The Digital Media Overuse Scale (dMOS) is a new tool that measures digital media addiction, providing clinically relevant scores across various domains. Researchers found that overuse is typically reported in one or a few domains only, with social media being a significant concern.
A new study by Staffordshire University warns people with type-1 diabetes to use fitness video games with caution, as they may change perceptions of fatigue levels. The researchers recommend updating measurement tools for virtual game platforms to ensure safe and accurate exercise tracking.
A review of 23 years of neuroimaging research finds that screen time affects the pre-frontal cortex and other brain regions involved in executive functions, memory, and processing. Digital experiences may shape children's brains and influence cognitive development, with both positive and negative impacts.
Researchers analyzed data from over 420,000 participants across 41 countries and found no link between left-handedness and improved spatial skills. The study used a video game to measure navigational abilities and confirmed that factors like age, gender, and education do not influence hand preference and spatial ability.
SAMSUNG T9 Portable SSD 2TB
SAMSUNG T9 Portable SSD 2TB transfers large imagery and model outputs quickly between field laptops, lab workstations, and secure archives.
A study by researchers at the University of California - Riverside found that certain aspects of video game play can stimulate dopamine release and potentially aid in treating Parkinson's disease symptoms. The research suggests a promising new approach for managing the condition.
A large-scale study confirms that playing Tetris for fifteen minutes can prevent psychological trauma in mothers after a difficult birth. The therapeutic activity was found to interfere with memory consolidation of traumatic images, thereby preventing the development of post-traumatic stress symptoms linked to childbirth.
A new study has questioned the effectiveness of China's legal restrictions on young people's video game time, analyzing over 7 billion hours of playtime data from tens of thousands of games. The research found no evidence of a decrease in heavy gaming after the restrictions were implemented.
Apple iPhone 17 Pro
Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.
A study by Macquarie University researchers explores how players respond to morality meters in games, showing that most ignore clear moral choices but use them when ambiguous. The research provides insights into the impact of morality meters on player behavior and has implications for moral education and awareness.
A national study published in Sleep Health found that screen habits linked to better sleep include keeping devices out of the bedroom and avoiding screens before bedtime. The study analyzed data from 10,280 preteens aged 10-14 and found that 15.5% reported trouble falling or staying asleep in the past two weeks.
Researchers used large language models to generate open-ended answers, which were often more convincing than real responses. This approach may help gather data quickly and at low cost but also raises concerns about the authenticity of online user data.
A new study found that social support, sense of community, and depressive symptoms played a role in changes to an online gaming site's social structure over time. Members who reported more social support and a greater sense of community were more likely to form communication ties and connect with others.
Researchers found that joyful and calming music significantly decrease cybersickness intensity, nausea-related symptoms, and impairing effects on memory skills, reaction times, reading speed, and pupil size. The study suggests the potential of music as a solution for cybersickness in virtual reality.
GoPro HERO13 Black
GoPro HERO13 Black records stabilized 5.3K video for instrument deployments, field notes, and outreach, even in harsh weather and underwater conditions.
Limbitless Solutions has been selected as one of eight winners for the 2023 Unity for Humanity Grant. The organization will use $85,000 to develop its video game Quantum's Pursuit, which aims to empower children and adults with limb differences to learn how to use their bionic arms in a fun and engaging way.
A new study suggests that esport athletes can benefit from using 'imagery ability' techniques to build rich and vivid multi-sensory images of success. The technique, called Layered Stimulus Response Training, has been shown to improve imagery ability levels and sporting performance in regular athletes.
Researchers at Carnegie Mellon University developed Pix2pix3d, a machine learning tool that generates realistic 3D representations of 2D sketches. The tool allows users to create customized 3D models for various applications, including video games and consumer products.
A study by Universitat Oberta de Catalunya found that playing video games has a negative impact on girls' satisfaction with their eye and skin color. The researchers concluded that the media's emphasis on women's physical appearance contributes to body-shape pressure, making girls feel insecure about their bodies.
