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Risk-glorifying video games may lead teens to drive recklessly, new research shows

New research published by the American Psychological Association suggests that playing mature-rated, risk-glorifying video games can lead to increased rebelliousness and sensation seeking among adolescents. These traits are strongly associated with risky driving habits, automobile accidents, police stops, and a willingness to drink and...

SourceAmerican Psychological Association·JournalPsychology of Popular Media Culture·DateSep 11, 2012

Violent video games not so bad when players cooperate

Researchers found that college students who played violent video games cooperatively showed more cooperative behavior and less signs of aggression than those who played competitively. The studies suggest that the social aspect of modern video games can change how people react to violence.

SourceOhio State University·JournalCommunication Research·DateSep 4, 2012

Don't burn out: Enjoy your favorite products more by consuming them less frequently

A new study suggests that slowing down consumption of enjoyable products can lead to greater enjoyment and a longer experience. By pacing oneself, consumers can avoid satiation and savor the pleasure of their favorite items. This finding challenges common behaviors that prioritize immediate gratification over long-term satisfaction.

SourceUniversity of Chicago Press Journals·JournalJournal of Consumer Research·DateAug 14, 2012
SAMSUNG T9 Portable SSD 2TB

SAMSUNG T9 Portable SSD 2TB transfers large imagery and model outputs quickly between field laptops, lab workstations, and secure archives.

Selling on eBay? Get higher bids with a red background

A new study by Rajesh Bagchi and Amar Cheema found that a red background color induces aggression in online auctions, leading to higher bids. Conversely, a blue background reduces willingness to pay when negotiating directly with a seller.

SourceUniversity of Chicago Press Journals·JournalJournal of Consumer Research·DateJul 16, 2012

Violent video games turning gamers into deadly shooters

A new study published in Communication Research found that playing violent shooting video games improves firing accuracy and influences players to aim for the head when using a real gun. Players who played violent games hit targets 33% more often and shot at the head 99% more frequently.

SourceSAGE·JournalCommunication Research·DateMay 21, 2012

Kids with cerebral palsy may benefit from video game play

Researchers found that children with mild CP can attain moderate levels of physical activity during video game play with full-body movements. The games encouraged repetitive movement and provided feedback through on-screen avatars and scores, promoting neuroplasticity and enjoyment.

SourceElsevier Health Sciences·JournalArchives of Physical Medicine and Rehabilitation·DateMay 7, 2012

Researchers questioning the link between violent computer games and aggressiveness

A study by researchers at the University of Gothenburg found that cooperation is key to success in violent computer games. Successful gamers exhibit strategic and technical knowledge, as well as good timing, to outperform their opponents. The findings question the long-standing debate on the link between gaming and aggression.

SourceUniversity of Gothenburg·JournalInternational Journal of Computer-Supported Collaborative Learning·DateApr 2, 2012
Apple MacBook Pro 14-inch (M4 Pro)

Apple MacBook Pro 14-inch (M4 Pro) powers local ML workloads, large datasets, and multi-display analysis for field and lab teams.

Study: Impulsive kids play more video games

Research found that impulsive children with attention problems tend to play more video games. Children who spend lots of time gaming also develop impulsivity and attention difficulties. The study collected data from over 3,000 children in Singapore.

SourceAmerican Psychological Association·JournalPsychology of Popular Media Culture·DateFeb 23, 2012

Gaming to improve eyesight and 'hearing' colors

A study by McMaster University psychologist Daphne Maurer found that playing video games for just 40 hours can reverse visual processing deficiencies in adults. The researchers also discovered that babies and toddlers initially exhibit a form of synaesthesia, which gradually disappears as they develop.

SourceNatural Sciences and Engineering Research Council·DateFeb 17, 2012

New U of M video game teaches consequences of distracted driving

The new Distraction Dodger video game, developed by the University of Minnesota ITS Institute, aims to teach young adults about the risks of distracted driving. The game simulates real-life scenarios, offering players a reality check on their driving habits and encouraging them to stay focused on the road.

SourceUniversity of Minnesota·DateFeb 1, 2012
Apple iPhone 17 Pro

Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.

