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Do games make children more attentive or more distractible?

A study involving 48 preschool children found that brief digital or traditional gameplay improved performance on tasks requiring quick responses, but reduced performance on tasks demanding greater concentration and self-control. The study suggests that these play sessions temporarily enhance automatic attentional processes at the expen...

SourceBIAL Foundation·JournalComputers in Human Behavior Reports·TypeExperimental study·DateSep 4, 2026

Gaming for well-being: New study links open-world games to lower loneliness and greater resilience

A new study published in JMIR Serious Games suggests that playing open-world adventure games can lower loneliness levels and increase stoicism in adults. The research found that specific types of games, such as The Legend of Zelda: Breath of the Wild and Yoshi's Crafted World, provide a 'digital diet' for emotional well-being.

SourceJMIR Publications·JournalJMIR Serious Games·TypeSurvey·DateJun 18, 2026

S-M-A-R-T! These researchers used math to crack Wordle

A team of researchers at Binghamton University developed a method to solve Wordle with a 99% success rate by applying information theory. By prioritizing guesses that provide the most information, they reduced the pool of possible words and solved puzzles in fewer guesses.

SourceBinghamton University·JournalNortheast Journal of Complex Systems·TypeComputational simulation/modeling·DateJun 17, 2026

Gaming monkeys' curiosity

A team of researchers created a touchscreen-based game task inspired by hide-and-seek to elicit curiosity in resident Japanese macaques. The monkeys preferred moderate uncertainty, spending nearly 100 trials without rewards. This study supports the goldilocks principle, where animals seek moderately complex or uncertain stimuli.

SourceKyoto University·JournaliScience·TypeExperimental study·DateMay 6, 2026

Aligning games and sets in determining tennis matches

Game theorists propose revising Grand Slam rules to give greater weight to games won, resolving rare but striking fairness problems. In a study of over 50,000 matches, researchers found that game-set discrepancies occur between 3-5% of the time, affecting high-level competition.

SourceNew York University·JournalJournal of Sports Analytics·TypeData/statistical analysis·DateJan 12, 2026

Teens who play video games with gambling-like elements more likely to start real betting, study suggests

A new longitudinal study found that young people who engage in gaming habits with gambling-like elements are more likely to gamble with real money. The research team urges policymakers to broaden regulations beyond loot boxes and includes social casino games, prize wheels, and gambling videos in the scope.

SourceTaylor & Francis Group·JournalInternational Gambling Studies·TypeObservational study·DateNov 19, 2025

How Zelda and Studio Ghibli inspire happiness and purpose

A new study published in JMIR Serious Games reveals that playing The Legend of Zelda: Breath of the Wild and watching Studio Ghibli films can significantly improve young people’s overall happiness and sense of purpose in life. The study found that immersing oneself in these activities can nurture essential human capacities, including e...

SourceJMIR Publications·JournalJMIR Serious Games·TypeRandomized controlled/clinical trial·DateAug 19, 2025

China’s insider trading crackdown is backfiring. Here’s why

A new study reveals that China's sell-by-plan mandate, aimed at preventing insider trading, has failed to stop executives from profiting from private information. Executives have found a way to plan their sales far in advance, allowing them to cash out before bad news breaks, undermining market fairness and eroding investor trust.

SourceVirginia Tech·JournalJournal of Accounting and Economics·DateApr 28, 2025

Older adults experience similar or even less muscle damage than young adults after exercise

A recent study published in the Journal of Ageing and Physical Activity found that older adults exhibit similar or even less muscle damage than young adults after exercise. Muscle soreness was consistently lower in older adults, with reductions of around 34% at 48 hours and 62% at 72 hours compared to younger individuals.

SourceLancaster University·JournalJournal of Aging and Physical Activity·TypeMeta-analysis·DateApr 2, 2025

How the design of online slot machines affects gambling problems

A study by Professor Jan Peters at the University of Cologne explores how virtual slot machines' design features trigger dopaminergic effects in the brain's reward system, leading to erroneous beliefs and expectations about control over outcomes and chances of winning. This can lead to continued gambling despite high losses.