AmScope B120C-5M Compound Microscope
AmScope B120C-5M Compound Microscope supports teaching labs and QA checks with LED illumination, mechanical stage, and included 5MP camera.
Researchers found that girls generally fared better than boys in terms of wellbeing, but boys tended to improve when returning to school. The study also showed that children with lower family support scores suffered more from the lockdowns.
A study by University of Cologne researchers found that virtual reality gamers completed tasks faster with higher levels of general intelligence and processing capacity. The results suggest VR games can be used as a tool for predicting job performance, bridging the gap between research and practice.
A study of 11,633 children aged 9-11 found that increased screen time was associated with a higher risk of developing suicidal behaviors two years later. Each additional hour of screen time led to a 9% higher risk of reporting suicidal behavior.
CalDigit TS4 Thunderbolt 4 Dock
CalDigit TS4 Thunderbolt 4 Dock simplifies serious desks with 18 ports for high-speed storage, monitors, and instruments across Mac and PC setups.
Shuttle Revolution, a 2.5D badminton fighting game developed by Head Empty Studios, has won the top prize in the Tranzfuser competition. The team plans to continue developing the game with paid content and explore careers as indie devs.
New research explores the impact of digital media on visual perception, finding that online environments can shift what the brain pays attention to. Studies suggest that excessive digital use can lead to a reduced sensitivity to oblique angles, but this effect may not be permanent once exposure to nature increases.
Researchers employed computer vision to extract social behaviors and linked them to brain synchronization patterns in a novel approach. During cooperative play, brain synchronization was strongest when participants shared gaze, while individual play showed increased within-brain synchronization.
A study of 160 urban preteen students found no association between video game play and their performance on the Cognitive Ability Test 7, evaluating verbal, quantitative, and nonverbal/spatial skills. The researchers also discovered that certain types of games claiming to improve cognitive skills showed no measurable effects.
DJI Air 3 (RC-N2)
DJI Air 3 (RC-N2) captures 4K mapping passes and environmental surveys with dual cameras, long flight time, and omnidirectional obstacle sensing.
A new national study found that excessive screen time, especially video gaming and watching videos, is linked to an increased risk of developing OCD in US preteens. The study, led by UCSF researchers, suggests that intrusive thoughts about video game content can develop into obsessions or compulsions.
Researchers link loot box purchasing to problem gambling, with 28% of adults who bought loot boxes reporting past-year gambling. The study suggests that loot boxes may prime people to gamble and increase susceptibility to problem gambling.
Researchers investigated online gaming behavior among 16,033 participants to explore its correlation with future career planning. The study found that different game genres were associated with specific soft skills, such as spatial skills for engineers and problem-solving skills for strategy players.
A research team from Hiroshima University studied virtual romantic relationships using anthropomorphism, finding that connection and relationship authenticity predict real-world relationships. The study used laboratory studies with romantic video games to examine how anthropomorphism predicts relationship outcomes.
Celestron NexStar 8SE Computerized Telescope
Celestron NexStar 8SE Computerized Telescope combines portable Schmidt-Cassegrain optics with GoTo pointing for outreach nights and field campaigns.
A study of nearly 2,000 children found that those who played video games for three hours per day or more performed better on cognitive skills tests involving impulse control and working memory. The researchers observed higher brain activity in regions associated with attention and memory, suggesting that practicing tasks related to imp...
A recent study found that video gamers exhibit better cognitive performance compared to non-gamers, especially in response inhibition and working memory skills. The study also identified alterations in brain regions responsible for visual attention and memory processing.
A new VR gaming technology has been developed that enables players to smell in virtual environments, using an olfactometer that can be printed on 3D printers. This allows for the creation of scent-based game mechanics based on player movements and judgments.
Researchers successfully taught human and mouse neurons to play the video game Pong in real-time, showcasing their ability to exhibit sentience and adapt to a changing environment. The study's findings have potential applications in disease modeling, drug discoveries, and expanding our understanding of brain function.