Violent video games alter brain function in young men

A study by Indiana University researchers found that playing violent video games for a week can lead to changes in the brain's frontal regions associated with emotion and aggressive behavior. The study, which followed 28 healthy adult males, showed reduced activation in these areas after one week of gameplay.

SourceIndiana University School of Medicine·DateDec 1, 2011

Video game playing tied to creativity

A study by Michigan State University found that video game playing boosts creativity in tasks like drawing and writing, but not other technology use. The researchers surveyed nearly 500 middle-school students and used the Torrance Test of Creativity-Figural to gauge their creative abilities.

SourceMichigan State University·JournalComputers in Human Behavior·DateNov 2, 2011

UK brains are under threat

Researcher Dr Nick Pearce warns that zombies in modern media represent a loss of control and powerlessness, mirroring societal issues like consumerism and government influence. The original zombie concept offers hope for resistance against controlling forces, making it a timely metaphor for today's society.

SourceEconomic & Social Research Council·DateOct 26, 2011
Anker Laptop Power Bank 25,000mAh (Triple 100W USB-C)

Anker Laptop Power Bank 25,000mAh (Triple 100W USB-C) keeps Macs, tablets, and meters powered during extended observing runs and remote surveys.

Violent games emotionally desensitizing

A study by University of Bonn researchers found that heavy users of first-person shooter games exhibit decreased control over emotions when exposed to real-life negative images, as their brains become desensitized to such stimuli. This effect is not limited to virtual worlds, suggesting potential long-term consequences for gamers.

SourceUniversity of Bonn·JournalBiological Psychology·DateOct 12, 2011

Practical play: Interactive video games appear valuable for ICU patients

Researchers at Johns Hopkins found that interactive video games safely enhance physical therapy for ICU patients, boosting their interest in therapy and motivation to do more. The study suggests that video game therapy activities can improve muscle weakness and balance in critically ill adults.

SourceJohns Hopkins Medicine·JournalJournal of Critical Care·DateOct 4, 2011
Aranet4 Home CO2 Monitor

Aranet4 Home CO2 Monitor tracks ventilation quality in labs, classrooms, and conference rooms with long battery life and clear e-ink readouts.

Virtual reality may help adults recover from stroke

Early results suggest that virtual reality (VR) human-computer interfaces can improve arm function and daily activities in adult stroke patients compared to traditional therapy. VR training has been found to have positive effects on these outcomes, but more data is needed to assess the long-lasting benefits of this approach.

SourceWiley·JournalCochrane Database of Systematic Reviews·DateSep 6, 2011

Playing highly competitive video games may lead to aggressive behavior

Research suggests that competitiveness in video games is a key factor in aggressive behavior, with highly competitive games leading to greater elevations in aggression. In contrast, less competitive games do not elevate aggressive behavior, regardless of violence content.

SourceAmerican Psychological Association·JournalPsychology of Violence·DateAug 29, 2011

Getting to the heart of the appeal of video games

Researchers found that playing videogames allows people to try on different identities, reducing negative emotions and increasing motivation. The study suggests that games enable players to act as their ideal selves, leading to improved self-esteem and enjoyment.

SourceAssociation for Psychological Science·JournalPsychological Science·DateAug 3, 2011

TV time: Why children watch multi-screens

A new study examines children's use of multiple screens, finding they often watch TV while interacting with other devices. Children enjoy filling breaks during entertainment with phone calls or texts, and TV is used to provide background entertainment for other activities.

SourceBMC (BioMed Central)·JournalInternational Journal of Behavioral Nutrition and Physical Activity·DateAug 2, 2011
GQ GMC-500Plus Geiger Counter

GQ GMC-500Plus Geiger Counter logs beta, gamma, and X-ray levels for environmental monitoring, training labs, and safety demonstrations.

Kinder, gentler video games may actually be good for players

A new study by Ohio State University shows that relaxing video games can make people happier and more kind, while violent games lead to increased aggression. Players who played relaxing games chose to give their opponents more money and participated in pro-social behaviors.

