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Apple iPhone 17 Pro

Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.

Digital media and child development

Research explores digital media's effects on children, revealing enhanced phoneme learning and potential links to aggressive behavior. Early media exposure also affects attention in young minds.

SAMSUNG T9 Portable SSD 2TB

SAMSUNG T9 Portable SSD 2TB transfers large imagery and model outputs quickly between field laptops, lab workstations, and secure archives.

White mass shooters receive sympathetic media treatment

A new study found that white mass shooters are 95% more likely to be described as mentally ill in media coverage compared to black shooters. The research analyzed 219 mass shootings and found that whites were often framed as sympathetic characters, while black shooters were portrayed as dangerous and a menace to society.

Can watching pro sports on TV prevent crime?

A study by the UC Davis Violence Prevention Research Program found that televised sporting events in Chicago reduced violent, property and drug crime reports by as much as 25 percent. Winning games had a significant impact, with crime rates being approximately 15 percent lower during Bears Monday Night Football games.

Fluke 87V Industrial Digital Multimeter

Fluke 87V Industrial Digital Multimeter is a trusted meter for precise measurements during instrument integration, repairs, and field diagnostics.

No evidence to support link between violent video games and behavior

Despite previous mixed conclusions, a large-scale study by University of York researchers found no evidence to support the theory that violent video games make players more violent. The team tested over 3,000 participants with varying levels of gaming realism, including 'ragdoll physics', and discovered no priming effect on aggression.

Negative portrayals of shooting victims lead to victim blaming

A new study by researchers at Duke University found that negative portrayals of shooting victims can lead to victim blaming and sympathize with the shooter. The study showed that participants favored lighter sentences for the shooter when given a negative biographical sketch about the victim, regardless of their race.

Are children who see movie characters use guns more likely to use them?

A randomized experiment found that children who watched a PG-rated movie clip containing guns played with a disabled real gun longer and pulled the trigger more often than those who saw the same movie without guns. Children who saw the movie containing guns also played more aggressively and sometimes fired the gun at people.

Violent news videos can be a moral motivator, says UB researcher

Research suggests including graphic content in serious stories can increase moral sensitivity and desire for intervention, contradicting prevailing wisdom on sensationalism. Editors should consider showing graphic video if the story is important and accurate representation of severe events is necessary.

Creality K1 Max 3D Printer

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Study finds Pokemon Go players are happier, friendlier

Researchers found that Pokemon Go users were more likely to be physically active, experience positive emotions, and make new social connections. The study, published in Media Psychology, suggests that augmented reality games can have a positive impact on players' emotional and social lives.

Violent video games found not to affect empathy

Researchers found that gamers had similar neural responses to emotionally provocative images as non-gamers, suggesting no long-term effects on empathy. The study used fMRI and a psychological questionnaire to compare gamers' and non-gamers' brain activity and emotional responses.

Video game ratings work, if you use them

Research from Iowa State University shows that video game ratings can effectively reduce violent play in children when used by parents to guide purchases and set rules. Parents who use the rating system and mediate their child's play are less likely to experience negative behaviors, such as acting out or misbehaving.

Study finds superhero culture magnifies aggressive, not defending behaviors

Research by Brigham Young University professor Sarah M. Coyne found that children who frequently engage with superhero culture are more likely to be physically and relationally aggressive. However, the study also suggests that parents can find a balance between allowing their kids to enjoy superheroes while promoting prosocial behavior.

Apple MacBook Pro 14-inch (M4 Pro)

Apple MacBook Pro 14-inch (M4 Pro) powers local ML workloads, large datasets, and multi-display analysis for field and lab teams.

Gun violence in PG-13 movies continues to climb past R-rated films

Research reveals that top-grossing PG-13 movies have more frequent and graphic gun violence than comparable R-rated films, with little attention to consequences. The study suggests that Hollywood prioritizes action-oriented films over responsible portrayals of gun violence, raising concerns about its impact on children.

Consuming violent media linked to 13x surge in violent dreams

A study of over 1,000 Turkish residents found that consuming violent media within 90 minutes of bedtime increased the likelihood of having a violent dream by 13 times. Similarly, viewing sexual media was linked to sex-related dreams six times more often. The study suggests that the media we consume can influence our dreams.

Are violent video games associated with more civic behaviors among youth?

A study published in Psychology of Popular Media Culture found that violent video game use was associated with increased civic behaviors, such as volunteering, among youth. The relationship was small and correlational in nature, suggesting that violent games may not be a significant contributor to problem behaviors.

The irony of awkward

A recent study published in Developmental Psychology found that individuals who engage in problematic media, such as violent video games, gambling, or pornography, become more withdrawn over time. The research suggests that avoidant individuals are particularly at risk for negative outcomes, including depression and crime, when they co...

Sony Alpha a7 IV (Body Only)

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Study: News stories often wrongly link violence with mental illness

Researchers found that nearly four in 10 news stories connect mental illness with violent behavior, despite less than five percent of violence being directly related to mental illness. The study suggests that this routine linkage paints an unfair portrait of those with mental illness and may have increased stigma.

Apple AirPods Pro (2nd Generation, USB-C)

Apple AirPods Pro (2nd Generation, USB-C) provide clear calls and strong noise reduction for interviews, conferences, and noisy field environments.

Gamers don't notice the ads when they're busy killing

A study found that gamers playing violent video games recalled 51% fewer corporate brand names than those playing the same game with nonviolent goals. The study also discovered that when players' goal is killing, they notice little else - including corporate brands.

