Add BrightSurf on Google Email

Video games: Medicine for the body

The Federation of American Scientists has developed a new educational video game called Immune Attack, which engages students in learning about immunology concepts. The game features a first-person strategy game where immune cells face off against bacterial and viral infections, aiming to make learning fun and exciting.

Some online video games found to promote 'sociability,' researchers say

Researchers Constance Steinkuehler and Dmitri Williams found that online video games like 'Asheron's Call' and 'Lineage' foster social interaction and relationships beyond the workplace and home. The games offer virtual third places for informal sociability, bridging social capital and broadening worldviews.

SourceUniversity of Illinois at Urbana-Champaign, News Bureau·JournalJournal of Computer-Mediated Communication·DateAug 17, 2006

Nature vs Nintendo: Video games or national parks

A study by University of Illinois Chicago researchers found a significant correlation between the rise of video games and internet use, as well as rising fuel prices, and a decline in U.S. national park visits. The study suggests that increased home entertainment activity may be contributing to a decrease in outdoor activities.

SourceUniversity of Illinois Chicago·JournalJournal of Environmental Planning and Management·DateMay 9, 2006

Scents and emotions linked by learning, Brown study shows

A study by Rachel Herz at Brown University found that responses to new odors depend on emotions experienced while the odor was present. Participants who played a game and watched a film clip rated the new scent as enjoyable and familiar, whereas those who played a frustrating game rated it as unpleasant.

SourceBrown University·JournalInternational Journal of Comparative Psychology·DateJan 5, 2005

Human subjects play mind games

A breakthrough in brain-machine interface technique uses electrocorticographic (ECoG) activity to record brain surface signals, enabling humans to control computers with their minds. The study achieved high accuracy rates and promises potential applications in prosthetic limb control for individuals with disabilities.

SourceWashington University in St. Louis·JournalJournal of Neural Engineering·DateJun 9, 2004

World first: computer games that can boost self esteem

Researchers at McGill University have developed three computer games that can help people feel more positive about themselves and build their self-esteem. The games, Wham!, EyeSpy: The Matrix, and Grow Your Chi, work by training players to focus on positive feedback and develop automatic thought patterns that boost confidence.

SourceMcGill University·JournalJournal of Social and Clinical Psychology·DateMay 6, 2004