SourceOhio State University·JournalSocial Psychological and Personality Science·DateJun 6, 2011

Rigorous study confirms video game playing increases food intake in teens

A rigorous study found that video game playing leads to increased spontaneous food intake in male teens. The study measured energy expenditure and calorie consumption during a 1-h gaming session versus rest, revealing a net positive energy of 163 kcal when gaming was played.

SourceAmerican Society for Nutrition - 2017·JournalAmerican Journal of Clinical Nutrition·DateMay 17, 2011

COPD patients may breathe easier, thanks to the Wii

A new study found COPD patients exercising at 60-70% of their maximum during Wii Fit workouts, comparable to low-intensity calisthenics. The lower extremity exercises approximated 70-80% of the pair's maximum, while upper extremity exercises were around 50-60%.

SourceAmerican Thoracic Society·DateMay 16, 2011

Next generation gamers: Computer games aid recovery from stroke

Researchers found that computer simulations and cutting-edge techniques used by the film industry can restore lost hand and arm function in stroke victims. The study showed significant improvements in patients who played Plasma Pong, Hammer Task, Virtual Piano, and Hummingbird Hunt games.

SourceBMC (BioMed Central)·JournalJournal of NeuroEngineering and Rehabilitation·DateMay 15, 2011
Rigol DP832 Triple-Output Bench Power Supply

Rigol DP832 Triple-Output Bench Power Supply powers sensors, microcontrollers, and test circuits with programmable rails and stable outputs.

Positive effects of depression

A new study finds that depressed individuals perform better than non-depressed peers in sequential decision tasks, approximating an optimal strategy more closely. This discovery provides evidence that clinical depression may carry some benefits, which could help uncover its evolutionary roots and open avenues for treatment.

SourceClarkson University·JournalJournal of Abnormal Psychology·DateMay 4, 2011
Garmin GPSMAP 67i with inReach

Garmin GPSMAP 67i with inReach provides rugged GNSS navigation, satellite messaging, and SOS for backcountry geology and climate field teams.

Students tackle deforestation, win first prize with video game design

Three UH computer science teams won top honors in the National Microsoft Competition with projects addressing environmental sustainability issues. Team Big Impact Bear's 'Forest Gun' prevented and reversed deforestation, while Team AAMP's 'Operation Clean Sweep' raised awareness of water pollution.

SourceUniversity of Houston·DateApr 21, 2011

Video games effective treatment for stroke patients: study

A new study published in the Journal of the American Heart Association found that video game treatment can significantly improve upper-arm motor function in stroke survivors. Virtual reality games showed promise as a promising and potentially useful alternative to traditional physiotherapy.

SourceSt. Michael's Hospital·DateApr 7, 2011
Davis Instruments Vantage Pro2 Weather Station

Davis Instruments Vantage Pro2 Weather Station offers research-grade local weather data for networked stations, campuses, and community observatories.

Playability or what a video game must feature to be successful

Researchers have identified key characteristics that make a video game entertaining and credible. The study, conducted by José Luís González Sánchez and Francisco Luís Gutiérrez Vela, found that playability is an abstract concept describing a player's experience when playing with a specific game.

SourceUniversity of Granada·JournalAdvances in Engineering Software·DateMar 10, 2011

Video games are good for girls -- if parents play along

Research from Brigham Young University found that girls who played video games with a parent exhibited better behavior, stronger family connections, and improved mental health. The study suggests that co-playing can account for up to 20% of these outcomes.

SourceBrigham Young University·JournalJournal of Adolescent Health·DateFeb 1, 2011
GoPro HERO13 Black

GoPro HERO13 Black records stabilized 5.3K video for instrument deployments, field notes, and outreach, even in harsh weather and underwater conditions.

Red Bull logo enough to shape consumer performance

A Boston College study found that Red Bull's brand identity affects consumers' behavior in video games, with some players speeding up and others crashing. The 'Red Bull effect' shows how non-conscious brand priming can shape consumer performance.

SourceBoston College·JournalJournal of Consumer Psychology·DateJan 31, 2011

Stanford researcher uses living cells to create 'biotic' video games

Ingmar Riedel-Kruse's lab group developed video games where players influence the behavior of living microorganisms in real-time. These biotic games aim to educate people about basic biological processes and promote interest in biology, with potential applications in crowd-sourced research.

