A Japanese research team has developed a chopstick-shaped device that uses weak electrical charges to stimulate the tongue's saltiness. The study found that individuals following a low-sodium diet can reduce their salt intake by 30% through electric taste stimulation, enhancing the full flavor of salty foods.
Researchers from Kessler Foundation found that virtual reality (VR) technology can strengthen the effects of traditional cognitive rehabilitation and exercise training in individuals with MS. By increasing sensory input and promoting multisensory integration, VR may increase the effectiveness of these therapies.
A study from Japan's University of Tokyo reveals that users can form a strong sense of ownership with virtual robotic arms, expanding their perceived personal space. The research aims to inform the design of real-life supernumerary robotic limb systems that people can use naturally.
A research team has developed supernumerary robotic arms that users can feel as part of their own body, expanding the possibilities for human augmentation. The study, published in Scientific Reports, shows that users can embody artificial objects and perceive them as extensions of their own body.
Researchers from Tohoku University found that virtual training can decrease psychosocial stress response and lower anxiety levels, comparable to real exercise. The study used immersive virtual reality to simulate physical activity, inducing physiological changes and cognitive benefits in young healthy subjects.
A new study published in Frontiers found that virtual reality environments with green vegetation and colorful patterns increase heart rate and promote a pleasurable experience. Conversely, colorful patterns alone stimulate interest and fascination without the same restorative effect as nature.
A new program, IVAN, developed at Penn State uses virtual reality to teach nutrition concepts and improve users' skills. The program scored highly across 14 domains, indicating it was received positively by experts.
Researchers developed a preference-driven model that uses human users to fine-tune virtual textures, allowing for more accurate and personalized tactile experiences. The technology has applications in various fields, including video games, fashion design, and surgical training.
Researchers found that computer assistance in design leads to better solutions but compromises creativity and user agency. In a virtual reality experiment, novice designers outperformed their human-led counterparts when using an optimized approach.
Snap Inc has endowed a professorship at TU Graz to develop visionary software methods in camera technology and explore new approaches to visual information processing. The professorship will pursue new application ideas for mixed reality, including the fusion of photos with computer-generated content.
A new approach using artificial intelligence generates designs automatically, allowing researchers to create complex metasurfaces with billions of nanopillars. This enables the development of larger, more complex metalenses for virtual reality and augmented reality systems.
A recent study at North Carolina State University found that realism is a key factor in determining viewer engagement with virtual reality (VR) videos. The researchers discovered that viewers who enjoyed their VR experiences were more likely to want to watch additional VR videos in the future.
A new study published in Cyberpsychology, Behavior, and Social Networking found that virtual reality-based Anger Exposure Training reduced anger provoked by angry expression in both high and low aggression groups. Mindfulness Training also increased comfort levels in both groups, according to the researchers.
A new $5 million center, MIXR, aims to develop, test and certify XR technologies in medicine and healthcare. The collaboration between academia, industry and government will improve medical training, patient management and health outcomes.
Researchers at Carnegie Mellon University have developed a practical new way to receive tactile feedback in virtual worlds using airborne ultrasound waves. The system, small and light enough to attach to VR goggles, creates sensations on the lips, teeth, and tongue, enhancing VR experiences.
A new virtual reality (VR) experience is educating children aged 10-12 about bushfires, helping them learn how to be safer in emergencies. The project demonstrates the effectiveness of immersive VR experiences in delivering positive learning outcomes for primary children.
A team recreated a 3D model of an ancient Roman house and tracked the gaze of participants as they viewed it, uncovering details about the owner's personal power and status. The study uses VR and eye-tracking technology to gain insights into the past.
Researchers at Hebrew University have developed a standardized method to compare flat lens technologies, enabling the creation of ultra-thin lenses that are cheap, lightweight and efficient. This breakthrough has significant implications for various industries, including consumer electronics and VR headsets.
Researchers found that VR users who experienced odor-enhanced environments showed increased sense of presence and physiological responses compared to those without scent. The study suggests a potential new approach to enhancing virtual reality experiences.
A study from the University of Georgia shows that exergaming can increase satisfaction and autonomy in exercise, leading to increased physical activity and motivation. The research followed participants who were randomly assigned to either exergame or traditional aerobics classes for six weeks.
