A recent study by Cornell University found that virtual reality can significantly alter the perceived pungency of blue cheese when eaten in different environments. The researchers used a sensory booth, park bench, and cow barn to test how surroundings affect food perception.
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Celestron NexStar 8SE Computerized Telescope combines portable Schmidt-Cassegrain optics with GoTo pointing for outreach nights and field campaigns.
Two studies presented at ANESTHESIOLOGY 2018 annual meeting show that virtual reality can reduce postoperative anxiety and pain in children. Virtual reality hypnosis programs significantly reduced the need for pain medication and opioid consumption, allowing patients to recover faster.
Researchers can predict cybersickness severity using balance control measures, allowing for targeted interventions to reduce symptoms. The study's findings have significant implications for industries adopting virtual reality technology, such as gaming and medicine.
The Google team developed a comprehensive system for capturing and rendering high-quality spherical light field still images from footage captured in the real world. The processing pipeline uses computer vision to place the images in 3D and generate depth maps, resulting in a truly immersive experience with unmatched realism.
A virtual reality learning program is being used to prepare high school students to interact with older adults with Alzheimer's disease. The program aims to increase empathy and reduce negative attitudes towards people with dementia.
Researchers at EPFL designed a new method of drone piloting using only torso movements, which was found to be more immersive and effective than traditional joystick control. The study, published in PNAS, reveals that only four markers on the torso are needed to pilot drones through obstacles effectively.
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GQ GMC-500Plus Geiger Counter logs beta, gamma, and X-ray levels for environmental monitoring, training labs, and safety demonstrations.
A randomised controlled trial found that automated virtual reality therapy can be as effective as exposure to real-life heights in reducing fear, with participants reporting a significant reduction in fear levels after treatment. The study provides proof of concept for future psychological interventions and could increase access to men...
A virtual reality simulation of Albert Einstein's body reduces age stereotypes and enhances cognitive performance in those with low self-esteem. Participants with low self-esteem who experienced the virtual Einstein body performed better on cognitive tasks and showed reduced implicit bias against older people.
Scientists at the University of Bristol have developed new virtual reality cloud-based tools to accelerate research tasks in drug and material discovery. Using real-time molecular simulations, researchers can now interact with molecules in a virtual space, folding, knotting, and changing their shape to test interactions.
A University of Maryland study found that people remember information better when presented in virtual reality compared to traditional desktop computers. The researchers used a memory palace method and found an 8.8% improvement in recall accuracy using VR headsets.
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Researchers use virtual reality to study sound perception in immersive settings, revealing variability in brain processing of spatial cues. The technology holds promise for developing more accurate diagnoses of auditory disorders and enhanced audio experiences in video games.
The VR-SRT System, a virtual reality-based treatment for spatial neglect after stroke, aims to enhance therapy participation through immersive training scenarios. This innovative intervention leverages 3D virtual environments to maximize improvement of health and function in stroke survivors with spatial neglect.
Researchers at NIST are creating a virtual reality test bed to develop user-friendly interfaces for firefighters, law enforcement officers, and other emergency responders. The goal is to enable faster development, testing, and deployment of these interfaces, reducing risk exposure in real emergencies.
A radiologist at the University of Virginia Health System has created a virtual reality teaching tool that puts viewers in the midst of complex procedures, revolutionizing medical education. The tool allows physicians and trainees to experience intricate procedures like an 'interventional radiology heptathlon' with unparalleled clarity.
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Kessler Foundation joins four sites to investigate optimal timing and methods for intensive hand rehabilitation after stroke, utilizing robotics and game-based virtual reality training.
Research by Mississippi State University Professors Carol Esmark Jones and Adam Farmer found that packaging shapes, colors, and placement in stores can influence purchase intentions. Displaying products on endcaps or using discounts can mitigate the negative effects of embarrassment.
Researchers developed a novel olfactory virtual reality system that enables the study of how smells engage the brain's navigation system. The study demonstrated that mice can form a map of their surroundings based solely on smells, suggesting a potential new frontier in multisensory VR experience development.
Researchers at Brown University have created software that allows users to control robots remotely using virtual reality, enhancing the manipulation tasks of autonomous robots. The system uses a robot's sensors to create a point-cloud model of the environment, transmitted to a remote computer connected to a virtual reality headset.
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Apple iPhone 17 Pro delivers top performance and advanced cameras for field documentation, data collection, and secure research communications.
Dr. Peii Chen has been awarded a $600,000 NIDILRR grant to develop a Virtual Reality Spatial Retraining Therapy (VR-SRT) System to improve rehabilitation outcomes for individuals with spatial neglect after stroke. The therapy aims to be accessible, affordable and flexible, enabling more stroke survivors to access treatment.