Davis Instruments Vantage Pro2 Weather Station
Davis Instruments Vantage Pro2 Weather Station offers research-grade local weather data for networked stations, campuses, and community observatories.
A new study found that electronic gaming can precipitate life-threatening cardiac arrhythmias in susceptible children with previously unrecognized predispositions. The most common underlying causes were catecholaminergic polymorphic ventricular tachycardia and congenital long QT syndrome types 1 and 2.
Scientists at UC San Francisco's Neuroscape Center have developed video game interventions that improve key aspects of cognition in aging adults, including short-term memory, attention and long-term memory. The games use adaptive closed-loop algorithms to challenge players, keeping them engaged while adapting difficulty levels.
The Healthy-Day-App assesses time use patterns in children and predicts outcomes on body fat percentages, wellbeing, and academic performance. Shifting screen time to physical activity results in improved health outcomes, including 4.2% lower body fat and 2.5% better wellbeing.
Sony Alpha a7 IV (Body Only)
Sony Alpha a7 IV (Body Only) delivers reliable low-light performance and rugged build for astrophotography, lab documentation, and field expeditions.
A study by Kyoto University and BonBon Inc found that complex games like Potion can measure distinct cognitive skills such as stealth behavior and abstract thinking in young players. However, older players did not exhibit the same level of engagement, challenging existing beliefs about gaming's impact on cognition.
Researchers from GIST developed an AI model that adjusts videogame difficulty based on player emotions, incorporating aspects such as challenge, competence, flow, and valence. The model has been verified to improve players' overall experience, regardless of their preference, and has potential applications in various fields beyond gaming.
A new method for generating realistic images in driving simulations uses machine learning to improve visual fidelity. This enables better testing of driverless cars and study of driver distraction, ultimately enhancing safety and interaction between humans and AI on the road.
Meta Quest 3 512GB
Meta Quest 3 512GB enables immersive mission planning, terrain rehearsal, and interactive STEM demos with high-resolution mixed-reality experiences.
A study from the Alpha Generation Lab found that hyperactive children are more likely to use digital devices, while fidgety children may be more prone to social problems. The researchers suggest a two-way street where digital devices and behavior problems influence each other.
A study by Georgia State University researchers found that frequent video game players exhibit superior sensorimotor decision-making skills and increased brain activity compared to non-players. The study suggests that video games can be used for training in perceptual decision-making, with no trade-off between speed and accuracy.
Researchers found that high BMI is a positive factor in eSports performance after prolonged playing time, contrary to the general expectation. Obesity has been linked to lower cognitive flexibility and decision-making abilities in adults, but the study suggests a potential counterexample in the eSports industry.
A joint UC Riverside and UC Irvine study found that people who show near transfer in brain training are more likely to experience far transfer, meaning improved focus and problem-solving skills. The research suggests that working memory training can be effective for certain individuals, but its impact on fluid intelligence remains deba...
Researchers developed a preference-driven model that uses human users to fine-tune virtual textures, allowing for more accurate and personalized tactile experiences. The technology has applications in various fields, including video games, fashion design, and surgical training.
Kestrel 3000 Pocket Weather Meter
Kestrel 3000 Pocket Weather Meter measures wind, temperature, and humidity in real time for site assessments, aviation checks, and safety briefings.
A Swedish study of over 9,000 children found that playing video games increased their intelligence by 2.5 IQ points compared to TV-watching or social media. The study controlled for genetic differences and socioeconomic background, suggesting a positive effect of video games on cognitive abilities.
A study by University of Waterloo researchers identified areas such as player fatigue, mental stress, and peak performance conditions that require in-depth research to improve coaching and player performance. Professional esports players often practice for 12-14 hours a day, six days a week, leading to burnout and physical injuries.
Researchers identified two strategies for altering an organisation's environment, structure, strategy, and leadership to achieve digital transformation. By following a path that offers fewer obstacles, businesses can effectively adopt either horizontal or vertical reconfiguration.