Meaningful media may push altruism across bounds of race and age

Researchers found that watching meaningful entertainment can boost altruism, especially towards people from different age and racial groups. The study suggests that this is due to the production of warm, uplifting feelings known as 'elevation', which lead to increased willingness to help others.

School shootings and street violence: How they're alike and different

A new report by Ohio State University researchers highlights the similarities in prevention approaches for school rampage shootings and street violence, despite differences in demographics and risk factors. The study emphasizes the need for a multifaceted approach to prevent youth violence, including strengthening families, reducing ac...

Celestron NexStar 8SE Computerized Telescope

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Schools with higher black, minority populations call cops, not docs

Research reveals that schools with more black and minority students tend to prioritize punishment over medical or psychological interventions, leading to higher rates of expulsions, suspensions, and referrals to law enforcement. This trend is linked to centralized governance and zero-tolerance policies in disadvantaged districts.

Do sex and violence sell? Maybe not, says new study

A new study by the American Psychological Association found that violent and sexual media content may decrease advertising effectiveness and deter purchasing. The research suggests that ads with G-rated content might be more effective than those with violent or sexual themes.

Sex and violence may not really sell products

A meta-analysis of 53 studies involving nearly 8,500 people found that programs featuring violence and sex don't improve advertising effectiveness, while some nuances were discovered, such as improved ad recall when the content matches the media.

Garmin GPSMAP 67i with inReach

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Black athletes stereotyped negatively in media compared to white athletes

A new study by Cynthia Frisby reveals racial stereotyping in the way media portrays athletes, with more stories about black athletes focusing on criminal actions and domestic violence. The research found that more than 66% of crime stories involved black athletes, while only 22% involved white athletes.

Violent video games not linked to aggression in adults with autism

A study from the University of Missouri found that violent video games do not affect adults with autism spectrum disorder differently than typically developing adults. Over 100 participants, half with autism and half without, showed similar aggression levels after playing violent or nonviolent games for 15 minutes.

Nikon Monarch 5 8x42 Binoculars

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The damaging effect of media violence on young children

Research demonstrates a clear link between screen violence and increased aggression in real life, highlighting the importance of minimizing exposure to violent media. Leading pediatricians and researchers will discuss ways to address public health implications of media violence at the Pediatric Academic Societies Annual Meeting.

Surveys indicate decline in children's exposure to violence

Rates of violent crime in the US have decreased since the 1990s, with significant declines in assaults involving weapons or injuries, bullying, and sexual victimization. Researchers attribute these declines to factors such as increased use of psychiatric medication and electronic technology.

Aranet4 Home CO2 Monitor

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Playing as black: Avatar race affects white video game players

A new study suggests that playing as a black character in violent video games can lead to stronger explicit negative attitudes toward blacks and display stronger implicit attitudes linking blacks to weapons. White players who played as black avatars showed more aggressive behavior against partners, with 115% more hot sauce forced on them.

Davis Instruments Vantage Pro2 Weather Station

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Genetics linked to children viewing high amounts of violent media

A study found that children with a specific variation of the serotonin-transporter gene were more likely to consume high amounts of violent media and exhibit ADHD-related behaviors. The researchers suggest that genetic factors may play a role in shaping children's media use habits.

Gun use in PG-13 movies has more than tripled since 1985

A new study found that gun use in PG-13 movies has more than tripled since 1985, with an average of 700 segments featuring gun violence per film. The increased gun violence is concerning because it may be strengthening the 'weapons effect', where people become more aggressive after seeing a gun.

Alcohol-related violence: Is 'glassing' the big issue?

A study found that 'glassing' incidents account for only 9% of alcohol-related assault injuries, mostly occurring in homes. The paper highlights the need to address social norms and emerging drinker issues through grassroots strategies and regulatory reforms.

Nearly 1 in 10 young people report perpetrating sexual violence

A study of 1,058 young people aged 14-21 found nearly 9% reported coercive or forced sex, with males more likely to start at a younger age. The study suggests monitoring adolescents' consumption of violent media and implementing bystander intervention programs to prevent victim blaming.

Kestrel 3000 Pocket Weather Meter

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Video games do not make vulnerable teens more violent

Researchers found a slight calming effect of violent video games on youths with attention deficit symptoms, reducing aggressive behavior. The study challenges the popular belief that violent video games increase aggression in vulnerable youth.

GQ GMC-500Plus Geiger Counter

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What attracts people to violent movies?

Researchers found that audiences are drawn to violent content due to a desire to confront and understand real-life problems, rather than solely for entertainment. The study used a large binational sample to examine the motivations behind exposure to violent portrayals, suggesting a more complex and nuanced understanding of human behavior.

Denied the chance to cheat or steal, people turn to violent video games

Researchers found that people who were frustrated in their attempts to cheat or steal are more likely to be attracted to violent video games. The study also showed that denying people the chance to commit forbidden behaviors can increase frustration, leading to a preference for violent entertainment.

Rigol DP832 Triple-Output Bench Power Supply

Rigol DP832 Triple-Output Bench Power Supply powers sensors, microcontrollers, and test circuits with programmable rails and stable outputs.

Frustration may increase attraction to violent video games

A study by Ohio State University researchers found that when students were denied the opportunity to cheat on an exam, they became more attracted to violent video games. This suggests that frustrated individuals may turn to these games as a way of engaging in aggressive behavior. The findings extend frustration-aggression theory and hi...