A new study reveals that playing action video games boosts learning capabilities by fostering better templates in the brain. Action gamers excel at tasks due to their improved ability to build and fine-tune models of the world, leading to accelerated learning curves and lasting effects.
SourceUniversity of Rochester·JournalProceedings of the National Academy of Sciences·DateNov 10, 2014
A recent study by Christopher Ferguson found no association between media violence consumption and societal violence rates. However, violent video game consumption was strongly correlated with declines in youth violence rates.
SourceInternational Communication Association·JournalJournal of Communication·DateNov 5, 2014
A study by Ohio State University found that playing violent video games in 3D leads to higher anger levels compared to traditional 2D systems. Immersion in the game environment is a key factor contributing to this increased anger.
A University of Toronto study found that chronic video game players have an advantage in learning new sensorimotor skills compared to non-gamers. Gamers performed better at tracking complex patterns and following repetitive motions, indicating enhanced ability to learn dynamics of new tasks.
SourceUniversity of Toronto·JournalHuman Movement Science·DateOct 17, 2014
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Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.
A new video game called MindLight is being tested to see if it can help youth cope with and conquer their anxiety. The game, designed for children aged 8-16, uses neurofeedback technology to measure the player's level of relaxation or anxiety, providing a safe space for kids to practice regulating their emotions.
A Finnish study found that higher levels of physical activity during recess are associated with better reading skills, while participation in organized sports is linked to higher arithmetic test scores. Boys who spent more time engaging in activities like reading and writing on their leisure time also showed better reading skills.
SourceUniversity of Eastern Finland·JournalPLOS ONE·DateSep 11, 2014
A Swedish study found that young people who play interactive computer games for more than an hour a week have a larger English vocabulary compared to those who do not. The study also revealed a major difference between boys and girls in terms of their gaming habits, with girls spending more time on language-related activities online.
SourceUniversity of Gothenburg·JournalReCALL·DateAug 28, 2014
A new study by Oxford University found that young people who played video games for less than an hour a day were associated with being better adjusted than those who played more or never. They reported higher sociability and fewer friendship problems compared to heavier gamers.
SourceUniversity of Oxford·JournalPEDIATRICS·DateAug 4, 2014
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A nationwide study involving over 5,000 teenagers found that playing mature-rated video games associated with increased deviant behaviors, including alcohol use and smoking cigarettes. The researchers suggest changes in personality, attitudes, and values contribute to the findings.
SourceDartmouth College·JournalJournal of Personality and Social Psychology·DateAug 4, 2014
Researchers found that people who engaged in media use after work experienced higher levels of guilt and feelings of failure, rather than relaxation and recovery. This suggests that the use of media can conflict with other important duties and goals in everyday life.
SourceInternational Communication Association·JournalJournal of Communication·DateJul 24, 2014
A Saint Louis University pediatrician is developing an educational video game to train military physicians on pediatric emergency room cases. The game-based tool aims to improve physicians' skills in treating life-threatening emergencies, with potential applications for humanitarian missions.
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Researchers from Oregon State University argue that video games can educate the public on complex problems like pollution, drought, and climate change. Video games encourage creative thinking, strategic problem-solving, and social collaboration, making them a potential tool for promoting sustainable practices.
SourceOregon State University·JournalFirst Monday·DateJul 1, 2014
A recent study by Nanyang Technological University scientists found that playing puzzle games like Cut the Rope can significantly improve executive functions in adults. Players showed improved ability to switch tasks, adapt to new situations, and block out distractions.
SourceNanyang Technological University·JournalComputers in Human Behavior·DateJun 24, 2014
A new study reveals that feelings of failure and frustration during video game play are the primary causes of aggression, not violent content. The research found that players' experiences of mastering a game's controls and degree of difficulty led to frustration and hostility.
SourceUniversity of Rochester·JournalJournal of Personality and Social Psychology·DateApr 7, 2014
A University of Missouri researcher found that media acceptance of video game violence increased as video game technology improved over time. As technology advanced, gamers became more comfortable with graphic violence, and journalists' concerns decreased. This trend mirrors the increased tolerance for violent media in popular culture.
A study found that increased parental monitoring of children's media use is associated with reduced screen time, resulting in better sleep, academic performance and behavior. The results also show a lower body mass index (BMI) and less exposure to violence on TV and video games.
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Research suggests that high TV time is associated with poorer food choices and increased cardiovascular risk in middle schoolers. Kids who watched TV for two to six hours a day were more likely to eat high-fat foods like French fries and chips.
