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Apple iPhone 17 Pro

Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.

Playing action video games boosts visual motor skill underlying driving

Researchers found that playing action video games for as little as 5 hours can improve essential visuomotor-control skills used for driving. Experienced players showed greater precision in steering a virtual vehicle down the lane, while those with no gaming experience improved their skills after training.

The irony of awkward

A recent study published in Developmental Psychology found that individuals who engage in problematic media, such as violent video games, gambling, or pornography, become more withdrawn over time. The research suggests that avoidant individuals are particularly at risk for negative outcomes, including depression and crime, when they co...

A simple numbers game seems to make kids better at math

A new study from Johns Hopkins University suggests that exercising children's intuitive number sense can improve their math skills. Researchers created a five-minute computer game that trained the number sense of 40 kindergarteners, who then showed significant improvements in math performance.

AmScope B120C-5M Compound Microscope

AmScope B120C-5M Compound Microscope supports teaching labs and QA checks with LED illumination, mechanical stage, and included 5MP camera.

Serious video games may help increase fruit and vegetable intake

A new study found that creating implementation intentions within goal-setting in Squires Quest! II increased veg consumption at dinner and fruit consumption at breakfast, lunch, and snacks among 4th-5th graders. The study suggests that serious video games can be a promising tool to improve fruit and vegetable intake in children.

Videogame addiction linked to ADHD

A study of over 20,000 participants found that videogame addiction is associated with attention deficit/hyperactivity disorder and depression. Younger, single men are particularly at risk, using gaming as an escape from unpleasant feelings and restless bodies.

SAMSUNG T9 Portable SSD 2TB

SAMSUNG T9 Portable SSD 2TB transfers large imagery and model outputs quickly between field laptops, lab workstations, and secure archives.

Gamers don't notice the ads when they're busy killing

A study found that gamers playing violent video games recalled 51% fewer corporate brand names than those playing the same game with nonviolent goals. The study also discovered that when players' goal is killing, they notice little else - including corporate brands.

Video games improve brain connections in multiple sclerosis patients

A video game-based cognitive rehabilitation program improved thalamic functional connectivity and boosted cognitive abilities in multiple sclerosis patients. The study found that increased connectivity reflected the brain's plasticity and promoted cognitive rehabilitation for people with neurological diseases.

Nikon Monarch 5 8x42 Binoculars

Nikon Monarch 5 8x42 Binoculars deliver bright, sharp views for wildlife surveys, eclipse chases, and quick star-field scans at dark sites.

Motion-controlled video games may improve real world skills

Researchers found that motion-controlled video game players outperformed those with push-button controllers and no training in real-world putting, suggesting a potential for these games to enhance fine motor coordination. Further research is needed to explore the effects of motion-controlled games on larger-motor coordination skills.

€400,000 EU serious games project to combat domestic violence

A €400,000 EU-funded project at the University of Huddersfield aims to reduce levels of domestic violence through an interactive computer game. The game, designed to educate and influence attitude change among potential perpetrators, will be piloted in Caribbean countries and the UK.

What should be the role of computer games in education?

A new study discourages a sweeping transformation of conventional education to replace traditional curricula with game-based instruction. Instead, researchers recommend adding promising features to games, such as explanatory feedback and pregame activities, to enhance learning outcomes. Game features that improve student performance in...

Wired for gaming: Brain differences in compulsive video game players

Researchers found hyperconnectivity between brain networks in adolescent boys with Internet gaming disorder, which may help them respond to new information but also increase distractibility and poor impulse control. The study provides insights into the neural basis of compulsive video game play.

Playing 3-D video games can boost memory formation, UCI study finds

A study published in The Journal of Neuroscience found that playing 3D video games improved memory performance by 12% in non-gamer college students, while 2D gamers did not. This suggests that environmental enrichment through immersive gaming may be a viable route to stem cognitive aging.

Fluke 87V Industrial Digital Multimeter

Fluke 87V Industrial Digital Multimeter is a trusted meter for precise measurements during instrument integration, repairs, and field diagnostics.

What's in a name? More than you think...

A study by psychologists at the University of York analyzed anonymized data from League of Legends to find correlations between user names and in-game behavior. Positive usernames were linked to positive personality traits, while anti-social expressions correlated with similar behavior. Age was also indicated by numbers in user names.

