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What attracts people to violent movies?

Researchers found that audiences are drawn to violent content due to a desire to confront and understand real-life problems, rather than solely for entertainment. The study used a large binational sample to examine the motivations behind exposure to violent portrayals, suggesting a more complex and nuanced understanding of human behavior.

SourceInternational Communication Association·DateMar 28, 2013
CalDigit TS4 Thunderbolt 4 Dock

CalDigit TS4 Thunderbolt 4 Dock simplifies serious desks with 18 ports for high-speed storage, monitors, and instruments across Mac and PC setups.

Denied the chance to cheat or steal, people turn to violent video games

Researchers found that people who were frustrated in their attempts to cheat or steal are more likely to be attracted to violent video games. The study also showed that denying people the chance to commit forbidden behaviors can increase frustration, leading to a preference for violent entertainment.

SourceOhio State University·JournalPsychological Science·DateMar 11, 2013

Frustration may increase attraction to violent video games

A study by Ohio State University researchers found that when students were denied the opportunity to cheat on an exam, they became more attracted to violent video games. This suggests that frustrated individuals may turn to these games as a way of engaging in aggressive behavior. The findings extend frustration-aggression theory and hi...

SourceAssociation for Psychological Science·JournalPsychological Science·DateMar 11, 2013

Violent video games: More playing time equals more aggression

A new study found that playing violent video games for three consecutive days led to increases in aggressive behavior and hostile expectations. In contrast, players of nonviolent games showed no significant changes. The study suggests a cumulative effect of repeated exposure to violent games on aggression.

SourceOhio State University·JournalJournal of Experimental Social Psychology·DateDec 9, 2012
Apple iPhone 17 Pro

Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.

The most popular TV series among youngsters in Spain recreates violence

A Spanish study found that Telecinco's Sin tetas no hay paraíso is the most violent of five studied TV series, with a significant impact on aggressive behavior in youngsters. The show's portrayal of violence and aggression contributes to its detrimental effects, including learning and imitating negative behaviors.

SourceSpanish Foundation for Science and Technology·JournalComunicación·DateNov 21, 2012

Violent video games not so bad when players cooperate

Researchers found that college students who played violent video games cooperatively showed more cooperative behavior and less signs of aggression than those who played competitively. The studies suggest that the social aspect of modern video games can change how people react to violence.

SourceOhio State University·JournalCommunication Research·DateSep 4, 2012
SAMSUNG T9 Portable SSD 2TB

SAMSUNG T9 Portable SSD 2TB transfers large imagery and model outputs quickly between field laptops, lab workstations, and secure archives.

Strong female portrayals eliminate negative effects of violent media

A recent study found that positive depictions of strong female characters can mitigate the negative impacts of violent media on viewers' attitudes towards women. The research, conducted by Christopher Ferguson, surveyed 150 university students and showed that men and women exhibited less anxiety when viewing shows with positive female ...

SourceInternational Communication Association·JournalJournal of Communication·DateAug 30, 2012

Special international commission on media violence confirms aggression link

A research-based report by an international Media Violence Commission confirms that media violence exposure increases the relative risk of aggression. The commission recommends that parents know what media their children and adolescents are using and set limits on screen time to promote critical thinking and healthy consumption.

SourceIowa State University·JournalAggressive Behavior·DateAug 27, 2012

New study on media violence and kids could have applications on school bullying

A new study by Iowa State University researchers suggests a link between media violence exposure and increased aggression in children, which could help identify students at higher risk of bullying behavior. The study found that media violence exposure was one of six risk factors for predicting later aggression in 430 children.

SourceIowa State University·JournalPsychology of Popular Media Culture·DateJul 12, 2012
Aranet4 Home CO2 Monitor

Aranet4 Home CO2 Monitor tracks ventilation quality in labs, classrooms, and conference rooms with long battery life and clear e-ink readouts.

Violent video games alter brain function in young men

A study by Indiana University researchers found that playing violent video games for a week can lead to changes in the brain's frontal regions associated with emotion and aggressive behavior. The study, which followed 28 healthy adult males, showed reduced activation in these areas after one week of gameplay.

SourceIndiana University School of Medicine·DateDec 1, 2011

Violent video games alter brain function in young men

A study found that playing violent video games for one week reduced activation in certain brain regions associated with emotional control and aggressive behavior in young adult men. After two weeks without game play, the changes were diminished.

SourceRadiological Society of North America·DateNov 30, 2011

Playing highly competitive video games may lead to aggressive behavior

Research suggests that competitiveness in video games is a key factor in aggressive behavior, with highly competitive games leading to greater elevations in aggression. In contrast, less competitive games do not elevate aggressive behavior, regardless of violence content.