A new study suggests that playing as a black character in violent video games can lead to stronger explicit negative attitudes toward blacks and display stronger implicit attitudes linking blacks to weapons. White players who played as black avatars showed more aggressive behavior against partners, with 115% more hot sauce forced on them.
SourceOhio State University·JournalSocial Psychological and Personality Science·DateMar 21, 2014
Researchers found that individuals with dyslexia have difficulty shifting attention from visual to auditory stimuli, leading to slower response times. A new approach using action video games may improve literacy skills by training the brain to associate sounds with corresponding letters.
Researchers Jingjing Ma and Neal J. Roese found that individuals with a 'must have the best' mindset experience more regret and are less satisfied with purchases, leading to negative effects on psychological well-being.
SourceUniversity of Chicago Press Journals·JournalJournal of Consumer Research·DateFeb 11, 2014
A new video game called Stroke Hero has been found to improve children's understanding of stroke symptoms and the importance of calling 9-1-1. The game, designed for kids aged 9-10, teaches them how to recognize stroke symptoms and take action in an emergency.
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The Tisch College of Citizenship and Public Service at Tufts University is developing Civic Seed, an interactive video game designed to better prepare college students to engage with the community. The game includes multiple levels that explore community collaboration, professional standards, sustainability, and leadership development.
Researchers James Alan Fox and Monica J. DeLateur analyzed data to debunk 11 common myths surrounding mass shootings, including the idea that more armed guards or background checks would decrease the rate of mass murders. Instead, they argue that only drastic measures can prevent extreme violence.
Researchers at MIT develop WiTrack, a system that tracks movement through walls with high accuracy using low-power radio signals. The technology has potential applications in gaming, fall detection among the elderly, and other areas where accurate location tracking is required.
SourceMassachusetts Institute of Technology·DateDec 11, 2013
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CalDigit TS4 Thunderbolt 4 Dock simplifies serious desks with 18 ports for high-speed storage, monitors, and instruments across Mac and PC setups.
A review of research suggests that video game play can enhance cognitive skills such as spatial navigation and problem-solving. Playing video games is also found to promote relaxation, reduce anxiety and improve emotional resilience in children. Additionally, gaming communities provide opportunities for social interaction and cooperation.
SourceAmerican Psychological Association·JournalAmerican Psychologist·DateNov 25, 2013
Researchers found that playing computer games enhances facial muscle reactions and brainwave synchronization between players, particularly in competitive situations. This effect can aid in anticipating opponents' actions and compensate for a faltering social bond while competing.
A NYU and CUNY study reveals that math video games can enhance students' motivation to learn by adopting a mastery mindset, particularly when played with others. Students who played the game competitively or collaboratively reported stronger mastery goal orientations, indicating an optimal mindset for learning.
SourceNew York University·JournalJournal of Educational Psychology·DateNov 6, 2013
A study found that playing video games like Super Mario 64 increases grey matter in the brain's spatial orientation, memory formation, and strategic planning centers. This plasticity may prove therapeutic for patients with mental health issues, such as schizophrenia or post-traumatic stress disorder.
SourceMax-Planck-Gesellschaft·JournalMolecular Psychiatry·DateOct 30, 2013
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GoPro HERO13 Black records stabilized 5.3K video for instrument deployments, field notes, and outreach, even in harsh weather and underwater conditions.
A study published in Psychonomic Bulletin & Review found that spending time immersed as a virtual character in role-playing video games can numb people to realizing important body signals in real life. Participants who played immersive video games showed reduced sensitivity to pain and were more indifferent to others' displeasure.
SourceSpringer·JournalPsychonomic Bulletin & Review·DateOct 28, 2013
A Michigan State University study found that advergames on food marketer websites often promote high-fat, high-sugar, and high-sodium products. These games can be engaging and fun for children, but they also contribute to unhealthy diets and a less-than-active lifestyle.
SourceMichigan State University·JournalPreventing Chronic Disease·DateOct 7, 2013
Usability testing in the foster care system diagnosed what worked and didn't work with a new intervention for families, encouraging problem-solving and collaboration. The testing identified challenges, such as logistics and family engagement, but also found that nearly every parent continued through several sessions of the intervention.
SourceFrank Porter Graham Child Development Institute·JournalEvaluation and Program Planning·DateOct 1, 2013
A new study from the University of Missouri identifies escapism, social interaction, and rewards as key risk factors for addictive video game use among adults. The research suggests that individuals who play games to escape daily life or to socialize with others are more likely to develop problematic gaming behaviors.
