Researchers at Texas A&M University found that websites use browser fingerprinting to track people across browser sessions and sites. Even users who opt out of tracking under privacy laws may still be silently tracked through fingerprinting.
A new study found that augmented reality can significantly increase trust in autonomous vehicles by adding, modifying or removing driving-related information. The technology uses sensors to deliver real-time data, ensuring drivers stay focused on the road while accessing critical info.
Rice University students have developed a cutting-edge wearable haptic wristband that can deliver two distinct forms of tactile feedback. The device aims to make virtual reality more immersive and accessible, and is entirely self-contained with a modular design that makes it easy to repair and integrate into different environments.
Researchers developed VR Co-Lab to ease confusion while training employees digitally for disassembling recyclables without damaging materials. The program provides feedback on task completion time and mistake rates.
Virtual reality can be used sparingly and thoughtfully for intense experiences like travel and learning surgery, but its value fades with mundane activities. The medium is not suitable for anonymity or precision movements.
Researchers have developed an image-analysis tool called SeaSplat that cuts through the ocean's optical effects and generates images of underwater environments with accurate colors. The team paired SeaSplat with a computational model to convert images into three-dimensional underwater worlds, allowing for virtual exploration.
Researchers at KAIST have developed an AI-powered app called AACessTalk that enables meaningful communication between children with autism and their parents. The app uses personalized vocabulary cards and customized prompts to foster mutual engagement in dialogue.
Researchers developed T2IRay, a VR input method with precise object pointing, and ChoreoCraft, a virtual reality tool supporting choreographers' creativity. These technologies received Honorable Mention awards at CHI 2025 for their contributions to human-computer interaction.
A space-saving version of boccia, called Boccia XR, has been developed as a rehabilitation program for older adults. Participants showed improved moods, vitality, and energy after experiencing both Boccia XR and traditional boccia, with increased muscle activity in the rectus femoris during both types of boccia.
Researchers at Pohang University of Science & Technology (POSTECH) have developed an achromatic metagrating that handles all colors in a single glass layer, eliminating the need for multiple layers. This breakthrough enables vivid full-color images using a 500-µm-thick single-layer waveguide.
Researchers created MotionBlocks to decrease barriers in VR for people with mobility limitations, allowing users to customize game controls to fit their movements. The tool was tested with positive feedback from participants, who reported greater enjoyment and less fatigue.
A study by Cornell University finds that AI-based writing assistants can generate generic language that makes non-Western users write in a more American style, leading to cultural stereotyping and language homogenization. Indian participants showed a smaller productivity boost compared to their American counterparts.
Researchers developed Draw2Cut, a novel vision system that allows users to draw directly onto materials to be cut or milled. The system creates 3D CAD plans for CNC machines, reducing complexity in manufacturing.
Researchers at Carnegie Mellon University are developing a VR/AR system to simulate stressful situations, allowing users to practice stress-relief strategies in a realistic environment. The system was tested on a group of participants, who found it helpful in gaining awareness and learning self-sufficiency skills.
Researchers at U-M and Stanford aim to create implantable brain computer interfaces to detect and interpret brain signals, enabling stroke victims to communicate more effectively. The devices will use tiny carbon-based electrodes to record signals from the brain's temporal region and transmit them wirelessly.
A collaborative research team has developed a novel mixed reality (MR) technology that uses real-world doors as natural transition points. The system allows users to select a door within their MR interface and seamlessly transition into a virtual space, creating an unprecedented sense of immersion.
Researchers at NYU Tandon School of Engineering developed a method to directly predict visible content in immersive 3D environments, reducing bandwidth requirements by up to 7-fold while maintaining visual quality. The technology has the potential to make AR/VR experiences more responsive and accessible.
Researchers have successfully displayed three-dimensional graphics in mid-air that can be manipulated with hands. The innovation allows for direct interaction with holograms, enabling users to grasp and rotate virtual objects naturally.
The robot can switch between physical space and cyberspace modes using bioelectrical signals and gaze information, managing arm hand systems and IoT devices with high success rate. This technology aims to reduce nursing care costs and medical expenses by enhancing independence.
A new study published in PLOS Digital Health found that older drivers with GPS navigation systems tend to drive more frequently, suggesting these tools help maintain driving mobility. The research reveals that using GPS can alleviate spatial orientation difficulties and support older adults' independence on the roads.