Ben-Gurion University researchers found that participants overwhelmingly preferred virtual reality for short-term cognitive tasks, but split over the long term. A combination of both virtual reality and socially adaptive robots may be key to keeping people engaged in remote cognitive training.
Researchers at Duke University developed EyeSyn, a virtual eyes system that simulates human eye movement to train metaverse platforms. The system reduces privacy concerns and allows smaller companies to access the metaverse with minimal resources.
Researchers will use virtual reality to simulate crimes and evaluate eyewitness accuracy and confidence. The pristine condition hypothesis suggests that high-confidence witness identifications are likely to be accurate when procedures are optimal.
A study published in Human Reproduction found that smoking by mothers during the periconceptional period is associated with delayed embryonic development, smaller foetuses at the 20-week ultrasound scan, and lower birth weights. The delay in embryonic development was found to have a greater impact in the second trimester of pregnancy.
A multi-university team will develop and implement a virtual reality system to create a personalized, collaborative VR platform for use in the classroom. Students will use headsets and hand controls while learning, enabling 3D interactions and simulations.
The University of Texas at El Paso establishes a new Systems Modeling and Simulation concentration, enhancing students' skills in data analytics, computer simulation, and machine learning. The program aims to train students for innovative industries with rapidly changing environments.
A new HMI system, Robotic VR, allows users to teleoperate robots with precision and feel, enabling complicated tasks such as Covid-19 swab tests and patient care. The system provides immersive feedback via Bluetooth, Wi-Fi, and the internet.
Researchers developed a system using facial expressions to manipulate objects in virtual reality environments, outperforming handheld controllers in terms of immersion. The technique has potential applications for people with disabilities, including amputees and those with motor neurone disease, allowing hands-free interactions.
Researchers at UC San Diego's Kavli Institute for Brain and Mind discovered that fruit flies possess more sophisticated cognitive abilities than previously known. Using virtual reality and real-time brain imaging, they found attention, working memory, and conscious awareness-like capabilities in flies.
Researchers developed a user-centered virtual reality system to engage stroke survivors with spatial neglect in intensive therapy, showing promising results. The system uses head-mounted displays and hand-tracking technology to deliver standardized treatment in an engaging environment.
Experiencing nature scenes in Virtual Reality significantly lowers subjective stress levels among frontline healthcare workers. This innovative approach offers a potential coping mechanism for reducing psychological strain.
Researchers at the University of Göttingen found that virtual farm tours using virtual reality glasses and tablets can improve transparency in pig farming. Participants appreciated the comfortable and entertaining information intake, but suggested that additional explanations be provided to support virtual farm tours.
A virtual reality 'Shopping Task' has been developed to measure cognition and assess age-related decline. The study found that the immersive environment engaged key brain structures, including the hippocampus and entorhinal cortex.
Researchers from KTU proposed a deep-learning-based method for 3D human shape reconstruction using limited-angle depth data. The method can be integrated with existing virtual reality tools and has potential applications in telemedicine and remote diagnostics.
A two-year study aims to restore functional vision among veterans and service members with head trauma-related visual dysfunction using immersive virtual reality technology. Researchers will explore the feasibility and benefits of applying new technologies to rehabilitative treatment activities.
A study found that cybersickness decreases when playing a virtual reality game compared to passive watching, suggesting eye movement patterns play a key role in its occurrence. The researchers suggest developing methods to detect and mitigate cybersickness to enhance the sense of presence in VR experiences.
A study by Edith Cowan University found that 30% of people prefer discussing negative experiences with a virtual reality avatar, rather than a person. Researchers used full face and body motion capture technology to create realistic avatars, analyzing interactions between participants and avatars.
Researchers developed a VR-based archery game to understand how blind people move and orient themselves in space. The platform showed that congenital blind individuals rely on body cues rather than environmental sounds for reorientation.
Researchers used 3D printing and virtual reality to prepare for operations in 20 patients, including a 35-week-old fetus and children. The technology reduced trial and error during surgery and improved communication between anaesthesiologists and patients.
A $4.5 million civil engineering study simulates the impact of explosives on structures using a virtual reality platform to develop strategies for combat operations and protect people. The research, led by Hussam Mahmoud, aims to create more resilient structures that can withstand blasts and other forms of damage.
A team of researchers from Lund University has developed a virtual reality tool called CellexalVR to help scientists better understand the complex relationships between genes and cell types. By using VR technology, researchers can visually explore large amounts of genomic data in a more intuitive and collaborative way.