SourceAmerican Psychological Association·JournalPsychology of Violence·DateAug 29, 2011

Kinder, gentler video games may actually be good for players

A new study by Ohio State University shows that relaxing video games can make people happier and more kind, while violent games lead to increased aggression. Players who played relaxing games chose to give their opponents more money and participated in pro-social behaviors.

SourceOhio State University·JournalSocial Psychological and Personality Science·DateJun 6, 2011
Fluke 87V Industrial Digital Multimeter

Fluke 87V Industrial Digital Multimeter is a trusted meter for precise measurements during instrument integration, repairs, and field diagnostics.

Why are we fascinated by death, horror and violence?

Veteran psychologist Jeffrey A. Kottler examines what draws a wide audience to violent entertainment, focusing on normal people who enjoy the forbidden side of destruction and evil. The book explores psychological impact and future trends in society's attitudes toward violence.

SourcePrometheus Books·DateApr 19, 2011

Seeing and experiencing violence makes aggression 'normal' for children

Children who witness or experience violence are more likely to engage in aggression against others, as they perceive violence as a common and acceptable way to resolve conflicts. This study found that witnessing or being victimized by violence increases aggression six months later.

SourceSAGE·JournalSocial Psychological and Personality Science·DateMar 28, 2011

Violent games not to blame for youth aggression

A new study published in Journal of Youth and Adolescence found no link between violent video games and serious acts of youth aggression or violence. Instead, depression was identified as a strong predictor of youth violence and aggression.

SourceSpringer·JournalJournal of Youth and Adolescence·DateDec 14, 2010
DJI Air 3 (RC-N2)

DJI Air 3 (RC-N2) captures 4K mapping passes and environmental surveys with dual cameras, long flight time, and omnidirectional obstacle sensing.

Study proves conclusively that violent video game play makes more aggressive kids

A recent study led by Iowa State University's Craig Anderson analyzed over 130,000 subjects worldwide and found that exposure to violent video games is a causal risk factor for increased aggressive thoughts and behavior. The research suggests that playing violent video games increases the likelihood of aggressive behavior in both short...

SourceIowa State University·JournalPsychological Bulletin·DateMar 1, 2010

Violent video games can improve vision

A Tel Aviv University study found that playing violent video games can enhance the ability of teenagers to discriminate between subtle contrasts in color or shades of gray. After playing 50 hours of violent action games, players showed a significant improvement in contrast sensitivity, with some even experiencing up to 58% enhancement.

SourceAmerican Friends of Tel Aviv University·JournalNature Neuroscience·DateApr 7, 2009
Apple iPad Pro 11-inch (M4)

Apple iPad Pro 11-inch (M4) runs demanding GIS, imaging, and annotation workflows on the go for surveys, briefings, and lab notebooks.

Television viewing and aggression: Some alternative perspectives

A new study found a positive relationship between violent TV viewing and negative personality attributes among white males and females, and African-American females. However, African-American males showed no increased aggression or lower IQ despite watching violent TV.

SourceAssociation for Psychological Science·JournalPerspectives on Psychological Science·DateOct 1, 2008

Video games and violence

A recent study by Patrick Kierkegaard suggests that there is limited scientific evidence linking video games to real-world aggression. In fact, research shows that violent video games have not led to an increase in violence but rather may have reduced it. The study's findings contradict previous work on the topic and highlight the need...

SourceInderscience Publishers·JournalInternational Journal of Liability and Scientific Enquiry·DateMay 14, 2008
Garmin GPSMAP 67i with inReach

Garmin GPSMAP 67i with inReach provides rugged GNSS navigation, satellite messaging, and SOS for backcountry geology and climate field teams.

Public policy fails to address the effects of media violence on children

Research shows that exposure to violent media increases aggressive behavior in children, with over 14 scientifically documented effects on physiological and psychological well-being. Despite this, few people take action, and public policy has failed to address the issue.

SourceBlackwell Publishing Ltd.·JournalSocial Issues and Policy Review·DateDec 28, 2007

This is your brain on violent media

Studies show that watching violent programs can cause parts of the brain to become less active, leading to reduced ability to control aggressive behavior. This effect is seen after repeated viewings of violence and is not observed with non-violent movies.

SourceColumbia University Irving Medical Center·JournalPLOS ONE·DateDec 5, 2007

Violent TV, games pack a powerful public health threat

A University of Michigan study reveals that watching violent TV and playing video games significantly increases the risk of aggressive behavior in both children and adults. The research, conducted over half a century, highlights the detrimental effect of media violence on public health.

