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Preferences for cooperative, strategic, and story-driven video games are associated with a higher risk of hikikomori

07.29.26 | PLOS
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Preferences for cooperative, strategic, and story-driven video games are associated with a higher risk of hikikomori (extreme social withdrawal) among Japanese players, offering insights for game-based mental health interventions.

Article URL: https://plos.io/4fVeSwO

Article Title: Extreme social isolation risk is associated with story-driven, strategic and cooperative-first gameplay preferences

Author Countries: Japan

Funding: This work was supported by Google through a Google Research Scholar award (to Kongmeng Liew). No grant number was assigned. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript. No authors received salary support from the funder.

PLOS Mental Health

10.1371/journal.pmen.0000517

29-Jul-2026

Competing Interests: The authors have declared that no competing interests exist.

Keywords

Article Information

Contact Information

Charlotte Bhaskar
PLOS
cbhaskar@plos.org

How to Cite This Article

APA:
PLOS. (2026, July 29). Preferences for cooperative, strategic, and story-driven video games are associated with a higher risk of hikikomori. Brightsurf News. https://www.brightsurf.com/news/12DGK6E1/preferences-for-cooperative-strategic-and-story-driven-video-games-are-associated-with-a-higher-risk-of-hikikomori.html
MLA:
"Preferences for cooperative, strategic, and story-driven video games are associated with a higher risk of hikikomori." Brightsurf News, Jul. 29 2026, https://www.brightsurf.com/news/12DGK6E1/preferences-for-cooperative-strategic-and-story-driven-video-games-are-associated-with-a-higher-risk-of-hikikomori.html.