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Playing action video games can boost learning

A new study reveals that playing action video games boosts learning capabilities by fostering better templates in the brain. Action gamers excel at tasks due to their improved ability to build and fine-tune models of the world, leading to accelerated learning curves and lasting effects.

SourceUniversity of Rochester·JournalProceedings of the National Academy of Sciences·DateNov 10, 2014
Apple iPhone 17 Pro

Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.

Video game could help anxious children

A new video game called MindLight is being tested to see if it can help youth cope with and conquer their anxiety. The game, designed for children aged 8-16, uses neurofeedback technology to measure the player's level of relaxation or anxiety, providing a safe space for kids to practice regulating their emotions.

SourceQueen's University·DateSep 18, 2014

High levels of physical activity linked to better academic performance in boys

A Finnish study found that higher levels of physical activity during recess are associated with better reading skills, while participation in organized sports is linked to higher arithmetic test scores. Boys who spent more time engaging in activities like reading and writing on their leisure time also showed better reading skills.

SourceUniversity of Eastern Finland·JournalPLOS ONE·DateSep 11, 2014

Computer games give a boost to English

A Swedish study found that young people who play interactive computer games for more than an hour a week have a larger English vocabulary compared to those who do not. The study also revealed a major difference between boys and girls in terms of their gaming habits, with girls spending more time on language-related activities online.

SourceUniversity of Gothenburg·JournalReCALL·DateAug 28, 2014
SAMSUNG T9 Portable SSD 2TB

SAMSUNG T9 Portable SSD 2TB transfers large imagery and model outputs quickly between field laptops, lab workstations, and secure archives.

Becoming bad through video games

A nationwide study involving over 5,000 teenagers found that playing mature-rated video games associated with increased deviant behaviors, including alcohol use and smoking cigarettes. The researchers suggest changes in personality, attitudes, and values contribute to the findings.

SourceDartmouth College·JournalJournal of Personality and Social Psychology·DateAug 4, 2014

Using media as a stress reducer can lead to feelings of guilt and failure

Researchers found that people who engaged in media use after work experienced higher levels of guilt and feelings of failure, rather than relaxation and recovery. This suggests that the use of media can conflict with other important duties and goals in everyday life.

SourceInternational Communication Association·JournalJournal of Communication·DateJul 24, 2014
Sony Alpha a7 IV (Body Only)

Sony Alpha a7 IV (Body Only) delivers reliable low-light performance and rugged build for astrophotography, lab documentation, and field expeditions.

Video games could provide venue for exploring sustainability concepts

Researchers from Oregon State University argue that video games can educate the public on complex problems like pollution, drought, and climate change. Video games encourage creative thinking, strategic problem-solving, and social collaboration, making them a potential tool for promoting sustainable practices.

SourceOregon State University·JournalFirst Monday·DateJul 1, 2014

NTU study shows puzzle games can improve mental flexibility

A recent study by Nanyang Technological University scientists found that playing puzzle games like Cut the Rope can significantly improve executive functions in adults. Players showed improved ability to switch tasks, adapt to new situations, and block out distractions.

SourceNanyang Technological University·JournalComputers in Human Behavior·DateJun 24, 2014

Feelings of failure, not violent content, foster aggression in video gamers

A new study reveals that feelings of failure and frustration during video game play are the primary causes of aggression, not violent content. The research found that players' experiences of mastering a game's controls and degree of difficulty led to frustration and hostility.

SourceUniversity of Rochester·JournalJournal of Personality and Social Psychology·DateApr 7, 2014
Celestron NexStar 8SE Computerized Telescope

Celestron NexStar 8SE Computerized Telescope combines portable Schmidt-Cassegrain optics with GoTo pointing for outreach nights and field campaigns.

Playing as black: Avatar race affects white video game players

A new study suggests that playing as a black character in violent video games can lead to stronger explicit negative attitudes toward blacks and display stronger implicit attitudes linking blacks to weapons. White players who played as black avatars showed more aggressive behavior against partners, with 115% more hot sauce forced on them.

