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Meet your new electronic trauma intervention

A new study found that playing a highly visual-spatial computer game like Tetris can help prevent intrusive memories after a traumatic event. The intervention, which took just 20 minutes, reduced symptoms of acute stress disorder and post-traumatic stress disorder by 62% in patients waiting for emergency care.

SourceSpringer·JournalMolecular Psychiatry·DateMar 28, 2017

Violent video games found not to affect empathy

Researchers found that gamers had similar neural responses to emotionally provocative images as non-gamers, suggesting no long-term effects on empathy. The study used fMRI and a psychological questionnaire to compare gamers' and non-gamers' brain activity and emotional responses.

SourceFrontiers·JournalFrontiers in Psychology·DateMar 8, 2017

New studies illustrate how gamers get good

Researchers analyzed data from thousands of online Halo and StarCraft matches to understand skill development patterns. They found that players who spaced out their activity and used consistent hotkeys habits improved most efficiently, while elite players warmed up with meaningless dummy commands to get into peak performance mode.

SourceBrown University·JournalTopics in Cognitive Science·DateFeb 27, 2017

tDCS combined with computer games at home reduces cognitive symptoms of multiple sclerosis

A new study published in Neuromodulation found that transcranial direct current stimulation (tDCS) combined with computer games significantly improved cognitive measures in patients with multiple sclerosis. The treatment showed greater gains in complex attention and response times compared to those who played computer games alone.

Video game ratings work, if you use them

Research from Iowa State University shows that video game ratings can effectively reduce violent play in children when used by parents to guide purchases and set rules. Parents who use the rating system and mediate their child's play are less likely to experience negative behaviors, such as acting out or misbehaving.

SourceIowa State University·JournalJournal of Public Policy & Marketing·DateJan 25, 2017

How long should children play video games?

A new study found that limited video game play time may provide benefits to children, including improved motor skills and higher school achievement scores. However, excessive gaming was linked to conduct problems, peer conflicts, and reduced social abilities.

SourceWiley·JournalAnnals of Neurology·DateOct 12, 2016

The irony of awkward

A recent study published in Developmental Psychology found that individuals who engage in problematic media, such as violent video games, gambling, or pornography, become more withdrawn over time. The research suggests that avoidant individuals are particularly at risk for negative outcomes, including depression and crime, when they co...

SourceBrigham Young University·JournalDevelopmental Psychology·DateJun 29, 2016

Videogame addiction linked to ADHD

A study of over 20,000 participants found that videogame addiction is associated with attention deficit/hyperactivity disorder and depression. Younger, single men are particularly at risk, using gaming as an escape from unpleasant feelings and restless bodies.

SourceThe University of Bergen·JournalPsychology of Addictive Behaviors·DateApr 25, 2016

Motion-controlled video games may improve real world skills

Researchers found that motion-controlled video game players outperformed those with push-button controllers and no training in real-world putting, suggesting a potential for these games to enhance fine motor coordination. Further research is needed to explore the effects of motion-controlled games on larger-motor coordination skills.

SourcePenn State·JournalInternational Journal of Gaming and Computer-Mediated Simulations·DateFeb 18, 2016

What should be the role of computer games in education?

A new study discourages a sweeping transformation of conventional education to replace traditional curricula with game-based instruction. Instead, researchers recommend adding promising features to games, such as explanatory feedback and pregame activities, to enhance learning outcomes. Game features that improve student performance in...

SourceSAGE·JournalPolicy Insights from the Behavioral and Brain Sciences·DateJan 12, 2016

What's in a name? More than you think...

A study by psychologists at the University of York analyzed anonymized data from League of Legends to find correlations between user names and in-game behavior. Positive usernames were linked to positive personality traits, while anti-social expressions correlated with similar behavior. Age was also indicated by numbers in user names.

SourceUniversity of York·JournalComputers in Human Behavior·DateNov 17, 2015

What's the best time to launch a video game?

Researchers at the University of Maryland studied console and game sales data to understand how base proportions of console owners change over time. The study found that companies should weigh tradeoffs between early adopters and later adopters when releasing games, with optimal timing depending on console adoption patterns.

SourceUniversity of Maryland·JournalInternational Journal of Research in Marketing·DateNov 11, 2015

What types of video games improve brain function?

Action video games have been shown to improve attention skills and cognitive functions, while 'brain games' lack equivalent impact on perception and cognition. Video game play predicts poorer attention in the classroom, but benefits can be positive or negative depending on content.

SourceSAGE·JournalPolicy Insights from the Behavioral and Brain Sciences·DateOct 1, 2015

Research reveals link between age and opinions about video games

A study of 109 clinicians found that older participants are more likely to believe playing video games leads to violent behavior, highlighting a generational effect. The researchers suggest that parents can help bridge this gap by engaging with their children and trying out the games themselves.

SourceElsevier·JournalComputers in Human Behavior·DateAug 19, 2015

Concern over claims about how technology affects young brains

Despite claims by Susan Greenfield that intense internet use harms adolescent brains, experts warn that there is currently no evidence to support these claims. Research suggests that social networking sites can enhance friendships and relationships, while computer games do not lead to impulsiveness or aggression.

SourceBMJ Group·JournalThe BMJ·DateAug 12, 2015

The benefits of storytelling in video games

A new study suggests that non-violent video games with storytelling can have prosocial benefits, improving emotional intelligence and social skills. The research found that immersive gaming experiences foster theory of mind and empathy, which can be helpful in treating disorders like autism.

SourceSAGE·JournalSocial Psychological and Personality Science·DateApr 9, 2015