A study found that most VR users don't perceive a virtual world like the real one without training. When given visual feedback, success rates doubled, highlighting the importance of teaching users to use binocular cues and head movements. The results aim to improve VR uptake by encouraging interactive experiences.
A new study suggests that combining Virtual Reality and treadmill exercise therapy can dramatically lower the incidence of falling among Parkinson's patients. The therapy promotes beneficial brain plasticity, even in patients with neurodegenerative disease, and enhances motor control and cognitive performance.
Experts utilize cutting-edge imaging techniques to create a 3D virtual model of cells, enabling scientists, students, and the public to explore and interact with 'real' cell data. This approach may improve understanding of cellular processes and enhance learning, research, and public engagement.
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Meta Quest 3 512GB enables immersive mission planning, terrain rehearsal, and interactive STEM demos with high-resolution mixed-reality experiences.
Researchers at Wyss Center for Bio and Neuroengineering developed an immersive virtual reality system to visualize and interact with large volumes of 3D anatomical brain data. The system allows users to explore the brain's cellular structure, highlighting key findings in neurotechnology development and research.
A recent study published in Neurology found that virtual reality training can improve arm and hand movement after a stroke, with results comparable to traditional therapy. The study involved 120 participants who underwent either standard physical and occupational therapy or virtual reality training for four weeks.
Researchers at EPFL used virtual reality to reduce phantom pain in paraplegics by creating an illusion of tactile stimulation on the legs. The study, published in Neurology, found that subjects who experienced this illusion reported decreased pain levels.
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UCSB biologist Douglas McCauley explores the pros and cons of using virtual and augmented reality in environmental science education. He argues that while VR and AR have potential upsides, such as enhanced experiences and simulations, they may also detract from core values like face-to-face interaction and direct observation of nature.
A new virtual reality opera experience has been created using the latest motion capture technology, allowing viewers to interact with performances in 3D. The Magic Butterfly VR Experience combines high-quality imagery and sounds from Welsh National Opera's production of Madam Butterfly and The Magic Flute.
Researchers at Binghamton University developed a new framework that interprets mouth gestures as a medium for interaction within virtual reality in real-time. The system achieved high correct recognition rates and was tested on a group of graduate students using a head-mounted display.
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A clinical trial found that virtual reality tours of operating rooms reduced preoperative anxiety in children. The study used a 4-minute video showing Pororo the penguin visiting the OR, explaining its contents in a friendly manner.
Researchers at University of Würzburg found that transcranial magnetic stimulation can improve anxiety treatment outcomes, particularly for fear of heights. The study used virtual reality to induce fear and showed that stimulated brain regions lead to accelerated therapy responses.
Researchers developed a novel acoustics project that combines computer models and live concert recordings to produce immersive spatial audio and virtual reality experiences. The project aims to improve virtual reality and explore the effects of ear shape on 3D sound perception.
A study published in Environment & Behaviour found that patients who visited a virtual Wembury beach experienced less anxiety, pain, and had more positive recollections of their treatment. The benefits were not found for those who walked around a virtual city.
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Sky-Watcher EQ6-R Pro Equatorial Mount provides precise tracking capacity for deep-sky imaging rigs during long astrophotography sessions.
Researchers found that VR pornography can create a sense of 'perfection' leading to addictive and extreme content. The team calls for greater responsibility in developing this technology, including alternative scenarios where participants assume different roles.
The research enables immersive viewing of pre-rendered video in six degrees of freedom using a head-mounted display, making it easier to repurpose animated film assets. The novel video format can be rendered in real-time from an arbitrary point of view, allowing for motion parallax and interactive experiences.
A new study by University of Arizona researchers found that virtual reality support groups can be an effective tool for older adults dealing with grief and depression. Participants showed improvements in stress, loneliness, and sleep quality, but only those in the virtual reality group reported a reduction in symptoms of depression.
Researchers at Michigan Technological University developed a virtual keyboard that syncs with a physical keyboard, allowing VR typists to see what keys they typed. The system, which uses a light-up virtual keyboard, improves typing performance and reduces errors, making it easier for people to use head-mounted displays for office work.
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Apple AirPods Pro (2nd Generation, USB-C) provide clear calls and strong noise reduction for interviews, conferences, and noisy field environments.
A study by RIKEN Brain Science Institute found that remembering goal locations in virtual reality requires the same brain parts as in real life, using a mouse model. The researchers used virtual reality to test how mice learned spatial routes, finding that mice with a protein deficiency performed poorly.
Researchers developed a virtual reality program to teach medical students advanced communication skills, including delivering difficult news and managing patient reactions. The study found that the simulation was an effective tool in teaching these skills, which transferred to real-life clinical situations.
Sophie Joerg aims to create a database of motions to reuse and combine them automatically. Her research could help professional animators make movies, games and learning simulations more realistic.
