistical analysis·DateSep 9, 2021
A new study by Dr Mathilde Pavis from the University of Exeter Law School proposes reforming performers' rights to include copyright over their performances. This would provide better protection against unauthorized deepfakes and simplify the structure of intellectual property law.
SourceUniversity of Exeter·JournalConvergence The International Journal of Research into New Media Technologies·TypeCommentary/editorial·DateSep 3, 2021
A recent study of over 700 Peruvian adolescents during the COVID-19 lockdown found that teenagers who interacted positively online reported less loneliness and better well-being. The quality of their online interactions, such as chatting with friends and relatives, was a key factor in reducing loneliness.
SourceUniversity of California - Berkeley·JournalJournal of Research on Adolescence·TypeData/statistical analysis·DateSep 2, 2021
Apple iPhone 17 Pro
Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.
Researchers at VCU found a clear preference for immediate revenge in six experiments with over 1,500 participants. Participants who ruminated on past provocations or had antagonistic traits showed a shift towards delayed-but-greater revenge.
SourceVirginia Commonwealth University·JournalMotivation Science·DateJul 30, 2021
Researchers at the University of Waterloo found that people who experience intense boredom frequently in everyday life may seek 'flow' by playing smartphone games to escape their feelings. This 'boredom fix' can lead to negative consequences and excessive gaming, ultimately increasing depression.
SourceUniversity of Waterloo·JournalComputers in Human Behavior·DateJul 21, 2021
Researchers at Lero found that commercial video games could be used as an effective and stigma-free alternative for treating depression and anxiety. The study suggests that these games can be accessed at a low cost or for free, making them a viable option for people with limited access to mental health care.
Sony Alpha a7 IV (Body Only)
Sony Alpha a7 IV (Body Only) delivers reliable low-light performance and rugged build for astrophotography, lab documentation, and field expeditions.
A recent study found that successful weight losers sit significantly less during the week and weekends compared to those who are weight stable. Weight loss maintainers expended more calories per week in physical activity, suggesting that moving more may be key to long-term weight maintenance.
Researchers at Japan Advanced Institute of Science and Technology have developed a model to understand the brain mechanisms behind video game addiction. They found that games can be designed to promote healthy engagement, while also addressing addictive behavior.
SourceJapan Advanced Institute of Science and Technology·JournalIEEE Access·DateMay 11, 2021
A new study uses a citizen science approach and AI to analyze vast amounts of 3D coral reef imagery, providing insights into the health of coral ecosystems. The NeMO-Net video game harnesses the power of citizen scientists to generate training datasets and classify coral species.
SourceFrontiers·JournalFrontiers in Marine Science·DateApr 21, 2021
A study by a University of Ottawa medical student found that video games can improve surgical skills, particularly in robotic surgery and laparoscopic procedures. Games like Super Monkey Ball and Half Life were associated with improvements in time to completion, economy of motion, and overall performance.
SourceUniversity of Ottawa·JournalSurgery·DateApr 1, 2021
Aranet4 Home CO2 Monitor
Aranet4 Home CO2 Monitor tracks ventilation quality in labs, classrooms, and conference rooms with long battery life and clear e-ink readouts.
Researchers at Lero found that novice gamers benefit most from tDCS before training sessions, improving performance on complex sensory-motor actions. The study suggests that neurostimulation can accelerate motor performance improvements in novice esports participants.
SourceLero·JournalComputers in Human Behavior·DateMar 26, 2021
Researchers trained an AI agent to conduct scientific experiments using a virtual beamline simulation, allowing for efficient and remote experimentation. The team implemented reinforcement learning to train the AI, which enabled it to learn from experience and master the experiment.
A new study published in Psychological Medicine found that boys who regularly play video games at age 11 are less likely to develop depressive symptoms three years later. In contrast, girls who spend more time on social media appear to develop more depressive symptoms. The study suggests that different types of screen time can positive...
SourceUniversity College London·JournalPsychological Medicine·DateFeb 18, 2021
Apple iPad Pro 11-inch (M4)
Apple iPad Pro 11-inch (M4) runs demanding GIS, imaging, and annotation workflows on the go for surveys, briefings, and lab notebooks.
A new mobile game that uses implicit learning significantly improved Indian children's food choices after playing. The study found that children who read more facts about healthy foods made healthier choices, while those reading unhealthy food facts chose unhealthier options.
The University of Missouri's eMINTS National Center has received a $3.9 million grant to teach computer coding skills to rural Missouri students. The project will partner with 47 schools in rural Missouri, providing coaching and technological support to teachers.
A recent study from Oregon State University found that children with autism experience a significant decline in physical activity between ages 9 and 13. The study suggests that interventions targeting this age range can help maintain healthy rates of physical activity. The research also highlights the importance of physical activity fo...
