A study using 'Guitar Hero III' found that sleep improves performance accuracy on the game by 3-5 percentage points, compared to daytime wakefulness. The results suggest a significant correlation between sleep duration and motor learning consolidation.
SourceAmerican Academy of Sleep Medicine·DateJun 9, 2010
A study found that playing a video game before bedtime had only a small impact on the sleep of older male teens, with no significant differences in sleep latency or physiologic arousal. However, playing the game led to a slight increase in cognitive alertness and reduced subjective sleepiness.
SourceAmerican Academy of Sleep Medicine·JournalJournal of Clinical Sleep Medicine·DateApr 15, 2010
A study found that owning a video game system can impede reading and writing development in young boys. The study, conducted by Robert Weis and Brittany C. Cerankosky, involved families with boys aged 6-9 who received either an immediate or delayed video game system.
SourceAssociation for Psychological Science·JournalPsychological Science·DateMar 10, 2010
Research suggests that video games can optimize learning by providing information in a timely manner and creating an environment of 'pleasantly frustrating' challenges. This approach is known as 'situated learning,' where students are immersed in real-world problems to develop deep understanding and critical thinking skills.
Aranet4 Home CO2 Monitor
Aranet4 Home CO2 Monitor tracks ventilation quality in labs, classrooms, and conference rooms with long battery life and clear e-ink readouts.
Morgan McGuire and Dr. David Luebke developed a new method for computerized lighting and light sources that can improve video game graphics to film-like quality in faster time. The algorithm reverses the process of producing light effects, pulling it onto the world and pushing it into the image, resulting in a faster processing speed.
Researchers from Oklahoma State University outline a teaching method that uses rapid computer game creation to bridge the digital divide. This approach circumvents traditional barriers to computing, such as prior knowledge of programming, and fosters critical and creative thinking skills.
SourceInderscience Publishers·JournalInternational Journal of Social and Humanistic Computing·DateJan 21, 2010
A study found that nearly a quarter of the variability in achievement among video gamers can be predicted by measuring specific brain structures. Players with larger nucleus accumbens, caudate nucleus, and putamen performed better in training periods.
SourceUniversity of Illinois at Urbana-Champaign, News Bureau·JournalCerebral Cortex·DateJan 20, 2010
Regular gamers outperform non-gamers in visual processing tasks, including mental rotation, spatial memory and divided attention. Training with video games enhances these skills, potentially reducing gender differences and age-related cognitive decline.
SourceAssociation for Psychological Science·JournalCurrent Directions in Psychological Science·DateDec 17, 2009
Research suggests that environment plays a significant role in women's interest in computer science, with stereotypical settings evoking a masculine image. Women tend to prefer non-stereotypical environments, such as those without Star Trek posters or junk food, and feel less of a sense of belonging in stereotypical settings.
SourceUniversity of Washington·JournalJournal of Personality and Social Psychology·DateDec 14, 2009
SAMSUNG T9 Portable SSD 2TB
SAMSUNG T9 Portable SSD 2TB transfers large imagery and model outputs quickly between field laptops, lab workstations, and secure archives.
The 'Immune Attack' video game increased teenagers' understanding of cell biology and molecular science, according to a study. Players navigated the microscopic world of immune system proteins and cells to save a patient with bacterial infection, measurably improving their knowledge.
SourceAmerican Society for Cell Biology·DateDec 8, 2009
A new game called Immune Attack teaches 7th-12th graders about immune system proteins and cells. The game shows significant gains in confidence and knowledge among players, according to an FAS expert. The game is designed to inspire high school computer programming classes to create their own games.
SourceFederation of American Scientists·DateDec 8, 2009
Researchers found that players achieve flow with work that is neither too easy nor too hard but just right, providing a sense of control and meaning. This study suggests teaching methods should be tailored to individual skill levels to maximize student satisfaction.
SourceKansas State University·JournalJournal of Occupational and Organizational Psychology·DateNov 24, 2009
Research suggests that active Wii sports and Wii fit activities can increase energy expenditure to levels comparable to moderately intense exercise. The study found that some activities, such as boxing and single-arm stand, require high energy expenditures of up to 5.6 METs.
A new Iowa State University study suggests that frequent video game players have difficulty maintaining focus on tasks requiring longer attention. The research found that brain wave and behavioral measures of proactive attention were significantly diminished in high-volume gamers compared to those who played less frequently.
SourceIowa State University·JournalPsychophysiology·DateOct 22, 2009
Rigol DP832 Triple-Output Bench Power Supply
Rigol DP832 Triple-Output Bench Power Supply powers sensors, microcontrollers, and test circuits with programmable rails and stable outputs.