What's the best time to launch a video game?

Researchers at the University of Maryland studied console and game sales data to understand how base proportions of console owners change over time. The study found that companies should weigh tradeoffs between early adopters and later adopters when releasing games, with optimal timing depending on console adoption patterns.

System automatically converts 2-D video to 3-D

A team of researchers from MIT and QCRI developed a system that can automatically convert 2-D video of soccer games into 3-D. The system uses detailed 3-D maps stored in video games to create broadcast-quality 3-D video, achieving real-time processing without visual artifacts.

'Bootstrap' math/computer science curriculum gets $1.5 million from NSF

The Bootstrap curriculum is a 10-week classroom module that helps students learn algebra by creating their own video games using key concepts like variables, functions, and the Pythagorean theorem. The $1.5 million grant from NSF will support research and workshops to train 600 additional teachers.

Davis Instruments Vantage Pro2 Weather Station

Davis Instruments Vantage Pro2 Weather Station offers research-grade local weather data for networked stations, campuses, and community observatories.

What types of video games improve brain function?

Action video games have been shown to improve attention skills and cognitive functions, while 'brain games' lack equivalent impact on perception and cognition. Video game play predicts poorer attention in the classroom, but benefits can be positive or negative depending on content.

Player's performance in video games can steer attitudes about brands

Researchers discovered that players' performances in video games significantly impact their attitudes towards brands. Players who performed well in games exhibited better recall and more favorable attitudes toward the brand compared to those who experienced difficulties or crashes.

Anker Laptop Power Bank 25,000mAh (Triple 100W USB-C)

Anker Laptop Power Bank 25,000mAh (Triple 100W USB-C) keeps Macs, tablets, and meters powered during extended observing runs and remote surveys.

Female gamers a new risk group for overweight

A Swedish study found that young women who play computer games for over an hour a day are more likely to develop overweight. The researchers calculated that this would result in an additional weight gain of 3.7 kilos, taking other risk factors into account.

'Delayed remembering': Kids can remember tomorrow what they forgot today

A study found that 4- and 5-year-olds who played a video game after a two-day delay scored more than 20 percent higher than kids who re-played it later the same day. The researchers discovered 'delayed remembering,' a phenomenon where children can recall previously forgotten information days later.

Video game warnings fall far short in rating tobacco content

A new UC San Francisco study reveals that video game warnings fall short in rating tobacco content, exposing adolescents to more tobacco imagery than thought. The researchers found that only 8% of games received tobacco warnings, despite 42% containing actual tobacco content.

Garmin GPSMAP 67i with inReach

Garmin GPSMAP 67i with inReach provides rugged GNSS navigation, satellite messaging, and SOS for backcountry geology and climate field teams.

Research reveals link between age and opinions about video games

A study of 109 clinicians found that older participants are more likely to believe playing video games leads to violent behavior, highlighting a generational effect. The researchers suggest that parents can help bridge this gap by engaging with their children and trying out the games themselves.

Concern over claims about how technology affects young brains

Despite claims by Susan Greenfield that intense internet use harms adolescent brains, experts warn that there is currently no evidence to support these claims. Research suggests that social networking sites can enhance friendships and relationships, while computer games do not lead to impulsiveness or aggression.

Meta Quest 3 512GB

Meta Quest 3 512GB enables immersive mission planning, terrain rehearsal, and interactive STEM demos with high-resolution mixed-reality experiences.

Secrets of innovation revealed in study of global video game industry

A study of 23,422 video games found that diverse teams with a mix of career backgrounds and working relationships led to groundbreaking innovations. The research suggests that embracing friction within teams can actually stimulate creativity, as long as there is sufficient social structure in place to facilitate collaboration.

UT study compares active video gaming to unstructured outdoor play

A UT study found that active video games involving total body participation can provide moderate to vigorous intensity physical activity in children aged 5-8 years old. The study compared energy expenditure of active video gaming to unstructured outdoor play and showed a significant difference in accelerometer readings.

Using Minecraft to unboggle the robot mind

Researchers at Brown University are developing a new algorithm to assist robots in planning their actions in complex environments. The algorithm uses goal-based action priors, which can be learned by the robot through trial and error or supplied by an expert operator.

GoPro HERO13 Black

GoPro HERO13 Black records stabilized 5.3K video for instrument deployments, field notes, and outreach, even in harsh weather and underwater conditions.

