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Study: Impulsive kids play more video games

Research found that impulsive children with attention problems tend to play more video games. Children who spend lots of time gaming also develop impulsivity and attention difficulties. The study collected data from over 3,000 children in Singapore.

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Gaming to improve eyesight and 'hearing' colors

A study by McMaster University psychologist Daphne Maurer found that playing video games for just 40 hours can reverse visual processing deficiencies in adults. The researchers also discovered that babies and toddlers initially exhibit a form of synaesthesia, which gradually disappears as they develop.

New U of M video game teaches consequences of distracted driving

The new Distraction Dodger video game, developed by the University of Minnesota ITS Institute, aims to teach young adults about the risks of distracted driving. The game simulates real-life scenarios, offering players a reality check on their driving habits and encouraging them to stay focused on the road.

Violent video games alter brain function in young men

A study by Indiana University researchers found that playing violent video games for a week can lead to changes in the brain's frontal regions associated with emotion and aggressive behavior. The study, which followed 28 healthy adult males, showed reduced activation in these areas after one week of gameplay.

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Anker Laptop Power Bank 25,000mAh (Triple 100W USB-C) keeps Macs, tablets, and meters powered during extended observing runs and remote surveys.

Video game playing tied to creativity

A study by Michigan State University found that video game playing boosts creativity in tasks like drawing and writing, but not other technology use. The researchers surveyed nearly 500 middle-school students and used the Torrance Test of Creativity-Figural to gauge their creative abilities.

UK brains are under threat

Researcher Dr Nick Pearce warns that zombies in modern media represent a loss of control and powerlessness, mirroring societal issues like consumerism and government influence. The original zombie concept offers hope for resistance against controlling forces, making it a timely metaphor for today's society.

Violent games emotionally desensitizing

A study by University of Bonn researchers found that heavy users of first-person shooter games exhibit decreased control over emotions when exposed to real-life negative images, as their brains become desensitized to such stimuli. This effect is not limited to virtual worlds, suggesting potential long-term consequences for gamers.

Apple iPhone 17 Pro

Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.

Practical play: Interactive video games appear valuable for ICU patients

Researchers at Johns Hopkins found that interactive video games safely enhance physical therapy for ICU patients, boosting their interest in therapy and motivation to do more. The study suggests that video game therapy activities can improve muscle weakness and balance in critically ill adults.

Virtual reality may help adults recover from stroke

Early results suggest that virtual reality (VR) human-computer interfaces can improve arm function and daily activities in adult stroke patients compared to traditional therapy. VR training has been found to have positive effects on these outcomes, but more data is needed to assess the long-lasting benefits of this approach.

Getting to the heart of the appeal of video games

Researchers found that playing videogames allows people to try on different identities, reducing negative emotions and increasing motivation. The study suggests that games enable players to act as their ideal selves, leading to improved self-esteem and enjoyment.

SAMSUNG T9 Portable SSD 2TB

SAMSUNG T9 Portable SSD 2TB transfers large imagery and model outputs quickly between field laptops, lab workstations, and secure archives.

TV time: Why children watch multi-screens

A new study examines children's use of multiple screens, finding they often watch TV while interacting with other devices. Children enjoy filling breaks during entertainment with phone calls or texts, and TV is used to provide background entertainment for other activities.

Kinder, gentler video games may actually be good for players

A new study by Ohio State University shows that relaxing video games can make people happier and more kind, while violent games lead to increased aggression. Players who played relaxing games chose to give their opponents more money and participated in pro-social behaviors.

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COPD patients may breathe easier, thanks to the Wii

A new study found COPD patients exercising at 60-70% of their maximum during Wii Fit workouts, comparable to low-intensity calisthenics. The lower extremity exercises approximated 70-80% of the pair's maximum, while upper extremity exercises were around 50-60%.

Next generation gamers: Computer games aid recovery from stroke

Researchers found that computer simulations and cutting-edge techniques used by the film industry can restore lost hand and arm function in stroke victims. The study showed significant improvements in patients who played Plasma Pong, Hammer Task, Virtual Piano, and Hummingbird Hunt games.

'Surrogates' aid design of complex parts and controlling video games

Purdue University researchers introduce a new class of software called surrogate interaction, enabling designers to easily change complex object features. This approach also enhances video game experiences by allowing players to manipulate animated characters and objects simultaneously.

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Positive effects of depression

A new study finds that depressed individuals perform better than non-depressed peers in sequential decision tasks, approximating an optimal strategy more closely. This discovery provides evidence that clinical depression may carry some benefits, which could help uncover its evolutionary roots and open avenues for treatment.

Students tackle deforestation, win first prize with video game design

Three UH computer science teams won top honors in the National Microsoft Competition with projects addressing environmental sustainability issues. Team Big Impact Bear's 'Forest Gun' prevented and reversed deforestation, while Team AAMP's 'Operation Clean Sweep' raised awareness of water pollution.

Video games effective treatment for stroke patients: study

A new study published in the Journal of the American Heart Association found that video game treatment can significantly improve upper-arm motor function in stroke survivors. Virtual reality games showed promise as a promising and potentially useful alternative to traditional physiotherapy.

Playability or what a video game must feature to be successful

Researchers have identified key characteristics that make a video game entertaining and credible. The study, conducted by José Luís González Sánchez and Francisco Luís Gutiérrez Vela, found that playability is an abstract concept describing a player's experience when playing with a specific game.

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Apple MacBook Pro 14-inch (M4 Pro) powers local ML workloads, large datasets, and multi-display analysis for field and lab teams.

Video games are good for girls -- if parents play along

Research from Brigham Young University found that girls who played video games with a parent exhibited better behavior, stronger family connections, and improved mental health. The study suggests that co-playing can account for up to 20% of these outcomes.