SourceUniversity of Missouri-Columbia·JournalFrontiers in Psychology·DateSep 23, 2013
A specially designed 3-D video game has been shown to improve cognitive performance in healthy older adults. The game, NeuroRacer, enhances cognitive control and reverses some of the negative effects of aging on the brain.
SourceUniversity of California - San Francisco·JournalNature·DateSep 4, 2013
Rigol DP832 Triple-Output Bench Power Supply
Rigol DP832 Triple-Output Bench Power Supply powers sensors, microcontrollers, and test circuits with programmable rails and stable outputs.
A new study published in Neurology found that over half of stroke patients have undiagnosed attention problems, which can be addressed with tailored computer games. The study identified three types of attention problems linked to specific brain regions affected by the stroke.
SourceImperial College London·JournalNeurology·DateAug 27, 2013
A study of 72 volunteers found that playing real-time strategy games like StarCraft improved cognitive flexibility and strategic thinking. The researchers suggest that these games can promote the ability to think on the fly and learn from past mistakes.
SourceQueen Mary University of London·JournalPLOS ONE·DateAug 21, 2013
A study published in Pediatrics found that school lunch and TV time are linked to childhood obesity, with girls who drank milk daily less likely to be obese and boys who played sports at a healthier weight. The research suggests that improving school lunches and decreasing screen time can help reduce the risk of obesity in children.
SourceMichigan Medicine - University of Michigan·JournalPEDIATRICS·DateAug 12, 2013
Researchers at Carnegie Mellon University and the University of California, Berkeley, simulated almost every important configuration of cloth after six months of computation. The team developed an iterative technique that continuously samples cloth motions, automatically detecting areas where data is lacking or where errors occur.
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Meta Quest 3 512GB enables immersive mission planning, terrain rehearsal, and interactive STEM demos with high-resolution mixed-reality experiences.
Psychological interventions often don't account for the placebo effect, which can lead to false claims of treatment effectiveness. Researchers found that even with active control groups, expectations for improvement can still be influenced by prior experiences with the training tasks.
SourceUniversity of Illinois at Urbana-Champaign, News Bureau·JournalPerspectives on Psychological Science·DateJul 9, 2013
A study published in PLOS ONE found no correlation between playing violent video games and reduced prosocial behavior. In experiments, participants helped pick up pens at a rate of 40-60%, regardless of the game played.
Research at Duke University found that gamers excel in extracting information from visual scenes, recalling letters in a flash of light, and tracking multiple items. Gamers' brains appear to be trained for better decision-making with more available information, potentially due to improved visual sensitivity.
A new UConn study found that video game players are more likely to experience aggressive thoughts and words when battling human-like characters. The research suggests that exposure to violent games can lead to increased aggression, particularly when players perceive the opponents as human-like.
SourceUniversity of Connecticut·JournalMass Communication & Society·DateMay 20, 2013
A study of BitTorrent file-sharing found that digital game piracy is more prevalent than thought, with popular titles like Fallout: New Vegas and Call of Duty: Black Ops driving most sharing activity. The analysis contradicts common myths, showing that children's and family games are also pirated.
SourceInderscience Publishers·JournalInternational Journal of Advanced Media and Communication·DateMay 14, 2013
AmScope B120C-5M Compound Microscope
AmScope B120C-5M Compound Microscope supports teaching labs and QA checks with LED illumination, mechanical stage, and included 5MP camera.
In a study of the I Love Bees game, researchers discovered that players formed teams and adopted a military-like leadership hierarchy, suggesting that game designers should not over-design leadership structures. The findings highlight the power of games to inspire collaboration and teamwork.
A research team led by Dr. Robert Hess used Tetris to train both eyes to work together, alleviating suppression of the weaker eye and increasing brain plasticity. The treatment showed dramatic improvements in vision and 3-D depth perception in adults with amblyopia.
SourceMcGill University Health Centre·JournalCurrent Biology·DateApr 22, 2013
A study found that children with autism spent significantly more time playing video games than typically developing peers, and were more likely to develop problematic gaming habits. Conversely, they spent less time on social media and more time watching TV and engaging in physical activities.
SourceUniversity of Missouri-Columbia·JournalResearch in Autism Spectrum Disorders·DateApr 17, 2013
Creality K1 Max 3D Printer
Creality K1 Max 3D Printer rapidly prototypes brackets, adapters, and fixtures for instruments and classroom demonstrations at large build volume.