Creality K1 Max 3D Printer
Creality K1 Max 3D Printer rapidly prototypes brackets, adapters, and fixtures for instruments and classroom demonstrations at large build volume.
Research reveals that people who grew up in rural areas have a better sense of direction than those in cities, especially in countries with complex topographies. The study used video game data from Sea Hero Quest to analyze over 400,000 participants from 38 countries.
Researchers developed a video game-based therapy, Recovery Rapids, to aid stroke patients in improving their motor skills from home. The game helped patients adhere to exercises and showed similar outcomes to traditional constraint-induced therapy.
A new study by University of Cologne researchers reveals that computer games can significantly boost educational success when used effectively in the classroom. The study found that personal characteristics of pre-service teachers play a crucial role in their intention to adopt digital game-based learning, with perceived effectiveness ...
A Bournemouth University study found that gamers who play video games with loot boxes experience negative feelings, overspending, and impulse buying due to lack of transparency. The researchers suggest more support and regulations are needed to prevent these risks.
University of Missouri researchers are using a video game to teach middle schoolers about science and improving literacy outcomes for second graders through speech recognition software. The programs aim to increase student engagement and prepare them for future careers in various fields.
Fluke 87V Industrial Digital Multimeter
Fluke 87V Industrial Digital Multimeter is a trusted meter for precise measurements during instrument integration, repairs, and field diagnostics.
A team of scientists from Gwangju Institute of Science and Technology developed a deep learning-based approach to predict SC2 battle outcomes by considering army composition and terrain type. The proposed model leveraged parameter sharing, enabling it to analyze complex factors accurately and make predictions.
A new study demonstrates that playing a child-friendly action video game can improve reading skills, including speed, accuracy, and comprehension. Children who played the game showed significant long-term improvements in attentional control and literacy compared to those who played a coding game.
A recent study found that consuming traditional forms of media, such as books and music, has negligible effect on anxiety and happiness levels in adults. However, engaging with newer types of media, like social media and video games, was linked to lower happiness and higher anxiety levels.
A recent study by Xuedi Li and colleagues found that excessive screen time was associated with increased symptoms of depression, anxiety, and hyperactivity in children during the COVID-19 pandemic. The research suggests that parents should monitor their child's screen use to mitigate potential mental health effects.
Aranet4 Home CO2 Monitor
Aranet4 Home CO2 Monitor tracks ventilation quality in labs, classrooms, and conference rooms with long battery life and clear e-ink readouts.
A Penn State study found that live-streaming ads for alcohol, energy drinks, and junk food significantly increased during the pandemic, targeting young viewers. The researchers discovered that energy drinks made up nearly 80% of marketing, while ads for restaurants and soda were also prevalent.
A recent study by the University of Cincinnati found that tweens spent more time using media during the 2020 pandemic summer, highlighting the need to reassess notions of 'too much' screen time. The research suggests that media use can have both positive and negative effects on children's lives, with some finding connection with peers ...
A study of 8-12 year olds reveals that media multitasking is associated with worse mental health outcomes, while videogaming shows a positive correlation. The research highlights the importance of balancing screen time with other activities for children's overall well-being.
A study from Lancaster University found that a serious game, 'Point of Contact', increased players' awareness of Covid-19 transmission risk and favorability towards health over livelihood. The game's impact was significant, with 87% of participants saying they would be more careful in following Covid-19 preventative guidance.
Apple MacBook Pro 14-inch (M4 Pro)
Apple MacBook Pro 14-inch (M4 Pro) powers local ML workloads, large datasets, and multi-display analysis for field and lab teams.
Active video games have been shown to give similar physiological effects to traditional exercise, such as jogging, in type 1 diabetics. The studies found that playing these games could help lower blood glucose levels and improve cardiovascular health.
A randomized trial found that a video game with biofeedback can help youth learn to regulate their anger, leading to reduced aggression and oppositional behavior. The game trains kids to stay calm during stressful situations, and its effectiveness was validated in parents' and clinicians' reports.