A new security protocol has been developed to protect miniaturized wireless medical implants from cyber threats, ensuring patient safety. The protocol uses a quirk of wireless power transfer to authenticate device access and prevent hacking.
The Open Brain Institute launches a groundbreaking platform to simulate and study digital brains, empowering researchers to explore brain complexity and diseases. With its virtual neuroscience laboratories, the OBI enables global collaboration and access to cutting-edge virtual labs.
Professor Tiago H. Falk has been elected as an IEEE Fellow for his groundbreaking research in secure and adaptive human-machine systems, contributing significantly to the advancement of engineering and technology. He is also a co-director of the INRS-UQO Joint Research Unit on Cybersecurity and Digital Trust.
A team of researchers developed augmented reality glasses that receive images from projectors instead of generating them, reducing weight while maintaining high-quality visuals. The new light-receiving mechanism expands the angle at which the glasses can receive projected light, allowing users to freely move their heads.
Researchers at Ohio State University developed an e-Taste system that uses sensors and chemical dispensers to simulate various tastes. In field testing, participants could distinguish between different sour intensities with high accuracy, paving the way for immersive virtual food experiences.
Researchers developed a robot that mimics the bunting motion of a cat rubbing its head against a person, which has been shown to have a healing effect on humans. The robot's variable stiffness mechanism was found to be most effective in reducing tension among participants.
A new method has improved AI translation of sign language by adding data on hand and facial expressions, as well as skeletal information. This has led to a significant increase in accuracy, making it easier for people with hearing impairments to communicate.
Researchers at Tokyo University of Science have developed a new method called black-box forgetting, which enables selective removal of unnecessary information from large pre-trained AI models. This approach enhances model efficiency and improves privacy by reducing computational resources and information leakage.
A team of computer scientists has developed an interactive AI tool that transforms static physics textbook diagrams into 3D simulations, allowing students to visualize complex concepts like momentum and electrical currents in action.
A new virtual reality game has been developed to communicate scientific concepts to multilingual students, using visual, audio, and body movements. The study found that all students saw an improvement in their test scores, with multilingual students performing just as well as English-speaking peers.
A study from Lehigh University and Seattle University found that making patients aware of biases in human healthcare decisions increases receptiveness to AI recommendations. By highlighting the limitations of human judgment, healthcare providers can create a more balanced relationship between patients and emerging technologies.
A Princeton-led research team has built the first neuron-by-neuron and synapse-by-synapse roadmap through the brain of an adult fruit fly. The map reveals connections within the brain at every scale, enabling researchers to better understand its underlying logic and potentially develop tailored treatments for brain diseases.
Researchers found that wearable fitness technology can provide greater control and certainty for Long COVID sufferers, but also anxiety and uneasiness. Participants used data from their watches to regulate energy expenditure and understand symptoms, leading to a degree of control over the disease and body.
A new study found that cognitive abilities, such as working memory and attention, are crucial for using computers, while practice alone is insufficient. The research suggests that user interfaces have become too complex, contributing to the digital divide.
A new study reveals that giving users the option to delay security tasks and nudging them to commit later significantly increases completion rates. The study found that participants who made promises or requested reminders were more likely to follow through on their commitment.
A study found that large language models, despite accuracy in medical exams, fail to consistently request necessary examinations and often deviate from treatment guidelines. In comparison to human doctors, AI diagnoses achieved lower accuracy rates, highlighting concerns about their suitability for everyday clinical practice.
Researchers evaluated the learnability of voice-controlled smart speakers, finding users face challenges due to lack of system feedback and response errors. Despite proficiency after repeated attempts, usability issues remained unchanged.
Research from Texas McCombs finds that developers who multihome their software attract more users to the original product, improving its performance and standing out in the market. The study also shows that multihoming can lead to a 5.3% increase in average monthly usage for similar products.
A team of researchers from Japan, China, and Finland created a system called generative content replacement (GCR) that uses AI to replace parts of images that might threaten confidentiality with visually similar but AI-generated alternatives. In tests, 60% of viewers couldn't tell which images had been altered.
A recent study found that cinematographic techniques can significantly increase user engagement with virtual environments and improve their aesthetic appeal. The researchers developed a new teleportation method for exploring virtual environments using principles of composition and continuity, commonly used in filmmaking.
A new AI method developed by Swedish researchers can identify toxic substances based on their chemical structure, potentially replacing animal testing. The method has been shown to be more accurate and broadly applicable than existing computational tools, offering a promising alternative for environmental research and authorities.