The benefits of storytelling in video games

A new study suggests that non-violent video games with storytelling can have prosocial benefits, improving emotional intelligence and social skills. The research found that immersive gaming experiences foster theory of mind and empathy, which can be helpful in treating disorders like autism.

Score! Video gamers may learn visual tasks more quickly

A recent study from Brown University suggests that video gamers excel in visual tasks, not just due to prior practice, but also because of enhanced learning abilities. Gamers outperformed non-gamers on two consecutive visual task learning exercises by an average of 15% and 11%, respectively.

CalDigit TS4 Thunderbolt 4 Dock

CalDigit TS4 Thunderbolt 4 Dock simplifies serious desks with 18 ports for high-speed storage, monitors, and instruments across Mac and PC setups.

In pursuit of the perfectly animated cloud of smoke

Researchers at Technical University of Munich develop methodology to speed up simulations of complex fluids, enabling more realistic medical diagnoses and spectacular effects in computer games. The approach leverages real-world observations to calculate fluid behavior, promising to accelerate calculations and improve various applications.

Autism Speaks' DELSIA funds clinical trial of therapeutic game device

A clinical trial funded by Autism Speaks' DELSIA will test a cognitive video game designed to improve executive function skills in children and adolescents with autism. The study aims to assess the effectiveness of the game, Project: EVO, in improving brain function and motor skills.

Complex environments push 'brain' evolution

Neuroscientists studied animats with complex neural networks that evolved to master video games of varying difficulty. The research found that in more complex environments, the animats developed intricate neural connections and increased their ability to integrate information, supporting the theory of Integrated Information Theory (IIT).

Study analyzes Internet, mobile and video game effects on young users

A study by Universitat Autonoma de Barcelona analyzed the use of information and communication technologies among secondary school students, revealing links between school failure and an elevated use of computers at home. The study also found correlations between intensive ICTS use and substance consumption.

Aranet4 Home CO2 Monitor

Aranet4 Home CO2 Monitor tracks ventilation quality in labs, classrooms, and conference rooms with long battery life and clear e-ink readouts.

People conform to the norm -- even if the norm is a computer

Researchers explored how role-playing video games influence social behavior and decision-making. It was found that people conform to computers' decisions, even in ambiguous cases, due to a tendency towards information conformity and striving for accuracy.

Girls better than boys at making story-based computer games, Sussex study finds

A University of Sussex study reveals that teenage girls are more adept at designing and programming their own computer games than boys. The research used a new visual programming language called Flip, which helps pupils understand the code they write. Girls created more complex programs and learned more about coding compared to boys.

Playing action video games can boost learning

A new study reveals that playing action video games boosts learning capabilities by fostering better templates in the brain. Action gamers excel at tasks due to their improved ability to build and fine-tune models of the world, leading to accelerated learning curves and lasting effects.

Apple MacBook Pro 14-inch (M4 Pro)

Apple MacBook Pro 14-inch (M4 Pro) powers local ML workloads, large datasets, and multi-display analysis for field and lab teams.

Video game could help anxious children

A new video game called MindLight is being tested to see if it can help youth cope with and conquer their anxiety. The game, designed for children aged 8-16, uses neurofeedback technology to measure the player's level of relaxation or anxiety, providing a safe space for kids to practice regulating their emotions.

Apple AirPods Pro (2nd Generation, USB-C)

Apple AirPods Pro (2nd Generation, USB-C) provide clear calls and strong noise reduction for interviews, conferences, and noisy field environments.

High levels of physical activity linked to better academic performance in boys

A Finnish study found that higher levels of physical activity during recess are associated with better reading skills, while participation in organized sports is linked to higher arithmetic test scores. Boys who spent more time engaging in activities like reading and writing on their leisure time also showed better reading skills.

Computer games give a boost to English

A Swedish study found that young people who play interactive computer games for more than an hour a week have a larger English vocabulary compared to those who do not. The study also revealed a major difference between boys and girls in terms of their gaming habits, with girls spending more time on language-related activities online.

Becoming bad through video games

A nationwide study involving over 5,000 teenagers found that playing mature-rated video games associated with increased deviant behaviors, including alcohol use and smoking cigarettes. The researchers suggest changes in personality, attitudes, and values contribute to the findings.