SourceStanford University·JournalLab on a Chip·DateJan 13, 2011

Researchers can predict your video game aptitude by imaging your brain

Researchers used brain imaging techniques to analyze patterns of brain activity in the basal ganglia, predicting individual learning success in a complex task. The method showed powerful predictive power, connecting brain patterns to performance differences among participants.

SourceUniversity of Illinois at Urbana-Champaign, News Bureau·JournalPLOS ONE·DateJan 13, 2011

Violent games not to blame for youth aggression

A new study published in Journal of Youth and Adolescence found no link between violent video games and serious acts of youth aggression or violence. Instead, depression was identified as a strong predictor of youth violence and aggression.

SourceSpringer·JournalJournal of Youth and Adolescence·DateDec 14, 2010
Creality K1 Max 3D Printer

Creality K1 Max 3D Printer rapidly prototypes brackets, adapters, and fixtures for instruments and classroom demonstrations at large build volume.

Tetris flashback reduction effect 'not common to all games'

A study found that playing Tetris after viewing traumatic images reduced memory flashbacks in healthy volunteers. However, playing a word-based quiz game increased flashbacks. The researchers suggest that Tetris competes with the brain's perceptual information channel, reducing traumatic memories.

SourcePLOS·JournalPLOS ONE·DateNov 10, 2010

Study shows video games highly effective training tools

Researchers found that video game training improves employee knowledge by 11%, skill-based knowledge by 14% and retention rate by 9%. Games work best when engaging users and provide flexible access.

SourceUniversity of Colorado Anschutz Medical Campus·JournalPersonnel Psychology·DateOct 19, 2010

Major grant aims at breaking the habit of implicit bias

A University of Wisconsin-Madison doctor has won a $2 million grant to develop video games that uncover and neutralize implicit biases against women, minorities, and people with disabilities. The project aims to change attitudes, beliefs, and behaviors in academic institutions, ultimately increasing diversity in STEM fields.

SourceUniversity of Wisconsin-Madison·DateOct 11, 2010
DJI Air 3 (RC-N2)

DJI Air 3 (RC-N2) captures 4K mapping passes and environmental surveys with dual cameras, long flight time, and omnidirectional obstacle sensing.

Interactive video games can cause a broad range of injuries

Researchers found that interactive gaming devices are associated with higher rates of injuries, particularly among younger children and bystanders. The study highlights the need for supervision when playing video games, especially interactive ones.

SourceAmerican Academy of Pediatrics·DateOct 4, 2010

Video gaming prepares brain for bigger tasks

Researchers found that experienced gamers showed increased activity in the prefrontal cortex, a region involved in complex tasks. The study suggests that video games can reorganize brain networks, offering hope for future research into Alzheimer's and other cognitive disorders.

SourceElsevier·JournalCortex·DateSep 24, 2010

Learning how consumers value products

A new study by University of Maryland and Georgetown University researchers found that suggesting consumers will use a product frequently can reduce their interest in buying it. The study suggests that ads or customer reviews highlighting low usage frequency can backfire if consumers believe they won't be able to keep up with others.

SourceUniversity of Chicago Press Journals·JournalJournal of Consumer Research·DateSep 20, 2010
Fluke 87V Industrial Digital Multimeter

Fluke 87V Industrial Digital Multimeter is a trusted meter for precise measurements during instrument integration, repairs, and field diagnostics.

Medical students open to learning with video games

A study at University of Michigan and University of Wisconsin-Madison found that 98% of medical students are interested in using technology, including video games and virtual reality, to enhance their education. The survey also showed a significant gender disparity, with male students more likely to play video games.

SourceMichigan Medicine - University of Michigan·JournalBMC Medical Education·DateAug 10, 2010

Playing with pills

Norwegian nursing students will be given a specially developed computer game to aid in passing a critical exam. The project aims to improve learning through visual and fun methods, addressing students' struggles with mathematics and science.

SourceUniversity of Stavanger·DateJul 29, 2010
CalDigit TS4 Thunderbolt 4 Dock

CalDigit TS4 Thunderbolt 4 Dock simplifies serious desks with 18 ports for high-speed storage, monitors, and instruments across Mac and PC setups.