Frequent video game players show reduced brain activity and behavioral disruption in proactive attention, a mechanism for preparing to act. In contrast, reactive attention is similar across gamers and non-gamers, suggesting other benefits of action games on visual processing.
A recent study by researchers found that only people who engage in vigorous outdoor sports, like hiking and backpacking, tend to become supporters of mainline conservation groups. The typical backpacker gave $200 to $300 per year after a dozen-year lag. In contrast, casual woodland tourists do not support these causes.
SourceUniversity of Illinois Chicago·JournalPLOS ONE·DateOct 6, 2009
A study using virtual reality and real-world hide-and-seek found that people tend to look closer to their starting location when searching for objects. When hiding objects, they disperse them over a wider area. This research could lead to more realistic game environments and advanced search-enhancing tools for law enforcement.
SourceUniversity of Alberta·JournalLearning and Motivation·DateAug 31, 2009
AmScope B120C-5M Compound Microscope
AmScope B120C-5M Compound Microscope supports teaching labs and QA checks with LED illumination, mechanical stage, and included 5MP camera.
A study found correlations between video-game playing and health risks in adults, with female players reporting greater depression and male players having higher BMI. The study suggests a need for further research on how to use digital opportunities to promote health and prevent disease.
SourceElsevier Health Sciences·JournalAmerican Journal of Preventive Medicine·DateAug 18, 2009
Chemists participate in a collaborative think project to imagine and propose solutions for sustainable energy sources. The game aims to engage members in discussions and possibly even solutions for pressing global challenges.
A comprehensive survey of video game characters reveals that the industry does not better represent American society than television. Latino characters are virtually absent, with only non-playable background characters being represented. Women, Native Americans, children, and the elderly also lack representation. Meanwhile, males, whit...
SourceUniversity of Southern California·JournalNew Media & Society·DateJul 29, 2009
Researchers developed a computer game prototype called FunSAT to harness humans' abilities in strategizing, visualizing, and understanding complex systems. The game helps integrate circuit designers select and arrange transistors and their connections on silicon microchips.
Apple iPhone 17 Pro
Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.
Researchers found that active video games can burn calories comparable to moderate-intensity walking, making them a safe and valuable means of promoting energy expenditure in children. The study, published in Pediatrics, suggests that substituting screen time with physically active games can help reduce the risk of obesity and diabetes.
SourceUniversity of Oklahoma·JournalPEDIATRICS·DateJul 16, 2009
Researchers at NC State University are studying the impact of video games on cognitive functioning in older adults, with a focus on attentional demand, novelty, and social interaction. They plan to develop a prototype game based on their findings to improve memory and thinking skills in the elderly.
Researchers at Tel Aviv University have developed a computer game therapy that corrects brain activity to treat lazy eyes, showing promising results in vision research publications. The treatment is already FDA-approved for adults and aims to make eye therapy fun for kids as well.
SourceAmerican Friends of Tel Aviv University·JournalVision Research·DateJun 22, 2009
GQ GMC-500Plus Geiger Counter
GQ GMC-500Plus Geiger Counter logs beta, gamma, and X-ray levels for environmental monitoring, training labs, and safety demonstrations.
Researchers conducted three studies across different countries, age groups, and approaches, finding a strong correlation between playing prosocial games and increased helpful behavior. The studies suggest an upward spiral of prosocial gaming leading to improved prosocial behavior.
SourceUniversity of Michigan·JournalPersonality and Social Psychology Bulletin·DateJun 17, 2009
Researchers found that 75% of children treated for carbon monoxide poisoning were playing video games when generators were used to power electronic gadgets. The study emphasizes the need for generator safety awareness among parents and educators to prevent such incidents.
SourceUniversity of Texas Health Science Center at Houston·JournalPEDIATRICS·DateMay 26, 2009
A national survey of 1,178 American youths aged 8-18 found nearly one in 10 to be pathological players, causing harm to their functioning. Pathological gamers exhibited symptoms such as excessive playing, poor grades, and health issues.
SourceIowa State University·JournalPsychological Science·DateApr 20, 2009
A Tel Aviv University study found that playing violent video games can enhance the ability of teenagers to discriminate between subtle contrasts in color or shades of gray. After playing 50 hours of violent action games, players showed a significant improvement in contrast sensitivity, with some even experiencing up to 58% enhancement.
SourceAmerican Friends of Tel Aviv University·JournalNature Neuroscience·DateApr 7, 2009
Research from the University of Rochester found that action video games can improve contrast sensitivity by 58% by training the brain to process visual information more efficiently. This finding suggests that gaming may not be harmful for vision and could potentially complement eye-correction techniques.
SourceUniversity of Rochester·JournalNature Neuroscience·DateMar 29, 2009
Apple iPad Pro 11-inch (M4)
Apple iPad Pro 11-inch (M4) runs demanding GIS, imaging, and annotation workflows on the go for surveys, briefings, and lab notebooks.