Researchers developed an immersive video game, CodeSpells, that teaches Java programming to students aged 10-12. The game's interactive nature and creative freedom help children learn coding skills in a fun and engaging way.
SourceUniversity of California - San Diego·DateApr 8, 2013
Research found that playing action games improved capacity to track multiple objects, while hidden object and match three objects players showed improvement in visual search tasks. Video games improve specific skills, not overall mental abilities.
Researchers found that people who were frustrated in their attempts to cheat or steal are more likely to be attracted to violent video games. The study also showed that denying people the chance to commit forbidden behaviors can increase frustration, leading to a preference for violent entertainment.
SourceOhio State University·JournalPsychological Science·DateMar 11, 2013
A new study from North Carolina State University found that older adults who play video games experience better emotional well-being, with those who played reporting higher levels of happiness and life satisfaction. In contrast, non-gamers showed more negative emotions and a greater risk of depression.
SourceNorth Carolina State University·JournalComputers in Human Behavior·DateMar 5, 2013
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Dyslexic children who played action video games for nine sessions showed significant improvements in reading speed and accuracy compared to non-action gamers. The study's findings suggest that visual attention deficits are at the root of dyslexia and that action video games can enhance visual attention, leading to better reading skills.
A new study finds that certain blood-pumping video games can increase energy expenditures among inner-city children, meeting moderate to vigorous-intensity physical activity guidelines. The study suggests e-gaming might be a useful alternative to traditional physical education for younger school children.
SourceGeorge Washington University·JournalGames for Health Journal·DateJan 9, 2013
A new study found that playing violent video games for three consecutive days led to increases in aggressive behavior and hostile expectations. In contrast, players of nonviolent games showed no significant changes. The study suggests a cumulative effect of repeated exposure to violent games on aggression.
SourceOhio State University·JournalJournal of Experimental Social Psychology·DateDec 9, 2012
A study from the University of Gothenburg found that World of Warcraft players require creative thinking and effective communication to maintain their virtual world. The research, published in Symbolic Interaction journal, challenges the assumption that immersive gameplay leads to a loss of contact with reality.
SourceUniversity of Gothenburg·JournalSymbolic Interaction·DateDec 5, 2012
Researchers recommend that mobile phone operators record users' dates of birth and implement age-based content classifications to block access to adult sites. The study also suggests that the government should work with families and schools to promote awareness campaigns on proper mobile phone usage.
SourceSpanish Foundation for Science and Technology·JournalQuality & Quantity·DateNov 20, 2012
Apple Watch Series 11 (GPS, 46mm)
Apple Watch Series 11 (GPS, 46mm) tracks health metrics and safety alerts during long observing sessions, fieldwork, and remote expeditions.
A new UTMB study reveals that high school and college students who play video games regularly outperform medical residents in surgical simulations. The study suggests that these skills may be transferable to real-world robotic surgeries, requiring a reevaluation of surgical training methods.
SourceUniversity of Texas Medical Branch at Galveston·DateNov 15, 2012
A new video game with biofeedback is being studied to help children with anger issues. After playing the game, kids showed a clinically significant decrease in anger scores and improved emotional regulation.
SourceBoston Children's Hospital·JournalAdolescent Psychiatry·DateOct 24, 2012
Researchers use electroencephalography to analyze brain activity before training on Space Fortress, a cognitive research video game. The study found that subjects with more powerful alpha wave oscillations tend to learn faster and improve reaction time and working memory.
SourceUniversity of Illinois at Urbana-Champaign, News Bureau·JournalPsychophysiology·DateOct 24, 2012
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Davis Instruments Vantage Pro2 Weather Station offers research-grade local weather data for networked stations, campuses, and community observatories.
Active video gaming is linked to higher energy expenditure in children, increasing heart rate and oxygen uptake by up to 263%. This can contribute to improved physical activity levels and calorie burn.
SourceJAMA Network·JournalArchives of Pediatrics and Adolescent Medicine·DateSep 24, 2012
A Rutgers law professor is researching user-generated content in video games, which raises questions about copyright law and creative freedom. The study aims to understand how games enable or constrain player creativity and whether user-generated content complies with copyright law.
Researchers developed an Audiobased Environment Simulator to help blind users learn about a new space using only audio cues. Blind participants played the virtual reality game and showed improved navigation skills in real-world environments.
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Sky & Telescope Pocket Sky Atlas, 2nd Edition is a durable star atlas for planning sessions, identifying targets, and teaching celestial navigation.