SourceOhio State University·JournalSocial Psychological and Personality Science·DateMar 21, 2014

Could action video games help people with dyslexia learn to read?

Researchers found that individuals with dyslexia have difficulty shifting attention from visual to auditory stimuli, leading to slower response times. A new approach using action video games may improve literacy skills by training the brain to associate sounds with corresponding letters.

SourceCell Press·JournalCurrent Biology·DateFeb 13, 2014
Apple iPad Pro 11-inch (M4)

Apple iPad Pro 11-inch (M4) runs demanding GIS, imaging, and annotation workflows on the go for surveys, briefings, and lab notebooks.

Video games: New way to prepare students for community service

The Tisch College of Citizenship and Public Service at Tufts University is developing Civic Seed, an interactive video game designed to better prepare college students to engage with the community. The game includes multiple levels that explore community collaboration, professional standards, sustainability, and leadership development.

SourceTufts University·DateJan 25, 2014
CalDigit TS4 Thunderbolt 4 Dock

CalDigit TS4 Thunderbolt 4 Dock simplifies serious desks with 18 ports for high-speed storage, monitors, and instruments across Mac and PC setups.

Video game play may provide learning, health, social benefits, review finds

A review of research suggests that video game play can enhance cognitive skills such as spatial navigation and problem-solving. Playing video games is also found to promote relaxation, reduce anxiety and improve emotional resilience in children. Additionally, gaming communities provide opportunities for social interaction and cooperation.

SourceAmerican Psychological Association·JournalAmerican Psychologist·DateNov 25, 2013

Playing computer games makes brains feel and think alike

Researchers found that playing computer games enhances facial muscle reactions and brainwave synchronization between players, particularly in competitive situations. This effect can aid in anticipating opponents' actions and compensate for a faltering social bond while competing.

SourceAalto University·JournalPLOS ONE·DateNov 21, 2013

Educational video games can boost motivation to learn, NYU, CUNY study shows

A NYU and CUNY study reveals that math video games can enhance students' motivation to learn by adopting a mastery mindset, particularly when played with others. Students who played the game competitively or collaboratively reported stronger mastery goal orientations, indicating an optimal mindset for learning.

SourceNew York University·JournalJournal of Educational Psychology·DateNov 6, 2013

Brain regions can be specifically trained

A study found that playing video games like Super Mario 64 increases grey matter in the brain's spatial orientation, memory formation, and strategic planning centers. This plasticity may prove therapeutic for patients with mental health issues, such as schizophrenia or post-traumatic stress disorder.

SourceMax-Planck-Gesellschaft·JournalMolecular Psychiatry·DateOct 30, 2013
GoPro HERO13 Black

GoPro HERO13 Black records stabilized 5.3K video for instrument deployments, field notes, and outreach, even in harsh weather and underwater conditions.

Virtually numbed: Immersive video gaming alters real-life experience

A study published in Psychonomic Bulletin & Review found that spending time immersed as a virtual character in role-playing video games can numb people to realizing important body signals in real life. Participants who played immersive video games showed reduced sensitivity to pain and were more indifferent to others' displeasure.

SourceSpringer·JournalPsychonomic Bulletin & Review·DateOct 28, 2013

Research shows 'advergames' promote unhealthy foods for kids

A Michigan State University study found that advergames on food marketer websites often promote high-fat, high-sugar, and high-sodium products. These games can be engaging and fun for children, but they also contribute to unhealthy diets and a less-than-active lifestyle.

SourceMichigan State University·JournalPreventing Chronic Disease·DateOct 7, 2013

Researchers bring product testing to foster care system

Usability testing in the foster care system diagnosed what worked and didn't work with a new intervention for families, encouraging problem-solving and collaboration. The testing identified challenges, such as logistics and family engagement, but also found that nearly every parent continued through several sessions of the intervention.

SourceFrank Porter Graham Child Development Institute·JournalEvaluation and Program Planning·DateOct 1, 2013

Researchers identify risk-factors for addictive video-game use among adults

A new study from the University of Missouri identifies escapism, social interaction, and rewards as key risk factors for addictive video game use among adults. The research suggests that individuals who play games to escape daily life or to socialize with others are more likely to develop problematic gaming behaviors.