A new study found no detrimental effect of cell phones on academic performance among 12-year-olds. Video games were also linked to lower grade point averages but improved math and visual-spatial skills.
Researchers at NC State University developed a software tool that identifies on-screen code to be translated, reducing error rate and increasing productivity. The tool was applied to a popular online video game, finding 17 errors that were later corrected.
Children can influence and observe an artificially intelligent machine in a simple computer game called 'Gorge', learning about its behavioral patterns. Researchers aim to teach kids what AI is all about using this engaging game.
Fluke 87V Industrial Digital Multimeter
Fluke 87V Industrial Digital Multimeter is a trusted meter for precise measurements during instrument integration, repairs, and field diagnostics.
Researchers at Durham University found that commercial violent computer games can be used to build virtual worlds for training in fire evacuation procedures. The study showed that using game code from First Person Shooter games is quicker and more efficient than traditional virtual reality toolkits.
SourceDurham University·JournalFire Safety Journal·DateFeb 3, 2009
Research suggests that excessive technology use may lead to a decline in critical thinking and analysis skills, while visual skills improve. Experts recommend a balanced media diet and encouraging reading for pleasure to develop essential skills.
SourceUniversity of California - Los Angeles·JournalScience·DateJan 27, 2009
A new study at Brigham Young University found that young adults' video game use is associated with poorer relationships with peers and parents. The study, which analyzed data from 813 college students, suggests that excessive gaming may lead to decreased social interaction and relationship quality.
SourceBrigham Young University·JournalJournal of Youth and Adolescence·DateJan 23, 2009
A new study published in the Personality and Social Psychology Bulletin suggests that violent content does not increase enjoyment in video games. Instead, challenges and a sense of autonomy are key drivers of player engagement. For most players, gore actually detracts from the game's 'fun factor'.
SourceUniversity of Rochester·JournalPersonality and Social Psychology Bulletin·DateJan 16, 2009
Anker Laptop Power Bank 25,000mAh (Triple 100W USB-C)
Anker Laptop Power Bank 25,000mAh (Triple 100W USB-C) keeps Macs, tablets, and meters powered during extended observing runs and remote surveys.
A new study found that playing a strategic video game can improve critical cognitive skills in older adults, including multitasking and working memory. The researchers tested 40 older adults who played the game for 23.5 hours versus a comparison group, and found significant improvements in these areas.
SourceUniversity of Illinois at Urbana-Champaign, News Bureau·JournalPsychology and Aging·DateDec 11, 2008
Researchers are using a Wii console to develop robotic learning systems that can teach humans complex skills. They aim to analyze how people learn physical tasks and program robots to mimic this process.
The collaboration aims to support continued development of the open-source system, enabling a wider audience to access educational resources. The new version, Alice 3, will feature drag-and-drop interfaces and essential arts assets from popular PC games.
Meta Quest 3 512GB
Meta Quest 3 512GB enables immersive mission planning, terrain rehearsal, and interactive STEM demos with high-resolution mixed-reality experiences.
The Federation of American Scientists (FAS) received a $1 million grant from the Entertainment Software Association Foundation to improve its educational game, Immune Attack. The game aims to teach how the immune system works and is designed for students and teachers.
A team of Michigan Tech researchers is harnessing video game technology to model complex biological systems, such as the human immune response to tuberculosis. Using GPUs, they have created a powerful new tool for medical research, allowing for faster and more efficient simulations of diseases like sepsis.
SourceMichigan Technological University·JournalJournal of Computing and Information Science in Engineering·DateSep 16, 2008
Active video games can help prevent childhood obesity by increasing energy expenditure and heart rate. According to a new study, children aged 6-12 burned significantly more calories while playing active games compared to seated games.
SourceJAMA Network·JournalArchives of Pediatrics and Adolescent Medicine·DateSep 1, 2008
Research shows that video games enhance cognitive and perceptual skills in children and adults, with benefits seen in classrooms, surgical procedures, and scientific thinking. Studies also reveal varied effects of game content and player behavior on learning outcomes.
Researchers from UC San Diego have developed a new method to generate high-quality textures for 3D video games using noise, resulting in reduced memory usage and improved image quality. The approach eliminates traditional methods of hand-painting images, offering a cost-effective solution for game developers.
Sky-Watcher EQ6-R Pro Equatorial Mount
Sky-Watcher EQ6-R Pro Equatorial Mount provides precise tracking capacity for deep-sky imaging rigs during long astrophotography sessions.
Researchers discovered that video games can boost creativity when players are highly energized and in a positive mood. Conversely, low arousal and negative emotions lead to the highest levels of creativity. The study suggests harnessing emotional elements in games to spark creative thought and problem-solving skills.
