The study found that teams play similar formations at home and away but with varying degrees of execution. Home teams tend to have more shots on goal due to players being in advanced positions. The researchers developed an automated method for detecting formations, which can be used to summarize game information in a visual form.
Disney researchers found that teams with more defensive role swaps are more likely to make three-point shots. They analyzed tracking data from the 2012-13 NBA season and found a significant correlation between role swaps and shot success.
A Disney Research team developed a method called joint importance sampling to render animated scenes featuring fog, smoke or underwater scenes more efficiently. This approach significantly reduces the time necessary to produce high-quality images or animations without grain or noise.
Researchers developed a new computer modeling technique incorporating internal friction to simulate realistic cloth behavior. This approach improved wrinkle and fold accuracy, particularly in areas where wrinkles have previously occurred.
Disney Research creates an algorithm that artificially stretches skin on a finger, fooling the brain into perceiving a 3D bump. The algorithm enhances visual artifacts with dynamic tactile feedback, enriching user experiences.
Scientists have developed a way to generate electric current by rubbing or tapping paper made of everyday materials, such as polytetrafluoroethylene and plastic sheets. The created energy can be used to power devices like LED arrays, e-ink displays, and sound buzzers.
A study by Disney Research found that visiting soccer teams should adopt a more aggressive strategy to increase their chances of winning. The analysis of 380 games revealed that performance measures such as shooting and passing percentage were similar for home and away teams, but the location of possession was significantly different.
The PAPILLON technology developed by Disney Research enables video projection in small characters, allowing for highly expressive and interactive interactions. The system uses printed optics to direct light and can project complex images onto the eyes of characters.
Researchers developed a system that transmits text, games or information to smartphones via an audio signal using the venue's regular sound system. The smartphones form an ad hoc microphone network, sharing data among participants.
The Disney Research, Zürich team developed an algorithm that can effectively leverage large amounts of data to build 3D models of complex scenes. This method allows for precise depth estimates at the edges of objects, producing accurate silhouettes and enabling efficient processing with standard graphics processing units.
Researchers at Disney Research built computer models by monitoring artists as they sketch human faces, capturing each artist's drawing style, strokes, and feature selection. The system successfully generated multiple distinct styles similar to hand-drawn sketches.
Disney Research has developed AIREAL, a technology that uses controlled puffs of compressed air to create tactile effects in virtual environments. The system allows users to feel sensations such as textured surfaces and force feedback for gestures, opening up new possibilities for gaming and interactive experiences.
Researchers at Disney Research have created software packages that can produce mechanical and actuated deformable characters, expanding creative choices for designers. The systems use rapid manufacturing methods like 3D printing to fabricate the physical characters.
Researchers developed an automated technique for analyzing field hockey team patterns using player roles rather than individual identities. The method was effective in detecting tactics, strategy, and style of play, even correcting errors in video tracking data.
Researchers at Disney Research Zurich developed methods to correct optical distortions in high-resolution stereo panoramas. Their techniques use software to digitally stitch overlapping images together, interpolating missing light rays using an optical flow-based upsampling method.
DuctTake combines multiple takes of the same shot into a single seamless output, reducing on-set takes and improving production efficiency. The technique uses computer algorithms to find irregular seams through video frames, enabling seamless composite videos.
A new method developed by Disney Research enables a humanoid robot to receive an object handed to it by a person with natural, human-like motion. By rapidly searching a database of human motion, the robot can predict where the human plans to make the handoff and move its arm accordingly.
A new computational design process allows researchers to automatically design synthetic skin for animatronic characters, resulting in highly realistic facial expressions. The method uses optimization schemes and 3D scanning to create custom-designed skin that matches real individuals.
Researchers at Disney Research developed a system to digitize facial hair and skin, capturing individual strands of facial hair and storing them separately from the human face. The system employs multi-view stereo (MVS) reconstruction to create 3D models of faces with various hairstyles.
A team of researchers from Disney Research developed simplified equations for governing the behavior of light, leading to practical improvements in 3D photorealistic rendering techniques. This allows for faster and more accurate simulation of physical lighting in virtual environments.
Scientists from Disney Research have used simulations to study the elusive twinned rainbow, a rare optical phenomenon. The team found that the key to its occurrence lies in the combination of different-sized water drops falling from the sky, which produce slightly deformed rainbows.
Researchers at Disney Research developed a new virtual ray lights technique to simulate realistic smoke, dust, and participating media effects. The approach leverages photon beams to generate images, reducing the need for particles and increasing efficiency.
Researchers created a bilinear spatiotemporal basis model that simplifies animation editing by accounting for both space and time. The model enables compact, powerful, and easy-to-manage animations with millimeter precision.
Researchers at Disney Research developed a markerless motion capture technique that captures 3D poses implicitly by estimating the underlying physics of motion. This method generates biped controllers, which can be applied to characters in new environments, enabling more realistic animations and interactions.
Researchers at Disney Research have created a technology called Botanicus Interactus, which enables plants to control digital devices with touch detection. This technology uses Swept Frequency Capacitive Sensing and machine-learning algorithms to recognize frequency changes associated with touches on the plant.
Researchers at Disney Research have developed a new technology called REVEL that can create the illusion of changing textures in augmented reality. This technology uses reverse electrovibration to manipulate the user's tactile feedback, opening up new possibilities for interactive displays and haptic feedback.