SourceUniversity of Missouri-Columbia·JournalFrontiers in Psychology·DateSep 23, 2013
Rigol DP832 Triple-Output Bench Power Supply

Rigol DP832 Triple-Output Bench Power Supply powers sensors, microcontrollers, and test circuits with programmable rails and stable outputs.

Playing video games can boost brain power

A study of 72 volunteers found that playing real-time strategy games like StarCraft improved cognitive flexibility and strategic thinking. The researchers suggest that these games can promote the ability to think on the fly and learn from past mistakes.

SourceQueen Mary University of London·JournalPLOS ONE·DateAug 21, 2013

School lunch and TV time linked with childhood obesity

A study published in Pediatrics found that school lunch and TV time are linked to childhood obesity, with girls who drank milk daily less likely to be obese and boys who played sports at a healthier weight. The research suggests that improving school lunches and decreasing screen time can help reduce the risk of obesity in children.

SourceMichigan Medicine - University of Michigan·JournalPEDIATRICS·DateAug 12, 2013

6 months of computing time generates detailed portrait of cloth behavior

Researchers at Carnegie Mellon University and the University of California, Berkeley, simulated almost every important configuration of cloth after six months of computation. The team developed an iterative technique that continuously samples cloth motions, automatically detecting areas where data is lacking or where errors occur.

SourceCarnegie Mellon University·DateJul 23, 2013
Meta Quest 3 512GB

Meta Quest 3 512GB enables immersive mission planning, terrain rehearsal, and interactive STEM demos with high-resolution mixed-reality experiences.

Placebo effect largely ignored in psychological intervention studies

Psychological interventions often don't account for the placebo effect, which can lead to false claims of treatment effectiveness. Researchers found that even with active control groups, expectations for improvement can still be influenced by prior experiences with the training tasks.

SourceUniversity of Illinois at Urbana-Champaign, News Bureau·JournalPerspectives on Psychological Science·DateJul 9, 2013

Video gamers really do see more

Research at Duke University found that gamers excel in extracting information from visual scenes, recalling letters in a flash of light, and tracking multiple items. Gamers' brains appear to be trained for better decision-making with more available information, potentially due to improved visual sensitivity.

SourceDuke University·DateJun 11, 2013

Playing at pirate games

A study of BitTorrent file-sharing found that digital game piracy is more prevalent than thought, with popular titles like Fallout: New Vegas and Call of Duty: Black Ops driving most sharing activity. The analysis contradicts common myths, showing that children's and family games are also pirated.

SourceInderscience Publishers·JournalInternational Journal of Advanced Media and Communication·DateMay 14, 2013
AmScope B120C-5M Compound Microscope

AmScope B120C-5M Compound Microscope supports teaching labs and QA checks with LED illumination, mechanical stage, and included 5MP camera.

Leadership emerges spontaneously during games

In a study of the I Love Bees game, researchers discovered that players formed teams and adopted a military-like leadership hierarchy, suggesting that game designers should not over-design leadership structures. The findings highlight the power of games to inspire collaboration and teamwork.

SourcePenn State·DateApr 29, 2013

'Lazy eye disorder -- A promising new therapeutic approach

A research team led by Dr. Robert Hess used Tetris to train both eyes to work together, alleviating suppression of the weaker eye and increasing brain plasticity. The treatment showed dramatic improvements in vision and 3-D depth perception in adults with amblyopia.

SourceMcGill University Health Centre·JournalCurrent Biology·DateApr 22, 2013

Children and teens with autism more likely to become preoccupied with video games

A study found that children with autism spent significantly more time playing video games than typically developing peers, and were more likely to develop problematic gaming habits. Conversely, they spent less time on social media and more time watching TV and engaging in physical activities.

SourceUniversity of Missouri-Columbia·JournalResearch in Autism Spectrum Disorders·DateApr 17, 2013
Creality K1 Max 3D Printer

Creality K1 Max 3D Printer rapidly prototypes brackets, adapters, and fixtures for instruments and classroom demonstrations at large build volume.