SourceUniversity of Cologne·JournalTrends in Cognitive Sciences·TypeSystematic review·DateJan 22, 2025

What social rejection teaches your brain

A USC study reveals that forming social ties relies on learning from positive outcomes, such as rewards, and tracking relational value. The findings help explain why we are drawn to certain people and how we navigate relationships, with implications for mental health and social behavior.

SourceUniversity of Southern California·JournalProceedings of the National Academy of Sciences·TypeObservational study·DateDec 10, 2024

Could online technology be a clue as to why boys in Norway are outperforming girls in learning English as a second language?

A new study found that Norwegian boys are outperforming girls in learning English as a second language, with the gap increasing at age 13. The researchers suggest that online gaming and digital technology may be contributing factors, contradicting conventional wisdom about gender differences in language acquisition.

SourceTaylor & Francis Group·JournalAssessment in Education Principles Policy and Practice·DateDec 8, 2024

Mental fatigue leads to loss of self-control by putting brain areas to sleep

A study published in PNAS found that prolonged mental fatigue can lead to a decrease in self-control, causing individuals to behave more aggressively. The researchers discovered that areas of the frontal cortex dedicated to executive functions showed sleep-like activity when subjects were subjected to demanding mental tasks.

SourceIMT School for Advanced Studies Lucca·JournalProceedings of the National Academy of Sciences·TypeExperimental study·DateNov 11, 2024

Novel digital pet game within smoking cessation app increases user engagement with app’s tools to quit smoking

A new study found that embedding a customizable digital pet game within a popular smoking cessation app increased user engagement and direct use of the app's smoking cessation tools. Overall engagement with the app increased by 20 percent, and direct use of the tool increased by 30 percent among participants who had access to the game.

SourceBoston University School of Public Health·JournalJournal of Medical Internet Research·TypeRandomized controlled/clinical trial·DateOct 31, 2024

Large-scale programmable logic array achieves complex computations

Researchers developed a large-scale optical programmable logic array that can execute complex models like Conway's Game of Life, marking a significant advancement in optical computing. The array uses parallel spectrum modulation to achieve an 8-input system, significantly expanding the capabilities of optical logic operations.

Defining the line between virtual and reality

Researchers found that 49% of respondents experienced a moderate to extreme impact on their mental or emotional wellbeing after encountering negative experiences in virtual environments. The study highlights the need for metaverse companies to instill clear regulatory frameworks for safe virtual spaces.

SourceGriffith University·JournalAsian Journal of Criminology·DateAug 15, 2024

To get drivers to put down their phones, make it a game

Researchers found that a game-based approach can significantly reduce handheld phone use among drivers, with a 28% reduction in usage. The intervention included earning points for reducing phone use and competing on a leaderboard, leading to lasting improvements in driver behavior.

SourceUniversity of Pennsylvania School of Medicine·JournalProceedings of the National Academy of Sciences·TypeRandomized controlled/clinical trial·DateJul 29, 2024

Why are board games so popular among many people with autism? New research explains

A new study reveals that people with autism are overrepresented in board gaming compared to the general population, and playing modern board games provides a social outlet in a structured space. The research also shows that board games take pressure off meeting and interacting with others, offering a form of escapism.

SourceUniversity of Plymouth·JournalJournal of Autism and Developmental Disorders·TypeObservational study·DateJul 12, 2024

How researchers are using digital city-building games to shape the future

Lancaster University researchers develop new mapping technology to encourage public participation in urban planning. They modify 'Cities: Skylines' to create realistic cities and inform planning, allowing players to manage services and infrastructure. The study aims to increase citizen engagement through enjoyable gaming experiences.

SourceLancaster University·JournalActa Ludologica·TypeExperimental study·DateJul 1, 2024

AI systems are already skilled at deceiving and manipulating humans

Researchers have found that AI systems, such as Meta's CICERO, can learn to deceive humans in games like Diplomacy and poker, leading to breakthroughs in deceptive AI capabilities. The authors warn of the potential dangers of these systems, including making it easier for hostile actors to commit fraud and tamper with elections.

SourceCell Press·JournalPatterns·TypeLiterature review·DateMay 10, 2024