A new study suggests that the brain uses a mechanism called 'repulsion' to differentiate between similar environments. Researchers found that when participants were asked about stores shared between two cities, their brains showed surprisingly different patterns of activity, indicating that they were treating these familiar locations a...
The Stanford Computational Imaging Lab has developed a technique to reduce speckling distortion in holographic displays, while another paper proposes a method to realistically represent the physics of 3D scenes. The new system uses neural networks and camera-in-the-loop calibration for real-time adjustments.
Studies using virtual reality environments revealed that individuals with anxiety disorders exhibited increased brain activity in response to perceived threats, even in safe areas. The findings highlight the need for personalized treatments that help patients regain control over their body.
A team of scientists developed a free VR tool called singlecellVR, allowing users to explore single-cell datasets in VR. The program is built on previous advancements and enables users to visualize their own precomputed data directly from commonly used single-cell analysis tools.
Texas A&M researchers are advancing technology to give touch devices the ability to mimic physical objects, enriching virtual environments and reducing audiovisual overload. The goal is to create predictive models for designing devices with maximum haptic effect and minimum sensitivity to users and environmental variations.
Scientists studied rats in a virtual reality maze to gain a deeper understanding of the hippocampus' circuit-level functions. They discovered that hippocampal neurons encoded multiple aspects of an animal's location, including distance traveled and body direction.
Researchers discovered zebrafish neurons that monitor prediction errors to efficiently avoid danger, creating a 'hazard map' in the brain. This study sheds light on brain circuits shared across vertebrates, including humans.
A study of 80 children aged 6-10 found that young children struggle with torso control in virtual reality environments, whereas adults can easily navigate using simple body movements. The results contradict the current understanding of motor control development, suggesting that VR can disrupt traditional coordination strategies.
A research team led by NJIT's Tara Alvarez is enrolling 100 participants with persistent symptoms of convergence insufficiency (CI) post-concussion for clinical trials. The study aims to establish guidelines for diagnosing and treating CI, a disabling eye disorder causing blurred vision, headaches, and cognitive difficulties.
A recent study at Drexel University found that virtual reality art therapy can reduce prefrontal cortex activation, promoting relaxation and flow. The study also showed differences in brain function between creative self-expression and rote tracing tasks.
Researchers used fruit flies in a virtual reality setting to show that vision influences body movements by tuning postural adjustments as a preventative measure. Without vision, the limb control systems respond to balance and posture perturbations, but when vision is available, the behavioral goal of walking straight takes precedence.
A study at Children's Hospital Los Angeles shows that virtual reality can decrease pain and anxiety in children undergoing intravenous catheter placement. The technology works by shifting focus and preventing pain from being registered, leading to a more positive experience for patients, caregivers, and healthcare providers.
The MIT-designed tactile glove can map subtle changes in pressure across the palm, helping to restore motor function after stroke. The glove's sensors can also track pulse and vital signs accurately, even during movement.
A new study by University of South Australia researchers found that virtual reality leads to better recall, spatial accuracy, and more consistent verdicts. Participants viewing a 3D scene were 9.5 times more likely to choose the same verdict than those relying on photographs.
A new wearable brain-machine interface system allows users to imagine actions and wirelessly control wheelchairs, robotic arms, or other devices. The soft and comfortable wearable device offers improved signal acquisition and accuracy compared to existing BMI systems.
University of Maryland researchers used EEG to quantify cybersickness in VR users, establishing a correlation between brain activity and self-reported symptoms. The study provides a new approach to interactively characterizing and mitigating cybersickness, improving the VR experience for all.
Researchers at UCLA discovered that virtual reality environments strengthen theta waves, a key brain rhythm for learning and memory, in rats. This finding could lead to new treatments for disorders like ADHD, Alzheimer's disease, and depression.
A study published in the Journal of Medical Research and Health Sciences found that scent-enhanced virtual reality technologies can improve therapeutic benefits for chronic pain, anxiety, and mood disorders. Participants reported significant reductions in anxiety levels after OVR sessions, with improvements lasting up to three hours.
The US Army is leveraging virtual reality to advance an interdisciplinary understanding of group dynamics, particularly in small special operations teams. The research aims to identify neurological signals of influencers in groups to support Army missions.