SourceOregon State University·JournalAutism·DateFeb 1, 2021
Sky & Telescope Pocket Sky Atlas, 2nd Edition
Sky & Telescope Pocket Sky Atlas, 2nd Edition is a durable star atlas for planning sessions, identifying targets, and teaching celestial navigation.
Researchers at Università di Trento developed RoomTetris algorithm to efficiently allocate rooms, increasing hotel occupancy rates and profits. The software has shown promising results in tests, with potential to double profitability for some hotels.
SourceUniversità di Trento·JournalJournal of Hospitality and Tourism Technology·DateJan 14, 2021
A recent study published in Scientific Reports found that both capuchin monkeys and rhesus macaques exhibit the sunk cost phenomenon, persisting longer than optimal when uncertain about outcomes. This behavior is driven by evolutionary mechanisms and uncertainty, suggesting it may be deeply embedded across species.
A team from UNIGE used a specially developed video game to investigate the emergence of emotions, confirming that brain components respond in parallel distributed throughout the brain. The results show transient synchronisation generating an emotional state, involving areas like the somatosensory and motor pathways.
SourceUniversité de Genève·JournalPLOS Biology·DateDec 4, 2020
Kestrel 3000 Pocket Weather Meter
Kestrel 3000 Pocket Weather Meter measures wind, temperature, and humidity in real time for site assessments, aviation checks, and safety briefings.
Research from Binghamton University found that the human perceptual system rapidly adjusts to changes in visual experience, including playing video games. The study shows that people can adapt quickly to changes in their environment, with some arguing that this adaptation is helpful in a digital world.
SourceBinghamton University·JournalPerception·DateSep 30, 2020
A new algorithm has been developed by Penn State researchers to train adversarial bots that can exploit weaknesses in master game bots using deep reinforcement learning. The algorithm successfully defeated a world-class AI bot in StarCraft II, highlighting the security threat of using such agents.
A study from the Universitat Oberta de Catalunya found that people who played video games regularly as children performed better in working memory tasks even after stopping. However, those without gaming experience showed slower performance and did not benefit from improvements in processing irrelevant stimuli.
SourceUniversitat Oberta de Catalunya (UOC)·JournalFrontiers in Human Neuroscience·DateSep 22, 2020
Researchers at Dartmouth have developed two new software techniques that can create more realistic lighting effects in computer-generated images. The new techniques focus on 'real-time' graphics, which need to maintain the illusion of interactivity as scenes change in response to user moves.
SourceDartmouth College·JournalACM Transactions on Graphics·DateJul 24, 2020
Garmin GPSMAP 67i with inReach
Garmin GPSMAP 67i with inReach provides rugged GNSS navigation, satellite messaging, and SOS for backcountry geology and climate field teams.
A recent study has found that various video game practices, including token wagering, real-money gaming, and social casino spending, are significantly linked to problem gambling. Players who engage in these practices are more likely to suffer from disordered gaming, a condition causing significant impairment or distress.
Researchers from the University of Bath have developed motion capture technology that can digitise dogs without a suit and using only one camera. This technology has various applications, including helping vets diagnose lameness and monitoring recovery in canine patients.
A new study suggests that college men who play video games are more likely to engage in unhealthy behaviors such as poor eating habits and reduced physical activity. The research found that gamers consumed more saturated fat and sodium, while engaging in less fruit and vegetable consumption.
Researchers developed smart e-glasses that wirelessly monitor brain waves, body movements and UV intensity while acting as sunglasses. The device allows users to control a video game with eye motions and can potentially aid in digital healthcare or virtual reality applications.
SourceAmerican Chemical Society·JournalACS Applied Materials & Interfaces·DateMay 27, 2020
GQ GMC-500Plus Geiger Counter
GQ GMC-500Plus Geiger Counter logs beta, gamma, and X-ray levels for environmental monitoring, training labs, and safety demonstrations.
A recent six-year study on video game addiction found that about 90% of gamers do not play in a way that is harmful or causes negative long-term consequences. However, a significant minority can become truly addicted to video games, suffering mentally and socially. The study identified predictors such as being male and having low level...
SourceBrigham Young University·JournalDevelopmental Psychology·DateMay 13, 2020
A secondary analysis of UK data found a significant long-term association between early childhood video game use and increased risk of obesity in teenagers. Regular bedtimes and physical activity were also linked to lower body weight, suggesting potential protective effects against excessive gaming.
SourceJAMA Network·JournalJAMA Pediatrics·DateApr 6, 2020
A new Cornell University study found that students with more video game experience learned better using VR than those with little experience, with males showing greater advantage. The study suggests that either prior video game experience or gender may impact the success of VR-based learning.
Apple AirPods Pro (2nd Generation, USB-C)
Apple AirPods Pro (2nd Generation, USB-C) provide clear calls and strong noise reduction for interviews, conferences, and noisy field environments.
Researchers found that participants who consumed a meal while playing a computer game ate significantly less than those who ate without distractions. The study also showed that the effect of distraction on food consumption can persist even after the initial distracted eating experience.