Conventional projection mapping systems work only in dark environments due to surrounding illumination. Researchers from Osaka University developed a method to control both image and illumination, allowing for realistic projections in bright environments. This technology enables interactive displays with multiple viewers under natural ...
Researchers developed RedirectedDoors+ to overcome VR door-opening challenges, providing users with realistic haptic feedback and guiding them around real walls. The system has been successfully tested in various environments, reducing physical space size by up to 50%.
Lehigh University researcher Dominic DiFranzo is developing an AI-powered platform, Social Media TestDrive, to equip youth with skills to navigate social media safely. The platform uses conversational AI tools to provide instant feedback and interactive simulations, empowering students to be 'upstanders' against cyberbullying.
A NSF-funded project, MABLE, is developing a digital app using crowdsensing, AI, and robotics to empower individuals with responsive maps and turn-by-turn instructions. The app aims to improve accessibility and navigation for persons with visual or mobility impairments, such as those with low vision and wheelchair users.
Researchers developed two models to evaluate personal learning performance, combining biometric responses with demographic data. The simplified forecast model showed higher accuracy and reduced overfitting than the full forecast model.
Researchers found a strong preference for extroverted virtual assistants and increasing personality similarity led to higher ratings, more careful assessment of information, and resistance to persuasive attempts. The study's findings may have implications for ways to increase user resistance to misinformation.
Researchers at University of Massachusetts Amherst have developed a system to measure presence in mixed reality using reaction time. The findings suggest that slow reaction times indicate low presence and high reaction times indicate high presence with 80% predictive accuracy.
The Portuguese team TWIZ from NOVA School of Science and Technology secured 1st Place in the Alexa TaskBot Challenge 2 with a multimodal conversational agent. The winning team was led by João Magalhães and included CMU Portugal Affiliated Ph.D. students Diogo Tavares and Diogo Silva, who improved their visual interface as their biggest...
A research team at UNIST has developed a groundbreaking stretchable high-resolution multicolor synesthesia display that generates synchronized sound and light. This technology shatters preconceived boundaries in multifunctional displays, offering unparalleled optical performance and precise sound pressure levels.
Researchers discovered that users' prior beliefs about an AI chatbot's motives significantly impact their interactions with the agent. Priming users to believe certain things about the AI's empathy, neutrality, or manipulation influences their perception of its trustworthiness and effectiveness.
Researchers at Rice University developed wearable textile-based devices that utilize fluidic control to provide sophisticated haptic cues. The system enables users to navigate through real-world environments using tactile feedback, potentially enhancing visual and auditory inputs for those with impairments.
The WVU team evaluated Code Interpreter's features, finding it accessible to students but limited for scientists working with biological data. The plugin breaks down barriers for coding, but lacks internet access and parallel processing capabilities.
Researchers developed a microfluidic platform harnessing acoustic radiation force to manipulate droplets in air, achieving jump heights of up to 128mm. The platform allows for control over the direction and movement of droplets, enabling potential applications in scientific experiments and three-dimensional displays.
Researchers have created a one-of-a-kind shape-shifting display that can generate scrolling text and fast enough to shake a chemistry beaker. The device uses soft robotic muscles that sense outside pressure, pop up to create patterns, and could potentially deliver the sense of touch in a digital age.
Researchers propose a system that plays brief, targeted sounds to alert individuals near digital signage, while only making the sound audible to those actively viewing it. The system improved participants' attention to signage and reduced distractions.
A new study from the University of Copenhagen and Roskilde University found that computers malfunction between 11 and 20 percent of the time, wasting users' productivity. The researchers identify insufficient performance and lack of user-friendliness as the two biggest categories of problems.
A nationwide VR research project is working to create diverse groups of participants to reflect real-world social dynamics. The Virtual Experience Research Accelerator (VERA) aims to provide researchers with access to large, reliable, and diverse groups for various VR research projects.
A team of researchers has created a touch-responsive fabric armband that can be used as a keyboard or sketchpad. The device uses a pressure-sensitive hydrogel sandwiched between layers of knit silk to interpret user input, allowing for real-time writing and gaming on computers.
Researchers developed a novel energy-saving approach using the seagull optimization algorithm to address both power usage and network traffic in edge-cloud data centers. The study showed a 5.5% decrease in energy consumption, 70% reduction in network traffic and 80% cutback in power consumption of network components.