SourceUniversity of Michigan·JournalJournal of Adolescent Health·DateNov 27, 2007

Researchers explore how violent video games are exemplary aggression teachers

A study of nearly 2,500 youths found that playing multiple violent video games increased aggressive behaviors and hostile attribution bias. The researchers identified seven parallels between video games and effective teaching methods, including adaptability to individual learners and teaching for real-world situations.

SourceIowa State University·JournalJournal of Youth and Adolescence·DateNov 13, 2007

PG-13 films not safe for kids

UCLA researchers found that 90% of PG-13 rated films feature 'happy violence,' which can increase aggression and fear in young viewers. The study highlights the importance of media depictions on youth violence, with potential long-term consequences.

SourceUniversity of California - Los Angeles·JournalPEDIATRICS·DateJun 8, 2007
Apple AirPods Pro (2nd Generation, USB-C)

Apple AirPods Pro (2nd Generation, USB-C) provide clear calls and strong noise reduction for interviews, conferences, and noisy field environments.

Psychologists publish 3 new studies on violent video game effects on youths

Two studies found that exposure to even cartoonish children's violent video games increases aggressive behavior in children and adolescents. A third study showed that frequent play of violent video games leads to a more aggressive worldview and behaviors in school-aged children. Both studies support the idea that violent video game exp...

SourceIowa State University·DateApr 4, 2007

Violent video games leave teenagers emotionally aroused

A new study found that adolescents playing violent video games exhibited increased emotional arousal and decreased executive function compared to those playing nonviolent games. The researchers used fMRI scans to measure brain activity during tasks requiring concentration and emotional processing.

SourceRadiological Society of North America·DateNov 28, 2006

Alarming revelation: Women over 50 live in fear

A Queensland University of Technology nationwide study found that women on lower incomes experience increased feelings of vulnerability as they grow older. They need information and want opportunities to learn about protecting themselves against violence, which affects their quality of life and social connectedness.

SourceQueensland University of Technology·JournalJournal of Women & Aging·DateOct 20, 2006
GoPro HERO13 Black

GoPro HERO13 Black records stabilized 5.3K video for instrument deployments, field notes, and outreach, even in harsh weather and underwater conditions.

Teens half as likely to smoke if they are wise to subliminal messages in cigarette ads

A University of Pittsburgh School of Medicine study suggests that teens with higher media literacy scores are nearly half as likely to smoke. The results provide quantitative evidence linking media literacy to smoking and hold promise for schools and community organizations seeking to implement effective tobacco control programs.

SourceUniversity of Pittsburgh Medical Center·JournalJournal of Adolescent Health·DateOct 9, 2006

Watching wrestling associated with date fighting and other violence

A study found that adolescents who watch wrestling on TV are more likely to engage in date fighting and other violent behaviors. Exposure to violence on television can affect adolescents' behavior, particularly when combined with socialization, the study suggests.

SourceAtrium Health Wake Forest Baptist·JournalPEDIATRICS·DateAug 7, 2006
Creality K1 Max 3D Printer

Creality K1 Max 3D Printer rapidly prototypes brackets, adapters, and fixtures for instruments and classroom demonstrations at large build volume.

Mature-rated video games often include content not specified on warning labels

Researchers analyzed 36 M-rated video games and found nearly all contained violence and blood, with 4,268 human deaths observed. The study highlights the need for parents and physicians to recognize that popular M-rated games contain unlabeled content that may negatively influence children's perceptions and behaviors.

SourceJAMA Network·JournalArchives of Pediatrics and Adolescent Medicine·DateApr 3, 2006

In video games, not all mayhem is created equal

Research by Iowa State University researchers found that rewarded violence in video games significantly increases aggressive thoughts and behavior, as well as feelings of hostility. In contrast, punishment did not affect aggressive behavior but had a lesser impact on hostile feelings and aggressive thoughts.

SourceAssociation for Psychological Science·JournalPsychological Science·DateDec 1, 2005
Kestrel 3000 Pocket Weather Meter

Kestrel 3000 Pocket Weather Meter measures wind, temperature, and humidity in real time for site assessments, aviation checks, and safety briefings.

Possible predictors of relationship violence

Researchers found that certain acts, such as unexpected visits and controlling behavior, are linked to an increased risk of relationship violence. The study suggests that these behaviors can be used as warning signs to prevent future violence.

SourceBlackwell Publishing Ltd.·JournalPersonal Relationships·DateOct 27, 2005

Violent video games lead to brain activity characteristic of aggression

A functional magnetic resonance imaging (fMRI) study found a causal link between playing violent video games and brain-activity patterns characteristic of aggressive cognitions. The research used a novel frame-by-frame method to analyze game content and measured brain activity, physiological measures, and audio data from the game.