Denied the chance to cheat or steal, people turn to violent video games

Researchers found that people who were frustrated in their attempts to cheat or steal are more likely to be attracted to violent video games. The study also showed that denying people the chance to commit forbidden behaviors can increase frustration, leading to a preference for violent entertainment.

SourceOhio State University·JournalPsychological Science·DateMar 11, 2013

Seniors who play video games report better sense of emotional well-being

A new study from North Carolina State University found that older adults who play video games experience better emotional well-being, with those who played reporting higher levels of happiness and life satisfaction. In contrast, non-gamers showed more negative emotions and a greater risk of depression.

SourceNorth Carolina State University·JournalComputers in Human Behavior·DateMar 5, 2013
Fluke 87V Industrial Digital Multimeter

Fluke 87V Industrial Digital Multimeter is a trusted meter for precise measurements during instrument integration, repairs, and field diagnostics.

Action video games boost reading skills

Dyslexic children who played action video games for nine sessions showed significant improvements in reading speed and accuracy compared to non-action gamers. The study's findings suggest that visual attention deficits are at the root of dyslexia and that action video games can enhance visual attention, leading to better reading skills.

SourceCell Press·JournalCurrent Biology·DateFeb 28, 2013

Violent video games: More playing time equals more aggression

A new study found that playing violent video games for three consecutive days led to increases in aggressive behavior and hostile expectations. In contrast, players of nonviolent games showed no significant changes. The study suggests a cumulative effect of repeated exposure to violent games on aggression.

SourceOhio State University·JournalJournal of Experimental Social Psychology·DateDec 9, 2012

Creativity and linguistic skills important for immersion in World of Warcraft

A study from the University of Gothenburg found that World of Warcraft players require creative thinking and effective communication to maintain their virtual world. The research, published in Symbolic Interaction journal, challenges the assumption that immersive gameplay leads to a loss of contact with reality.

SourceUniversity of Gothenburg·JournalSymbolic Interaction·DateDec 5, 2012

Proposals to record the age of youngsters when buying mobile phones

Researchers recommend that mobile phone operators record users' dates of birth and implement age-based content classifications to block access to adult sites. The study also suggests that the government should work with families and schools to promote awareness campaigns on proper mobile phone usage.

SourceSpanish Foundation for Science and Technology·JournalQuality & Quantity·DateNov 20, 2012
Apple Watch Series 11 (GPS, 46mm)

Apple Watch Series 11 (GPS, 46mm) tracks health metrics and safety alerts during long observing sessions, fieldwork, and remote expeditions.

Young gamers offer insight to teaching new physicians robotic surgery

A new UTMB study reveals that high school and college students who play video games regularly outperform medical residents in surgical simulations. The study suggests that these skills may be transferable to real-world robotic surgeries, requiring a reevaluation of surgical training methods.

SourceUniversity of Texas Medical Branch at Galveston·DateNov 15, 2012

Brain waves reveal video game aptitude

Researchers use electroencephalography to analyze brain activity before training on Space Fortress, a cognitive research video game. The study found that subjects with more powerful alpha wave oscillations tend to learn faster and improve reaction time and working memory.

SourceUniversity of Illinois at Urbana-Champaign, News Bureau·JournalPsychophysiology·DateOct 24, 2012
Davis Instruments Vantage Pro2 Weather Station

Davis Instruments Vantage Pro2 Weather Station offers research-grade local weather data for networked stations, campuses, and community observatories.

Gamers confront copyright law, says Rutgers law scholar

A Rutgers law professor is researching user-generated content in video games, which raises questions about copyright law and creative freedom. The study aims to understand how games enable or constrain player creativity and whether user-generated content complies with copyright law.

SourceRutgers University·DateSep 20, 2012
Sky & Telescope Pocket Sky Atlas, 2nd Edition

Sky & Telescope Pocket Sky Atlas, 2nd Edition is a durable star atlas for planning sessions, identifying targets, and teaching celestial navigation.