SourceUniversity of Illinois at Urbana-Champaign, News Bureau·JournalJournal of Nutrition·DateMar 6, 2020
Scientists at Champalimaud Centre for the Unknown designed an experiment where mice had to infer water reward locations using indirect evidence. The study revealed key brain regions involved in inference and compared mouse performance to a human version of the task, highlighting the cognitive skill's importance.
SourceChampalimaud Centre for the Unknown·JournalNeuron·DateFeb 11, 2020
Geographers from Staffordshire University developed virtual landscape visualizations to assess Welsh countryside quality. Over 70% of respondents were satisfied with the realism and representativeness of these digital landscapes, which could engage younger audiences in landscape assessments.
SourceStaffordshire University·JournalApplied Geography·DateFeb 6, 2020
A new study found that a single bout of intense cardiovascular exercise can improve video game performance. The research, led by Dr. Marc Roig, challenged the idea that video gaming and physical activity are antagonistic activities. Exercise was shown to benefit players regardless of their fitness level or emotional response.
SourceMcGill University·JournalMedicine & Science in Sports & Exercise·DateJan 30, 2020
A study by Rutgers University found that individuals in opioid addiction treatment are more likely to relapse when they exhibit a strong tolerance for risks, especially in situations with unknown outcomes. This knowledge can help clinicians predict and monitor vulnerable patients for changes that may affect their relapse risk.
SourceRutgers University·JournalJAMA Psychiatry·DateDec 8, 2019
Nikon Monarch 5 8x42 Binoculars
Nikon Monarch 5 8x42 Binoculars deliver bright, sharp views for wildlife surveys, eclipse chases, and quick star-field scans at dark sites.
A new study examined data from over 15,000 participants and found that playing video games as an adolescent is not linked to acts of violence in young adulthood. The research suggests that competing factors, such as gender differences, may contribute to the observed relationship between gaming and fighting.
SourceWiley·JournalContemporary Economic Policy·DateNov 6, 2019
A recent study found that both professional esports players and recreational video game players are at risk of developing internet gaming disorder when they use gaming as a means of escapism. The study, which surveyed over 4,300 gamers, suggests that escapist tendencies can be a common predictor of gaming disorder in both groups.
SourceElsevier·JournalComprehensive Psychiatry·DateOct 22, 2019
A new study from Cornell University researchers found that computational education can foster intercultural learning and unlikely friendships between students from diverse backgrounds. Despite initial resistance, the structure of the class enabled cooperation and bonding among students from different ethnic groups.
Creality K1 Max 3D Printer
Creality K1 Max 3D Printer rapidly prototypes brackets, adapters, and fixtures for instruments and classroom demonstrations at large build volume.
A pioneering study published in The Lancet Neurology presents a four-limb robotic system controlled by brain signals that enabled a tetraplegic man to move his arms and walk. The system, operated by recording and decoding brain signals, showed promising early results but requires further improvements before clinical application.
SourceThe Lancet·JournalThe Lancet Neurology·DateOct 3, 2019
Researchers analyzed 1,309 gamers' playing history over 29 months, finding that varying game difficulty based on players' engagement levels increases use by 4-8%. The study suggests introducing surprises like new maps or game modes to offset decreased player curiosity.
SourceInstitute for Operations Research and the Management Sciences·JournalInformation Systems Research·DateSep 25, 2019
Researchers found that predictors of juvenile delinquency, such as low self-control, are common factors for both boys and girls. For girls, peer associations played a significant role in hacking behavior, while for boys, time spent playing video games was associated with hacking. The study highlights the importance of parents understan...
SourceMichigan State University·JournalCrime & Delinquency·DateSep 19, 2019
Researchers found that video games are eight times more likely to be mentioned in news articles about school shootings by white perpetrators than African American perpetrators. The study suggests that racial stereotypes may play a role in this phenomenon.
SourceAmerican Psychological Association·JournalPsychology of Popular Media Culture·DateSep 16, 2019
Round numbers can significantly increase people's sense of accomplishment when tracking progress towards goals, according to Washington State University research. Studies show that customers feel more accomplished when their progress is expressed in round numbers, particularly at intermediate targets.
SourceWashington State University·JournalMarketing Letters·DateAug 21, 2019
Apple Watch Series 11 (GPS, 46mm)
Apple Watch Series 11 (GPS, 46mm) tracks health metrics and safety alerts during long observing sessions, fieldwork, and remote expeditions.
A study tested a short-term treatment for internet and computer game addiction in 143 men, exploring its effectiveness in addressing addiction. The results of this trial provide valuable insights into potential treatments for these conditions.
Research from Iowa State University found that playing Minecraft fosters creative freedom and increases creativity. Players given the freedom to play Minecraft without instruction were most creative, suggesting that autonomy is crucial for unlocking creative potential.
SourceIowa State University·JournalCreativity Research Journal·DateJul 8, 2019