SourceMichigan State University·JournalMedia Psychology·DateOct 11, 2005
Celestron NexStar 8SE Computerized Telescope

Celestron NexStar 8SE Computerized Telescope combines portable Schmidt-Cassegrain optics with GoTo pointing for outreach nights and field campaigns.

Media violence linked to concentration, self-control

Researchers found that media violence exposure may be associated with alterations in brain function, particularly in the frontal cortex, which is linked to attention and self-control. High exposure to violent media was linked to reduced activity in this area, while low exposure showed increased activity.

SourceIndiana University·JournalJournal of Computer Assisted Tomography·DateJun 9, 2005

Motion picture ratings fail to distinguish violent content

A new study found that MPAA ratings fail to predict the frequency of violence in individual films, with PG and R ratings containing a wide range of violent acts. The study suggests that objective content descriptions and measures of explicit violence are better indicators of big screen violence.

SourceUniversity of California - Los Angeles·JournalPEDIATRICS·DateMay 2, 2005

TV ads during sports depict unsafe behavior and violence

A study found that nearly one in five commercials during televised major sporting events show unsafe behavior, with bicycles ridden without helmets being depicted frequently. The study also revealed that 14% of commercials showed unsafe behavior, while 6% displayed violence, mostly in movies and TV programs.

SourcePenn State·JournalPEDIATRICS·DateDec 6, 2004
Sky-Watcher EQ6-R Pro Equatorial Mount

Sky-Watcher EQ6-R Pro Equatorial Mount provides precise tracking capacity for deep-sky imaging rigs during long astrophotography sessions.

Children see televised violence despite parent monitoring

A recent study of 677 families found that children's exposure to violent TV content is more common than previously thought, particularly among younger children and mothers. Parents' monitoring practices decreased with increasing child age, highlighting the need for continued education on media management and violence prevention.

SourceJohns Hopkins Medicine·JournalPEDIATRICS·DateJul 6, 2004

Report shows 'unequivocal evidence' that media violence has significant negative impact on children

A recent report by the Association for Psychological Science reveals that media violence consistently shows a link to aggressive behavior in children. The short-term exposure to violent media can increase aggression, while long-term exposure can produce lasting increases in aggressive thought patterns and emotions.

SourceAssociation for Psychological Science·JournalPsychological Science in the Public Interest·DateMar 25, 2004

Childhood exposure to media violence predicts young adult aggressive behavior

A study found that children who were exposed to violent TV shows at a young age were more likely to exhibit aggressive behavior as adults, including physical fights and crimes. The study suggests that parental co-viewing and content-based ratings can help mitigate the effects of media violence.

SourceAmerican Psychological Association·JournalDevelopmental Psychology·DateMar 9, 2003

Study finds that children are exposed to too many violent movies

A study of over 5000 5th-8th graders found that 28% were exposed to extremely violent R-rated movies, including scenes of rape and murder. The researchers suggest better oversight of movie industry marketing practices and parental monitoring are needed to protect children.

SourceDartmouth College·JournalJournal of Adolescent Health·DateDec 19, 2002
Nikon Monarch 5 8x42 Binoculars

Nikon Monarch 5 8x42 Binoculars deliver bright, sharp views for wildlife surveys, eclipse chases, and quick star-field scans at dark sites.

Program to reduce impact of TV violence on kids shows promise

A study by Oregon State University has found that changing children's attitudes towards TV violence may be easier than directly changing their viewing habits. The program, called Project REViEW, teaches kids to become television detectives and analyze logical and illogical consequences of TV events.

SourceOregon State University·DateAug 13, 2002

Emotional problems of children living in war zones not recognised

A study found that children exposed to home bombardment and demolition reported higher rates of post-traumatic stress disorder compared to those not directly exposed. The research highlights the need for early detection and training of healthcare professionals to address child mental health problems in war zones.

SourceThe Lancet_DELETED·JournalThe Lancet·DateMay 23, 2002
Meta Quest 3 512GB

Meta Quest 3 512GB enables immersive mission planning, terrain rehearsal, and interactive STEM demos with high-resolution mixed-reality experiences.

Violent media not to blame for violent people

A University of Toronto professor's comprehensive review of research on media violence reveals no link between watching violent shows and aggressive behavior. The majority of studies found little to no evidence of a correlation between media violence exposure and increased violence in viewers.

SourceUniversity of Toronto·DateDec 11, 2000