A new study published in JMIR Mental Health found that virtual reality therapy significantly reduced pain scores in hospitalized patients. Patients who wore VR goggles experienced a 24% drop in pain, while those who viewed standard video content saw a 13.2% decrease.
Disney Research scientists developed a method to catch a real flying ball using virtual reality, demonstrating enhanced user experience. Different visualization styles were tested, revealing that users caught balls in all three modes with varying strategies.
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Sky & Telescope Pocket Sky Atlas, 2nd Edition is a durable star atlas for planning sessions, identifying targets, and teaching celestial navigation.
Researchers at Tel Aviv University developed a novel virtual reality training scheme that improves motor skills and mobility of impaired hands. The training program has been shown to be effective in rehabilitating patients with hemiparesis, a condition causing weakness or paralysis of one hand.
A study published in Cell Reports found that training participants to use their non-dominant hand by tricking their brain through virtual reality showed significant improvements in motor skills. The researchers used fMRI scans to track brain activity, which was correlated with improved performance.
University of Washington researchers demonstrate humans playing a simple two-dimensional computer game using only input from direct brain stimulation. The subjects navigated mazes with improved accuracy when receiving guidance via phosphene stimulation, suggesting potential for encoding novel information into the human brain.
A UTSA professor has developed an underwater virtual reality game that helps relieve symptoms of multiple sclerosis. The 'Shark Punch' game uses smart phones and dive masks to create a immersive experience, while also providing a form of aquatic therapy.
Researchers in Brazil have created 3-D virtual reality models of unborn babies using fetal MRI results. The technology allows doctors to visualize the fetus's internal structure, including the respiratory tract, which can aid in assessing abnormalities.
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Disney Research has developed a VR360 player with enhanced haptic feedback, allowing users to customize and personalize sensations. The application enables full-body sensations and a wide range of 'feel effects' that can be triggered by user movements or biofeedback.
A University of Montreal professor studied reactions to virtual reality and an immersive projection system, finding that viewers preferred the shared experience without headsets.
Researchers found that combining virtual reality with treadmill training reduced fall frequency and risk for at least six months after training. The intervention improved both physical mobility and cognitive aspects of safe walking.
The conference will showcase the latest developments and studies on augmented and virtual reality, enabling trainees to learn on-the-job skills and enhancing the workplace of the future. Researchers will present prototypes, including a product from Virtalis that allows interactive discussion and modification of 3D constructions.
Combining virtual reality and treadmill training reduces fall rates in older adults, with a 42% decrease in the virtual reality plus treadmill group compared to treadmill training alone. This intervention has potential as part of prevention packages for falls risk before injuries occur.
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Anker Laptop Power Bank 25,000mAh (Triple 100W USB-C) keeps Macs, tablets, and meters powered during extended observing runs and remote surveys.
A new study found that simple activities such as playing cards or throwing a foam ball can help patients regain strength and coordination after a stroke. The study showed improvements in motor performance of up to 40% with these activities compared to virtual reality games.
A Dartmouth team has developed a system that uses LED panels and only 20 light sensors to reconstruct a user's 3D skeleton in real-time. The new StarLight system has practical applications in virtual reality, non-invasive health monitoring, and passive behavioral monitoring.
Researchers developed approach dynamically changing user's field of view in response to visually perceived motion to reduce VR sickness. The study showed significant reduction in VR sickness experienced by participants without decreasing their sense of presence in the virtual environment.
A study by Stanford-Dartmouth researchers explores how novel optical configurations can enhance user experience and performance in virtual reality. They found that adaptive focus cues using a prototype system improved user preferences and accuracy.
A new study from UCL and ICREA-University of Barcelona found that immersive virtual reality therapy can reduce depressive symptoms in patients. The therapy involved wearing a virtual reality headset and expressing compassion towards a distressed virtual child, resulting in a significant drop in depression severity for some participants.
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Researchers at University of Wisconsin-Madison discovered that people with excellent 3D vision are more susceptible to motion sickness while using virtual reality displays. The study found that these individuals are also better at judging the direction of moving objects, which may contribute to their discomfort.
Researchers use virtual reality to investigate how people adapt their speech in conversation, finding that language behavior is identical to dialogue with a human partner.
Researchers used immersive virtual reality to explore the effect of embodiment on thought processes. The results show that embodying a trusted authority figure, such as Sigmund Freud, leads to more effective self-advice and improved problem-solving skills.
The University of Maryland has established two new endowed chairs in mathematics and computer science, thanks to a $2.1 million funding match from the state's Maryland E-Nnovation Initiative. The Michael and Eugenia Brin Chair in Mathematics and the Reginald Allan Hahne Chair in Computer Science will be recruited through this program.