Red Bull logo enough to shape consumer performance

A Boston College study found that Red Bull's brand identity affects consumers' behavior in video games, with some players speeding up and others crashing. The 'Red Bull effect' shows how non-conscious brand priming can shape consumer performance.

Apple AirPods Pro (2nd Generation, USB-C)

Apple AirPods Pro (2nd Generation, USB-C) provide clear calls and strong noise reduction for interviews, conferences, and noisy field environments.

Stanford researcher uses living cells to create 'biotic' video games

Ingmar Riedel-Kruse's lab group developed video games where players influence the behavior of living microorganisms in real-time. These biotic games aim to educate people about basic biological processes and promote interest in biology, with potential applications in crowd-sourced research.

Violent games not to blame for youth aggression

A new study published in Journal of Youth and Adolescence found no link between violent video games and serious acts of youth aggression or violence. Instead, depression was identified as a strong predictor of youth violence and aggression.

DJI Air 3 (RC-N2)

DJI Air 3 (RC-N2) captures 4K mapping passes and environmental surveys with dual cameras, long flight time, and omnidirectional obstacle sensing.

Tetris flashback reduction effect 'not common to all games'

A study found that playing Tetris after viewing traumatic images reduced memory flashbacks in healthy volunteers. However, playing a word-based quiz game increased flashbacks. The researchers suggest that Tetris competes with the brain's perceptual information channel, reducing traumatic memories.

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Sky & Telescope Pocket Sky Atlas, 2nd Edition is a durable star atlas for planning sessions, identifying targets, and teaching celestial navigation.

Major grant aims at breaking the habit of implicit bias

A University of Wisconsin-Madison doctor has won a $2 million grant to develop video games that uncover and neutralize implicit biases against women, minorities, and people with disabilities. The project aims to change attitudes, beliefs, and behaviors in academic institutions, ultimately increasing diversity in STEM fields.

Interactive video games can cause a broad range of injuries

Researchers found that interactive gaming devices are associated with higher rates of injuries, particularly among younger children and bystanders. The study highlights the need for supervision when playing video games, especially interactive ones.

Video gaming prepares brain for bigger tasks

Researchers found that experienced gamers showed increased activity in the prefrontal cortex, a region involved in complex tasks. The study suggests that video games can reorganize brain networks, offering hope for future research into Alzheimer's and other cognitive disorders.

Learning how consumers value products

A new study by University of Maryland and Georgetown University researchers found that suggesting consumers will use a product frequently can reduce their interest in buying it. The study suggests that ads or customer reviews highlighting low usage frequency can backfire if consumers believe they won't be able to keep up with others.

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Nikon Monarch 5 8x42 Binoculars deliver bright, sharp views for wildlife surveys, eclipse chases, and quick star-field scans at dark sites.

Medical students open to learning with video games

A study at University of Michigan and University of Wisconsin-Madison found that 98% of medical students are interested in using technology, including video games and virtual reality, to enhance their education. The survey also showed a significant gender disparity, with male students more likely to play video games.

Celestron NexStar 8SE Computerized Telescope

Celestron NexStar 8SE Computerized Telescope combines portable Schmidt-Cassegrain optics with GoTo pointing for outreach nights and field campaigns.

Playing with pills

Norwegian nursing students will be given a specially developed computer game to aid in passing a critical exam. The project aims to improve learning through visual and fun methods, addressing students' struggles with mathematics and science.

Sleep may help you become a 'Guitar Hero'

A study using 'Guitar Hero III' found that sleep improves performance accuracy on the game by 3-5 percentage points, compared to daytime wakefulness. The results suggest a significant correlation between sleep duration and motor learning consolidation.

Sony Alpha a7 IV (Body Only)

Sony Alpha a7 IV (Body Only) delivers reliable low-light performance and rugged build for astrophotography, lab documentation, and field expeditions.

Computer games can teach schools some lessons

Research suggests that video games can optimize learning by providing information in a timely manner and creating an environment of 'pleasantly frustrating' challenges. This approach is known as 'situated learning,' where students are immersed in real-world problems to develop deep understanding and critical thinking skills.

New algorithm to improve video game quality

Morgan McGuire and Dr. David Luebke developed a new method for computerized lighting and light sources that can improve video game graphics to film-like quality in faster time. The algorithm reverses the process of producing light effects, pulling it onto the world and pushing it into the image, resulting in a faster processing speed.

GQ GMC-500Plus Geiger Counter

GQ GMC-500Plus Geiger Counter logs beta, gamma, and X-ray levels for environmental monitoring, training labs, and safety demonstrations.

Teaching computer games

Researchers from Oklahoma State University outline a teaching method that uses rapid computer game creation to bridge the digital divide. This approach circumvents traditional barriers to computing, such as prior knowledge of programming, and fosters critical and creative thinking skills.

Video gamers: Size of brain structures predicts success

A study found that nearly a quarter of the variability in achievement among video gamers can be predicted by measuring specific brain structures. Players with larger nucleus accumbens, caudate nucleus, and putamen performed better in training periods.

Racing, shooting and zapping your way to better visual skills

Regular gamers outperform non-gamers in visual processing tasks, including mental rotation, spatial memory and divided attention. Training with video games enhances these skills, potentially reducing gender differences and age-related cognitive decline.

Of girls and geeks: Environment may be why women don't like computer science

Research suggests that environment plays a significant role in women's interest in computer science, with stereotypical settings evoking a masculine image. Women tend to prefer non-stereotypical environments, such as those without Star Trek posters or junk food, and feel less of a sense of belonging in stereotypical settings.

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Kestrel 3000 Pocket Weather Meter measures wind, temperature, and humidity in real time for site assessments, aviation checks, and safety briefings.