Bluesky Facebook Reddit Email

High prevalence of poor sleep quality among Japanese esports players

06.11.26 | University of Tsukuba

Apple iPhone 17 Pro

Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.

Tsukuba, Japan—Esports is a competitive activity that requires advanced cognitive functions and sustained concentration, making high-quality sleep essential for consistent performance. At the same time, esports players often train and compete late at night or overnight, raising concerns about irregular or insufficient sleep. Despite these concerns, only few studies have comprehensively examined the prevalence of poor subjective sleep quality among esports players, the differences between professional and amateur players, and the correlation of sleep with esports activity patterns.

This study conducted a web-based survey of 90 esports players in Japan (mean age: 22.4 years), recruited from one professional team and five amateur teams. Subjective sleep quality was assessed using the Pittsburgh Sleep Quality Index (PSQI). Players were classified as having poor subjective sleep quality (a PSQI global score of ≥5.5). Results showed that 43.3% of all participants were classified as having poor subjective sleep quality, with no significant differences in prevalence between professional and amateur players. Nevertheless, evident variations in sleep patterns were observed: professional players generally had later bedtimes and wake-up times, and amateur players were more likely to have a shorter total sleep time. In addition, playing esports during the early-morning hours, particularly between 3:00 a.m. and 8:59 a.m., was associated with poor subjective sleep quality.

These findings emphasize the substantial burden of sleep issues among esports players and indicate the need for sleep-health support tailored to players' competitive status and life circumstances. The results also suggest that sleep health should be incorporated into team- and organization-level health management, including sleep-hygiene education, awareness campaigns promoting healthier play schedules, and targeted messaging to prevent early-morning play if possible.

###
This study was partially supported by joint research grants from REJECT Inc., NTT EAST Corp., and Meiji Co., Ltd.

Title of original paper:
Prevalence and factors associated with poor subjective sleep quality among electronic sports players: A cross-sectional study

Journal:
Sage Open

DOI:
10.1177/21582440261420180

Associate Professor MATSUI, Takashi
Associate Professor MONMA, Takafumi
Institute of Health and Sport Sciences, University of Tsukuba

President KOYAMA, Shoya
REJECT Inc.

Institute of Health and Sport Sciences

SAGE Open

10.1177/21582440261420180

Prevalence and Factors Associated with Poor Subjective Sleep Quality Among Electronic Sports Players: A Cross-Sectional Study

3-Jun-2026

Keywords

Article Information

Contact Information

YAMASHINA Naoko
University of Tsukuba
kohositu@un.tsukuba.ac.jp

Source

How to Cite This Article

APA:
University of Tsukuba. (2026, June 11). High prevalence of poor sleep quality among Japanese esports players. Brightsurf News. https://www.brightsurf.com/news/1ZZYRPD1/high-prevalence-of-poor-sleep-quality-among-japanese-esports-players.html
MLA:
"High prevalence of poor sleep quality among Japanese esports players." Brightsurf News, Jun. 11 2026, https://www.brightsurf.com/news/1ZZYRPD1/high-prevalence-of-poor-sleep-quality-among-japanese-esports-players.html.