A recent study by Patrick Kierkegaard suggests that there is limited scientific evidence linking video games to real-world aggression. In fact, research shows that violent video games have not led to an increase in violence but rather may have reduced it. The study's findings contradict previous work on the topic and highlight the need...
SourceInderscience Publishers·JournalInternational Journal of Liability and Scientific Enquiry·DateMay 14, 2008
A new study found that individuals are motivated to increase their level of anger when expecting to complete a confrontational task, which enhances performance. Participants preferred activities making them angry before playing the game in such situations.
SourceAssociation for Psychological Science·JournalPsychological Science·DateMar 26, 2008
A new study found that low-income mothers prefer receiving nutrition information on the web rather than through a video game or printed pamphlet. The study suggests that websites are a smart strategy for certain groups, particularly in increasing nutrition literacy.
SourceElsevier·JournalJournal of Nutrition Education and Behavior·DateJan 10, 2008
A study of nearly 2,500 youths found that playing multiple violent video games increased aggressive behaviors and hostile attribution bias. The researchers identified seven parallels between video games and effective teaching methods, including adaptability to individual learners and teaching for real-world situations.
SourceIowa State University·JournalJournal of Youth and Adolescence·DateNov 13, 2007
Sony Alpha a7 IV (Body Only)
Sony Alpha a7 IV (Body Only) delivers reliable low-light performance and rugged build for astrophotography, lab documentation, and field expeditions.
The Preserving Virtual Worlds project aims to develop standards for preserving digital games and interactive fiction like Second Life. The project will explore methods, infrastructure, and technology for preserving complex software, content, and interactivity in computer games and electronic literature.
A study of 1,491 teens aged 10-19 found that video game players spent less time on reading and homework compared to non-gamers. However, gaming habits did not affect social interactions or parent-child relationships, with girls spending more quality time with parents when playing games.
SourceJAMA Network·JournalArchives of Pediatrics and Adolescent Medicine·DateJul 2, 2007
A new study reveals that almost all middle-school youth play violent video games, with two-thirds of boys and one in four girls reporting regular play. Children use gaming to manage feelings like anger and stress, while some also play with strangers online.
SourceMassachusetts General Hospital·JournalJournal of Adolescent Health·DateJul 2, 2007
Two studies found that exposure to even cartoonish children's violent video games increases aggressive behavior in children and adolescents. A third study showed that frequent play of violent video games leads to a more aggressive worldview and behaviors in school-aged children. Both studies support the idea that violent video game exp...
Researchers found that surgeons who played video games regularly made fewer errors and worked faster during the Top Gun course. Video game players scored better overall than non-players, with those in the top one-third of gaming skill performing even more impressively.
SourceJAMA Network·JournalArchives of Surgery·DateFeb 19, 2007
Sky & Telescope Pocket Sky Atlas, 2nd Edition
Sky & Telescope Pocket Sky Atlas, 2nd Edition is a durable star atlas for planning sessions, identifying targets, and teaching celestial navigation.
Researchers at the University of Rochester found that playing action video games for 30 hours per week improved spatial resolution and visual acuity. The study showed significant improvements in identifying letters presented in clutter, even beyond the part of the visual field where players typically engage with the game.
SourceUniversity of Rochester·JournalPsychological Science·DateFeb 6, 2007
A Mayo Clinic study shows that incorporating physical activity into video games can significantly increase energy expenditure, especially for obese children. The results suggest that more video and computer games with activity requirements could be a potential approach to reversing the obesity trend among kids.
A study found that people enjoy video games because they find them intrinsically satisfying, with benefits including achievement, freedom, and connection to others. The research suggests that some video games can motivate further play and even enhance psychological wellness.
SourceUniversity of Rochester·JournalMotivation and Emotion·DateDec 26, 2006
Researchers at Northwestern University developed a virtual newscast system that collects, edits, and organizes existing news stories based on user interests. The system utilizes Web resources to retrieve video, images, and blogs related to the story content, creating a personalized, automated news report.
A comprehensive plan recommends leveraging video games to strengthen US education and workforce training, teaching skills in demand by present-day employers. Features of video and computer games are identified as effective in teaching higher-order learning skills such as strategic thinking, problem-solving, and adaptability.
DJI Air 3 (RC-N2)
DJI Air 3 (RC-N2) captures 4K mapping passes and environmental surveys with dual cameras, long flight time, and omnidirectional obstacle sensing.
The Federation of American Scientists has developed a new educational video game called Immune Attack, which engages students in learning about immunology concepts. The game features a first-person strategy game where immune cells face off against bacterial and viral infections, aiming to make learning fun and exciting.